Mercurial > repos > blastem
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Multiplying by zero and shifting by zero are very different. Fixes regression in Overdrive 2Sun, 01 Nov 2020 13:28:31 -0800, by Michael Pavone
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Small improvement to refresh cycle approximationSun, 01 Nov 2020 12:35:58 -0800, by Mike Pavone
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Improved texture atlas size estimation in NuklearSun, 01 Nov 2020 12:35:08 -0800, by Mike Pavone
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Fix a regression in sprite rendering that could cause garbage to be displayed on first lineSun, 01 Nov 2020 12:32:25 -0800, by Mike Pavone
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Add support for the parts of the KMod debug ports used by SGDKMon, 19 Oct 2020 15:46:16 -0700, by Mike Pavone
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Fix build breakage on OS XFri, 16 Oct 2020 22:13:07 -0700, by Michael Pavone
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Specify min OS X version when making a "portable" build for that platformFri, 16 Oct 2020 22:12:48 -0700, by Michael Pavone
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Prevent wait truncation in VGM loggingFri, 16 Oct 2020 21:40:47 -0700, by Michael Pavone
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Set initial pan bits in YM2612 register array and not just the separate lr field of the channel. This fixes an issue in which some channels would be silent in VGM log outputSun, 11 Oct 2020 22:42:10 -0700, by Michael Pavone
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Fix occasional deadlock on startup when using audio syncSun, 11 Oct 2020 18:01:48 -0700, by Michael Pavone
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Added Wii U controller imageSun, 19 Jul 2020 18:10:40 -0700, by Mike Pavone
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Fix VGM delay calculation overflow when a YM-2612 write follows a PSG write in close successionTue, 14 Jul 2020 20:19:47 -0700, by Mike Pavone