Mercurial > repos > blastem
graph
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FindFirstFile makes more sense for getting modification times of a path than using CreateFile and GetFileTimesFri, 22 Apr 2016 19:18:15 -0700, by Michael Pavone
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Get mouse working in save state slot selection menuFri, 22 Apr 2016 09:20:01 -0700, by Michael Pavone
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Implement Windows versions of recently added functions in util.c and get the Windows build working againThu, 21 Apr 2016 23:46:33 -0700, by Michael Pavone
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Move mouse mode and capture state to emulation context so it persists properly when switching between the menu and the gameThu, 21 Apr 2016 22:08:26 -0700, by Michael Pavone
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Got mouse working right in main and about menusThu, 21 Apr 2016 18:48:15 -0700, by Michael Pavone
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Added tag v0.3.1 for changeset c9ed929ee984Thu, 21 Apr 2016 08:55:54 -0700, by Michael Pavone
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Added Mega Man - The Wily Wars to the ROM database as it uses EEPROM savesThu, 21 Apr 2016 00:12:02 -0700, by Michael Pavone
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Fix bug in Z80 rrd implementation. This fixes the annoying high pitched wine in Afterburner II.Wed, 20 Apr 2016 23:19:13 -0700, by Michael Pavone
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Fix crash bug in Z80 debugger introduced with stack alignment changesWed, 20 Apr 2016 23:00:37 -0700, by Michael Pavone
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Implemented linear resampling and low pass filter for the YM2612Wed, 20 Apr 2016 09:18:58 -0700, by Michael Pavone
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Fix PSG linear resampling and implement a low pass filterWed, 20 Apr 2016 00:18:01 -0700, by Michael Pavone
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Not so successful attempt at improved PSG resamplingTue, 19 Apr 2016 00:38:44 -0700, by Michael Pavone
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Fixed loading save states from menuMon, 18 Apr 2016 19:26:47 -0700, by Michael Pavone
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Save State menu option is now fully functional. Load state sort of works, but is mostly broken.Sun, 17 Apr 2016 23:50:41 -0700, by Michael Pavone
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Get cursor behaving properly in save state slot listSun, 17 Apr 2016 20:31:22 -0700, by Michael Pavone
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Get stateview building againSat, 16 Apr 2016 13:28:43 -0700, by Michael Pavone
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Get slot list displaying in "Save State" and "Load State" menu itemsSat, 16 Apr 2016 13:07:03 -0700, by Michael Pavone
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Save state menu WIPFri, 15 Apr 2016 23:57:50 -0700, by Michael Pavone
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Saving the save directory in the rom_info struct didn't make sense. It should be in the console context.Fri, 15 Apr 2016 20:39:26 -0700, by Michael Pavone
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Switch to storing SRAM/EEPROM and save states in a per-game directory rather than next to the ROM (for SRAM/EEPROM) or in the current working directory (for save states)Fri, 15 Apr 2016 18:29:39 -0700, by Michael Pavone
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Implement "Resume" button in pause menuTue, 12 Apr 2016 22:50:31 -0700, by Michael Pavone
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Remove the int number argument to vdp_int_ack since it is no longer usedTue, 12 Apr 2016 21:38:24 -0700, by Michael Pavone
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Fix VDP interrupt ack. Big thanks to Eke-Eke or whoever left that helpful comment in Genesis Plus GX. Fixes Fatal RewindTue, 12 Apr 2016 08:35:44 -0700, by Michael Pavone
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MergeMon, 11 Apr 2016 20:56:54 -0700, by Michael Pavone
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Initial work on pause menuMon, 11 Apr 2016 20:56:48 -0700, by Michael Pavone
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Make Exit option in menu workSat, 19 Mar 2016 17:53:50 -0700, by Michael Pavone
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Allow changing the 68K clock divider in the config fileSun, 10 Apr 2016 22:22:36 -0700, by Michael Pavone
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Allow specification of named labels as command line arguments to the 68K disassemblerSun, 10 Apr 2016 22:22:01 -0700, by Michael Pavone
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Get "Load ROM" menu option working correctlySat, 19 Mar 2016 17:40:17 -0700, by Michael Pavone
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Working about menuMon, 14 Mar 2016 09:39:27 -0700, by Michael Pavone
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Handle up down buttons when in a menuSat, 12 Mar 2016 14:24:43 -0800, by Michael Pavone
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Adjust arrow X positions in menuWed, 09 Mar 2016 21:46:31 -0800, by Michael Pavone
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Draw button labelsWed, 09 Mar 2016 08:14:05 -0800, by Michael Pavone
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WIP buttons in menu ROMMon, 07 Mar 2016 19:26:23 -0800, by Michael Pavone
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Fix saving of SRAM/EEPROM when switching games in menuThu, 25 Feb 2016 23:39:14 -0800, by Michael Pavone
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Fix filename used for SRAM/EEPROM when loading a game from the menuThu, 25 Feb 2016 23:08:50 -0800, by Michael Pavone
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Accept address on 128-byte EEPROMs on both read and writeWed, 24 Feb 2016 19:24:13 -0800, by Michael Pavone
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Added reasonable handling of joystick hotplugTue, 23 Feb 2016 21:17:56 -0800, by Michael Pavone
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Fix register to operator mapping for channel 3 special mode and actually get it right this timeSat, 20 Feb 2016 01:11:18 -0800, by Michael Pavone
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Remove phase increment caching. Fix LFO phase modulation calculationThu, 18 Feb 2016 21:28:33 -0800, by Michael Pavone
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Add strerror output to menu dir open failure messageWed, 17 Feb 2016 22:58:07 -0800, by Michael Pavone
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Log errors opening directories in the menu codeWed, 17 Feb 2016 22:42:18 -0800, by Michael Pavone
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Comment out button test code in menuTue, 16 Feb 2016 22:43:24 -0800, by Michael Pavone
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Make stateview and vgmplay compile againTue, 16 Feb 2016 19:13:00 -0800, by Michael Pavone
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Add yt debug command for printing YM-2612 timer info. Fix AMS shift values.Sat, 13 Feb 2016 22:20:37 -0800, by Michael Pavone
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Change where decay to sustain transition happens to match hardware when decay rate is slow or 0Wed, 10 Feb 2016 20:05:39 -0800, by Michael Pavone
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Minor adjustment to refresh interval to better match latest measurementsWed, 10 Feb 2016 20:04:51 -0800, by Michael Pavone
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MergeTue, 02 Feb 2016 22:24:49 -0800, by Michael Pavone
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Added some stuff for detecting refresh delays in one of my old logic analyzer scripts. Needs cleanupTue, 02 Feb 2016 22:24:40 -0800, by Michael Pavone
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WIP menu button stuffMon, 25 Jan 2016 09:37:27 -0800, by Michael Pavone
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Change the sentinel value for the hslot parameter of run_dma_src to something that is not a valid slot number and actually use it for calls during the active display periodTue, 02 Feb 2016 18:33:00 -0800, by Michael Pavone
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Perform the same slot mapping shift for H32 mode as I did for H40Tue, 02 Feb 2016 18:24:15 -0800, by Michael Pavone
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Shift slot number to slot behavior mapping by six slots in H40 mode. This makes the line change slot align with the point at which the display turns on and off at the end of the active display area. Also fixed a regression in which an external slot got accidentally changed into a sprite draw slotThu, 28 Jan 2016 09:10:14 -0800, by Michael Pavone
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After reviewing the results of my test ROM again it seems pretty clear that the VBlank flag gets set at the same time as the vcounter changesTue, 26 Jan 2016 19:23:10 -0800, by Michael Pavone
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Fix calculation of window start column when it's on the right side. This removes graphical glitches in Afterburner 2, Fireshark and Dungeons and Dragons: Warriors of the Eternal Sun and probably othersSun, 17 Jan 2016 14:46:12 -0800, by Michael Pavone
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Initialize commands field of breakpoint struct to NULL. Remove a debug printfSun, 17 Jan 2016 14:36:25 -0800, by Michael Pavone