Sat, 28 Mar 2020 15:46:30 -0700 |
Michael Pavone |
Fix PSG frequency written to VGM header when logging
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Fri, 27 Mar 2020 00:03:58 -0700 |
Michael Pavone |
Initial stab at VGM logging support
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Fri, 17 May 2019 08:43:30 -0700 |
Michael Pavone |
Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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Fri, 30 Mar 2018 00:37:08 -0700 |
Michael Pavone |
More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate control
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Wed, 28 Mar 2018 23:36:08 -0700 |
Michael Pavone |
Small cleanup to audio interface between emulation code and renderer backend
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Tue, 29 Aug 2017 19:42:44 -0700 |
Michael Pavone |
Fix operator precedence in psg serialize/deserialize
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Sun, 06 Aug 2017 00:06:36 -0700 |
Michael Pavone |
WIP - New savestate format
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Thu, 11 May 2017 07:51:28 -0700 |
Michael Pavone |
Fix resampling code to deal with case in which output frequency is greater than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
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Mon, 28 Nov 2016 22:45:46 -0800 |
Michael Pavone |
Clean up symbol visiblity and delete a ltitle bit of dead code
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Sun, 01 May 2016 13:36:14 -0700 |
Michael Pavone |
Made low pass filter frequency configurable
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Wed, 20 Apr 2016 00:18:01 -0700 |
Michael Pavone |
Fix PSG linear resampling and implement a low pass filter
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Tue, 19 Apr 2016 00:38:44 -0700 |
Michael Pavone |
Not so successful attempt at improved PSG resampling
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Fri, 13 Nov 2015 22:56:59 -0800 |
Michael Pavone |
Selecting a second game from the menu now works
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Sat, 31 Oct 2015 13:24:39 -0700 |
Michael Pavone |
Remove some debug junk from the PSG core
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Thu, 29 Oct 2015 01:06:48 -0700 |
Michael Pavone |
Somewhat better handling of high frequency PSG tones. Needs work to fully handle case where frequency > half our output sample rate
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