Mon, 08 May 2017 22:31:28 -0700 |
Michael Pavone |
Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
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Fri, 21 Apr 2017 23:35:32 -0700 |
Michael Pavone |
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
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Tue, 21 Mar 2017 19:56:50 -0700 |
Michael Pavone |
Allow variables in screenshot_path like initial_path
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Sat, 04 Mar 2017 21:34:15 -0800 |
Michael Pavone |
Don't allow the keyboard capture key to get passed to the emulated keyboard
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Sat, 04 Mar 2017 11:50:14 -0800 |
Michael Pavone |
Implement raw screenshot functionality requested in ticket:10
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Wed, 01 Mar 2017 00:08:18 -0800 |
Michael Pavone |
Fix removal of scan codes from buffer in XBAND keyboard
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Wed, 01 Mar 2017 00:00:04 -0800 |
Michael Pavone |
Only allow keyboard capture if the emulated system has a keyboard attached
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Tue, 28 Feb 2017 23:50:12 -0800 |
Michael Pavone |
Implement keyboard capture functionality
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Sat, 25 Feb 2017 02:31:07 -0800 |
Michael Pavone |
Initial implementation of the XBAND "Eric Smith" keyboard
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Fri, 27 Jan 2017 21:27:37 -0800 |
Michael Pavone |
Implement soft reset in Genesis mode
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Thu, 26 Jan 2017 23:49:13 -0800 |
Michael Pavone |
Basic support for mapping an analog axis to functionality
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Thu, 26 Jan 2017 00:55:02 -0800 |
Michael Pavone |
Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.
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Tue, 24 Jan 2017 23:16:21 -0800 |
Michael Pavone |
Minor cleanup to handle_mouse_moved
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Tue, 24 Jan 2017 20:53:10 -0800 |
Michael Pavone |
Make gamepad "semantic" mapping play nice with hotplug support
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Sun, 22 Jan 2017 16:23:59 -0800 |
Michael Pavone |
Initial support for using SDL2 game controller mapping functionality
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