log render_sdl.c @ 798:062a2199daf6

age author description
Sun, 26 Jul 2015 13:08:22 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Use SDL2 renderer as a fallback
Sun, 26 Jul 2015 13:05:05 -0700 =?UTF-8?q?Higor=20Eur=C3=ADpedes?= Add pure SDL2 renderer
Sat, 25 Jul 2015 18:22:07 -0700 Michael Pavone Use a new fatal_error function instead of calling fprintf and exit for fatal errors. This new function more gracefully handles the case in which BlastEm was not started from a terminal or disconnected from ther terminal (Windows).
Sun, 05 Jul 2015 14:21:34 -0700 Michael Pavone WIP changes to support reading cart memory map from ROM DB
Thu, 28 May 2015 23:04:49 -0700 Michael Pavone Fix crash bug in windows build
Thu, 28 May 2015 22:31:21 -0700 Michael Pavone Get windows build compiling again post-merge
Thu, 28 May 2015 21:19:55 -0700 Michael Pavone Merge windows branch with latest changes
Tue, 01 Apr 2014 21:12:00 -0700 Michael Pavone Make Windows port a little less half-assed
Wed, 20 May 2015 19:05:11 -0700 Michael Pavone Upgrade to SDL 2.0 and drop support for the non-OpenGL render path
Thu, 01 Jan 2015 17:36:23 -0800 Michael Pavone Avoid calling atexit(SDL_Quit) until after OpenGL initialization to avoid a segfault on exit when using fglrx
Tue, 17 Jun 2014 19:01:01 -0700 Michael Pavone Partially working switch to having a vcounter and hslot counter in the context rather than trying to derive them from the cycle count. This should allow for more accurate handling of mid screen mode switches. Interrupt timing is broken currently though
Mon, 06 Jan 2014 22:54:05 -0800 Michael Pavone The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Tue, 29 Oct 2013 23:13:15 -0700 Mike Pavone Fix allocation and memset size for field buffers when using OpenGL
Tue, 29 Oct 2013 19:09:19 -0700 Mike Pavone Preserve aspect ratio unless config file says otherwise
Mon, 28 Oct 2013 23:59:59 -0700 Mike Pavone Pull shader file names from config file.