Mercurial > repos > blastem
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Attempt at improving refresh emulationTue, 23 May 2017 23:00:32 -0700, by Michael Pavone
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Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hackTue, 23 May 2017 21:09:38 -0700, by Michael Pavone
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Fix interrupt latency for move.l with memory destinationTue, 23 May 2017 21:07:56 -0700, by Michael Pavone
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Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2Tue, 23 May 2017 19:09:57 -0700, by Michael Pavone
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Fix small blank spot on line -2 in "ninja escape" border fade in OD2Tue, 23 May 2017 09:39:22 -0700, by Michael Pavone
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Force 3-button pad for combat cars as the options menu has some issues with a 6-button padMon, 22 May 2017 22:04:07 -0700, by Michael Pavone