Mercurial > repos > blastem
graph
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Reprocess bindings when SDL2 mappings, controller types or controller order changeFri, 03 May 2019 18:56:12 -0700, by Michael Pavone
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Reorder controllers based on which one receives player input firstFri, 03 May 2019 18:40:13 -0700, by Michael Pavone
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Allow changing SDL2 mapping and controller type after initial configurationFri, 03 May 2019 18:33:26 -0700, by Michael Pavone
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Fix a couple of small memory leaksMon, 29 Apr 2019 19:18:55 -0700, by Michael Pavone
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Fix buffer overrun in shader list UIMon, 29 Apr 2019 19:08:43 -0700, by Michael Pavone
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Added "sharp" shaderSat, 27 Apr 2019 17:37:12 -0700, by Michael Pavone
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Make combo boxes keyboard navigableSat, 27 Apr 2019 11:23:35 -0700, by Michael Pavone
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Minor improvements to keyboard navigationThu, 25 Apr 2019 21:54:47 -0700, by Michael Pavone
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Allow game save path to be edited from UIWed, 24 Apr 2019 20:46:35 -0700, by Michael Pavone
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Allow config file to be saved with executable for "portable" setupsWed, 24 Apr 2019 19:08:49 -0700, by Michael Pavone
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Demote screenshot message to debug level so that a popup is not spawned when saving a screenshotTue, 23 Apr 2019 23:37:15 -0700, by Michael Pavone
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Allow rom directory and rom name in screenshot path. Allow rom name in screenshot name. Remove ability for path variables to contain underscoresTue, 23 Apr 2019 23:33:16 -0700, by Michael Pavone
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Don't print out a message when saving a state to the serialization pseudo-slotTue, 23 Apr 2019 23:31:34 -0700, by Michael Pavone
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16-bit wide save RAM is stored in memory byteswapped for performance reasons, but saving it to disc that way isn't great. Swap before save/after load to fixTue, 23 Apr 2019 18:37:08 -0700, by Michael Pavone