Mercurial > repos > blastem
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Implement more instructions and address modesFri, 21 Dec 2012 01:00:52 -0800, by Mike Pavone
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Make the translator bail out if it hits an instruction I haven't implemented yetThu, 20 Dec 2012 09:17:31 -0800, by Mike Pavone
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Fix disassembly of reg list in MOVEM when the reg list is the destinationThu, 20 Dec 2012 09:12:24 -0800, by Mike Pavone
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Fix decoding and disassembly of MOVEMThu, 20 Dec 2012 09:08:13 -0800, by Mike Pavone
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Fix BTSTThu, 20 Dec 2012 00:56:33 -0800, by Mike Pavone
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Gamepad supportThu, 20 Dec 2012 00:44:59 -0800, by Mike Pavone
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Fix issue in which VDP would have trouble emptying FIFO because the VDP cycle count got reset at end of frame.Wed, 19 Dec 2012 22:15:16 -0800, by Mike Pavone
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Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causing segfaultsWed, 19 Dec 2012 21:25:39 -0800, by Mike Pavone
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Add FPS counter to console outputWed, 19 Dec 2012 20:53:59 -0800, by Mike Pavone
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Print out large immediate values in hex rather than decimal formWed, 19 Dec 2012 20:53:45 -0800, by Mike Pavone
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Add support for BTST instruction (untested), absolute addressing mode for instructions other than move (untested) and fix decoding of MOVEM.Wed, 19 Dec 2012 20:23:59 -0800, by Mike Pavone
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Fix operand order for AND instructionsTue, 18 Dec 2012 23:55:10 -0800, by Mike Pavone
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ecx was getting clobbered before the relevant temp value was used in some cases during memory readsTue, 18 Dec 2012 22:56:04 -0800, by Mike Pavone
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Properly zero-init all VDP buffers. Comment out some debug printfs.Tue, 18 Dec 2012 22:20:25 -0800, by Mike Pavone
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Code in runtime for checking for VDP reads was using the wrong register. This is now fixed.Tue, 18 Dec 2012 22:19:52 -0800, by Mike Pavone
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Fix CRAM and possibly VSRAM writesTue, 18 Dec 2012 19:51:33 -0800, by Mike Pavone
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Add palette debug to SDL rendererTue, 18 Dec 2012 19:51:17 -0800, by Mike Pavone
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Get Flavio's color bar demo kind of sort of workingTue, 18 Dec 2012 02:16:42 -0800, by Mike Pavone
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Add preliminary support for JMPSun, 16 Dec 2012 22:25:29 -0800, by Mike Pavone
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Implement CLR, minor refactor of register offset calculation in context structSun, 16 Dec 2012 21:57:52 -0800, by Mike Pavone
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Implement shift instructions (asl, lsl, asr, lsr). Add flags to register printout. Fix minor bug in shift/rotate instruction decoding.Sat, 15 Dec 2012 23:01:32 -0800, by Mike Pavone
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Fix shift rotate instruction decoding and improve disassembly of move USP and conditional branch instructionsThu, 13 Dec 2012 09:47:40 -0800, by Mike Pavone
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Add untested support for and, eor, or, swap, tst and nop instructions. Add call to m68k_save_result for add and sub so that they will properly save results for memory destinationsWed, 12 Dec 2012 23:21:11 -0800, by Mike Pavone
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Don't try to disassemble addresses beyond the end of the cartridgeWed, 12 Dec 2012 21:25:31 -0800, by Mike Pavone
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Fix bug in address visitation in disassemblerWed, 12 Dec 2012 20:43:42 -0800, by Mike Pavone
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Add support for dbcc instructionWed, 12 Dec 2012 20:18:06 -0800, by Mike Pavone
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Add vector table to test.s68Wed, 12 Dec 2012 20:17:59 -0800, by Mike Pavone
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Add logic for following control flow based on logic in the translatorWed, 12 Dec 2012 20:17:11 -0800, by Mike Pavone
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Add debug render mode and fix vertical flip bit for bg tilesSun, 09 Dec 2012 18:40:45 -0800, by Mike Pavone
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Fix bug in tile address masking. Remove some debug code from window plane.Sun, 09 Dec 2012 17:26:36 -0800, by Mike Pavone
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More correct window support, maybeSun, 09 Dec 2012 17:10:08 -0800, by Mike Pavone
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Broken window supportSun, 09 Dec 2012 17:05:13 -0800, by Mike Pavone
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Horizontal scroll works correctly now. In particular, the SEGA logo in Vectorman has a nice smooth wave like it shouldSun, 09 Dec 2012 01:13:41 -0800, by Mike Pavone
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Implement sprite index >= sprite limit triggers sprite limit behaviorSun, 09 Dec 2012 00:03:15 -0800, by Mike Pavone
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Initial H32 mode supportSat, 08 Dec 2012 23:49:51 -0800, by Mike Pavone
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Pass all sprite masking testsSat, 08 Dec 2012 23:09:40 -0800, by Mike Pavone
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Small fix to overflow flagSat, 08 Dec 2012 23:06:13 -0800, by Mike Pavone
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Improve sprite masking to almost completely pass Nemesis' sprite masking testSat, 08 Dec 2012 22:50:14 -0800, by Mike Pavone
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Add support for simple resolution scalingSat, 08 Dec 2012 22:07:25 -0800, by Mike Pavone
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Fix horizontal sprite mirroringSat, 08 Dec 2012 21:39:01 -0800, by Mike Pavone
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Make horizontal scrolling closer to correct, Comix Zone looks good, Sonic 2 slightly offSat, 08 Dec 2012 20:25:56 -0800, by Mike Pavone
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Small cleanupSat, 08 Dec 2012 20:02:10 -0800, by Mike Pavone
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Fix horizontal scroll offsetSat, 08 Dec 2012 19:59:32 -0800, by Mike Pavone
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Fix BG plane B render bugSat, 08 Dec 2012 19:42:07 -0800, by Mike Pavone
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Fix sprite transparency for overlapping spritesSat, 08 Dec 2012 16:58:11 -0800, by Mike Pavone
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Fix management of context->sprite_draws so the sprite layer only draws when it shouldSat, 08 Dec 2012 16:46:47 -0800, by Mike Pavone
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Fix vertical scroll value for plane BSat, 08 Dec 2012 16:16:18 -0800, by Mike Pavone
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Partially fix BG plane BSat, 08 Dec 2012 16:09:43 -0800, by Mike Pavone
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Fix endianness of VSRAM when read from Genecyst save stateSat, 08 Dec 2012 16:02:17 -0800, by Mike Pavone
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Sprites fixed, working on bg planesSat, 08 Dec 2012 11:59:50 -0800, by Mike Pavone
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Sprites somewhat less brokenSat, 08 Dec 2012 11:12:17 -0800, by Mike Pavone
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Mostly broken VDP core and savestate viewerSat, 08 Dec 2012 02:00:54 -0800, by Mike Pavone
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Initial support for M68k reset vector, rather than starting at an arbitrary addressTue, 04 Dec 2012 19:25:54 -0800, by Mike Pavone
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M68K to x86 translation works for a limited subset of instructions and addressing modesTue, 04 Dec 2012 19:13:12 -0800, by Mike Pavone
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Add asssembly runtime code stubTue, 27 Nov 2012 22:54:38 -0800, by Mike Pavone
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Add MakefileTue, 27 Nov 2012 22:50:09 -0800, by Mike Pavone