Mercurial > repos > blastem
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Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolationSat, 17 Jun 2017 15:43:44 -0700, by Michael Pavone
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Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderersThu, 15 Jun 2017 22:51:28 -0700, by Michael Pavone
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Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specifiedThu, 15 Jun 2017 19:24:16 -0700, by Michael Pavone