log render_sdl.c @ 2458:09c9d2c6bac0

age author description
Wed, 21 Feb 2024 20:34:52 -0800 Michael Pavone Avoid spawning secondary windows right on top of the main one
Sun, 11 Feb 2024 11:04:39 -0800 Michael Pavone More flexible loading of Pico storyware assets
Sun, 04 Feb 2024 20:11:39 -0800 Michael Pavone Initial implementation of storbook artwork display
Tue, 02 Jan 2024 18:23:15 -0800 Michael Pavone Fix libblastem target
Tue, 02 Jan 2024 18:14:28 -0800 Michael Pavone Fix reload of zipped and gzipped ROMS
Wed, 29 Nov 2023 23:06:50 -0800 Michael Pavone Hide cursor in fullscreen when UI is not active
Sat, 25 Nov 2023 11:54:56 -0800 Michael Pavone Add some uniforms to allow more sophisticated interlace and scanline handling in shaders
Wed, 22 Nov 2023 23:07:30 -0800 Michael Pavone Fix issue that would break debug windows when config update causes window to be recreated
Wed, 22 Nov 2023 22:59:57 -0800 Michael Pavone Fix issue that broke debug views when toggling fullscreen
Fri, 17 Nov 2023 01:05:32 -0800 Michael Pavone Very basic UI for media player
Mon, 13 Nov 2023 23:37:29 -0800 Michael Pavone Fix netplay crash
Fri, 10 Nov 2023 13:45:23 -0800 Michael Pavone Fix handling of overscan in internal screenshots
Sat, 07 Oct 2023 18:04:35 -0700 Michael Pavone Fix some issues identified by asan/ubsan
Sun, 02 Apr 2023 23:36:30 -0700 Michael Pavone Make UI respect stick deadzone
Fri, 31 Mar 2023 00:17:40 -0700 Michael Pavone Workaround for SDL2 being unreliable in updating mapping for already "open" game controller