log m68k_core.h @ 1321:0849e9356bfe

age author description
Tue, 28 Mar 2017 00:13:35 -0700 Michael Pavone Implemented M68K trace mode. Some edge cases/SR update paths still need work
Sat, 25 Mar 2017 00:21:32 -0700 Michael Pavone Prevent blowing past our native translated instruction size of 255 bytes when translating movem with a large register list. Fixes bug in which Fantastic Dizzy was completely broken on 32-bit builds
Thu, 23 Feb 2017 00:08:37 -0800 Michael Pavone WIP support for XBAND mapper hardware
Wed, 28 Dec 2016 20:39:27 -0800 Michael Pavone Remove memory map assumptions from Z80 core and move a little bit of logic to the generic backend.c so it can be shared between CPU cores
Mon, 19 Dec 2016 13:28:18 -0800 Michael Pavone Mostly working changes to allow support for multiple emulated system types in main blastem program
Mon, 28 Nov 2016 22:45:46 -0800 Michael Pavone Clean up symbol visiblity and delete a ltitle bit of dead code
Sat, 05 Nov 2016 00:23:11 -0700 Michael Pavone Get Jaguar video interrupt working
Sun, 16 Oct 2016 18:25:18 -0700 Michael Pavone Initial stab at implementing the Jaguar object processor
Thu, 06 Oct 2016 09:34:31 -0700 Michael Pavone Add support for specifying a reset handler in the M68K core. Adjust memory map initialization to handle extra field. Improved handling of out of bounds execution.
Sat, 30 Apr 2016 09:45:53 -0700 Michael Pavone Fix 68K interrupt handling some more. Fatal Rewind is working again.
Wed, 27 Apr 2016 21:39:17 -0700 Michael Pavone Implemented IR and undefined bits of info word for address error exception frames
Tue, 26 Apr 2016 23:13:37 -0700 Michael Pavone Initial stab at implementing address error exceptions. Need to fill in the value of IR, undefined bits of last stack frame word and properly deal with address errors that occur during exception processing.
Sun, 24 Apr 2016 21:23:28 -0700 Michael Pavone Fix interrupt latency from STOP instruction status reg changes. Fix modified code patching when non-standard aliases are used. This fixes the demo MDEM's First
Sun, 24 Apr 2016 02:19:48 -0700 Michael Pavone Half assed, prefetch based open bus value emulation. Gets BlastEm up to 119/122 in VDP FIFO Testing
Fri, 13 Nov 2015 22:56:59 -0800 Michael Pavone Selecting a second game from the menu now works