Mercurial > repos > blastem
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Properly sync hardware when frame end is reached during DMAThu, 13 Feb 2014 00:10:36 -0800, by Mike Pavone
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Added tag v0.1.0 for changeset 949c7d875693Wed, 12 Feb 2014 23:35:10 -0800, by Mike Pavone
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Comment out LFO debug printfWed, 12 Feb 2014 23:32:05 -0800, by Mike Pavone
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Update version numberWed, 12 Feb 2014 23:25:48 -0800, by Mike Pavone
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Implement memory writes in GDB remote debugging stubWed, 12 Feb 2014 23:22:02 -0800, by Mike Pavone
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Remove defines from blastem.c that had been moved to blastem.hWed, 12 Feb 2014 23:21:47 -0800, by Mike Pavone
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Add file that was accidentally omitted from a previous commitWed, 12 Feb 2014 22:25:23 -0800, by Mike Pavone
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Fix operator 1 self-feedbackWed, 12 Feb 2014 22:14:11 -0800, by Michael Pavone
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Support setting registers in gdb remote debuggerTue, 11 Feb 2014 23:19:29 -0800, by Mike Pavone
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Support single stepping in gdb remote debuggerTue, 11 Feb 2014 22:38:47 -0800, by Mike Pavone
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Move debugging code outside of main source fileTue, 11 Feb 2014 21:53:31 -0800, by Mike Pavone
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MergeTue, 11 Feb 2014 21:52:15 -0800, by Michael Pavone
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Adjust PSG and YM-2612 volume to be closer to the real consoleTue, 11 Feb 2014 12:52:28 -0800, by Michael Pavone
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Fix overflow handling on FM channel outputTue, 11 Feb 2014 12:45:43 -0800, by Michael Pavone
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Fix check of fwrite return value in wave_finalize so that the data subchunk size gets writtenTue, 11 Feb 2014 12:45:15 -0800, by Michael Pavone
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Refactor debugger next commandSun, 09 Feb 2014 12:35:27 -0800, by Mike Pavone
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Properly handle dbcc, rtr and rte in the debugger next commandSun, 09 Feb 2014 10:29:29 -0800, by Mike Pavone
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Properly handle jmp instructions in the debugger next commandSun, 09 Feb 2014 00:42:43 -0800, by Mike Pavone
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Initial GDB remote debugging support. Lacks some features, but breakpoints and basic inspection of registers and memory work.Sat, 08 Feb 2014 23:37:09 -0800, by Mike Pavone
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Implement per-channel wave logging and primitive looping support in vgm player.Fri, 07 Feb 2014 21:18:05 -0800, by Michael Pavone
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Increment sample pointer after reading a sample in VGM playerFri, 07 Feb 2014 00:21:56 -0800, by Michael Pavone
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Add support for VGM 1.50 PCM data blocksThu, 06 Feb 2014 22:18:19 -0800, by Michael Pavone
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Add a zp command to the 68K debugger to allow printing Z80 registers while in the 68K debuggerThu, 06 Feb 2014 10:04:31 -0800, by Michael Pavone
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Fix accidental use of the conditional jump instruction jp instead of jmpThu, 06 Feb 2014 10:03:59 -0800, by Michael Pavone
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Add 3 wait states to Z80 access to bank area since that seems to be roughly the average in normal usageTue, 28 Jan 2014 08:36:06 -0800, by Michael Pavone
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Fix timing of certain ld and jp instructions in the Z80 coreMon, 27 Jan 2014 22:12:22 -0800, by Michael Pavone
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The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.Mon, 06 Jan 2014 22:54:05 -0800, by Michael Pavone
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Add support for left and right shift keysThu, 31 Oct 2013 01:00:32 -0700, by Mike Pavone
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Small optimization for H40 modeThu, 31 Oct 2013 00:28:27 -0700, by Mike Pavone
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Fix allocation and memset size for field buffers when using OpenGLTue, 29 Oct 2013 23:13:15 -0700, by Mike Pavone
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Use OpenGL by default. Add OpenGL switch to help textTue, 29 Oct 2013 19:11:45 -0700, by Mike Pavone
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Preserve aspect ratio unless config file says otherwiseTue, 29 Oct 2013 19:09:19 -0700, by Mike Pavone
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MergeTue, 29 Oct 2013 00:03:11 -0700, by Mike Pavone
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Pull shader file names from config file.Mon, 28 Oct 2013 23:59:59 -0700, by Mike Pavone
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Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.Mon, 28 Oct 2013 23:50:28 -0700, by Mike Pavone
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Extract function to determine executable directory from load_config so it can be used elsewhereMon, 28 Oct 2013 21:48:46 -0700, by Mike Pavone
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Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.cMon, 28 Oct 2013 19:37:30 -0700, by Mike Pavone
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Initial implementation of sprite overflow and sprite collision status register flagsMon, 07 Oct 2013 10:02:08 -0700, by Mike Pavone
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Add support for UI bindings on gamepad buttons and dpadsFri, 04 Oct 2013 20:16:18 -0700, by Mike Pavone
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Merged OpenGL branchSun, 27 Oct 2013 22:08:02 -0700, by Mike Pavone
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Update opengl branch from default. Fix build breakage unrelated to merge openglSat, 26 Oct 2013 22:38:47 -0700, by Mike Pavone
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Add an FPS counter to the title barThu, 03 Oct 2013 21:22:05 -0700, by Mike Pavone
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Follow amd64 ABI stack alignment requirements in places it matters so we can call sprintf with floating point arguments without crashingThu, 03 Oct 2013 21:21:47 -0700, by Mike Pavone
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Add support for test instruction to x86 generator libraryThu, 03 Oct 2013 21:20:29 -0700, by Mike Pavone
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Implement turbo/slow motion feature that overclocks or underclocks the entire system at the push of a buttonTue, 01 Oct 2013 23:51:16 -0700, by Mike Pavone
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Theoretically more correct timing of Z80 bus requestWed, 18 Sep 2013 19:10:54 -0700, by Mike Pavone
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Set VBLANK flag in status register when display is disabledTue, 17 Sep 2013 19:10:00 -0700, by Mike Pavone
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Implement HV counter latchTue, 17 Sep 2013 09:45:14 -0700, by Mike Pavone
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Implement funny behavior for DMA fill to CRAM and VSRAM. Return VSRAM address 0 for reads to VSRAM at >= 40Tue, 17 Sep 2013 00:42:49 -0700, by Mike Pavone