Mercurial > repos > blastem
graph
-
Make netplay remote sync to network rather than audio or video so it doesn't drift out of sync with the hostFri, 08 May 2020 00:22:54 -0700, by Michael Pavone
-
Skip setting AI_NUMERICSERV in megawifi code on Windows for now so min SDK version does not need to be bumpedMon, 04 May 2020 23:58:37 -0700, by Michael Pavone
-
More correct implementation of byte printing in builtin debugger. Fix GDB debugger to use helper in backend.c for reading bytesSun, 03 May 2020 23:28:42 -0700, by Michael Pavone
-
Apply fixes to helper functions in backend.c from interp branchSun, 03 May 2020 23:24:03 -0700, by Michael Pavone
-
Add support for printing a byte from memory in native debugger. Add stubs for GDB commands qThreadExtraInfo and qPTue, 28 Apr 2020 22:03:04 +1000, by Eric Fry
-
Implement CMD_HRNG_GET, CMD_GAMERTAG_GET and CMD_LOG.Sun, 03 May 2020 12:40:37 -0700, by doragasu
-
Implement CMD_TCP_CON commandSun, 03 May 2020 12:40:03 -0700, by doragasu
-
megawifi: stub common commands to get config.Sun, 03 May 2020 12:39:05 -0700, by doragasu
-
megawifi: refactor and update commandsSun, 03 May 2020 12:38:28 -0700, by doragasu
-
Use zlib to compress event log streamsSat, 02 May 2020 17:33:23 -0700, by Mike Pavone
-
Fix some netplay issuesSat, 02 May 2020 00:52:21 -0700, by Mike Pavone
-
Netplay protocol size optimizationFri, 01 May 2020 23:39:45 -0700, by Michael Pavone
-
Fix awful playback latencin in new netplay implementationFri, 01 May 2020 21:17:21 -0700, by Michael Pavone
-
Properly initialize Genesis reset cycle on startup. Fixes crash in GDB remote debugger when stepping past the first two instructionsFri, 01 May 2020 00:54:15 -0700, by Michael Pavone
-
Fix some questionable comparisons between 64-bit values and literals that fit in 32-bit integersThu, 30 Apr 2020 23:33:55 -0700, by Michael Pavone
-
Remove usage of GCC pointer arithmetic on void * extensionThu, 30 Apr 2020 23:30:22 -0700, by Michael Pavone
-
Add missing file from new 68K coreThu, 30 Apr 2020 23:21:23 -0700, by Michael Pavone
-
Fix non-Windows build break from Windows compat changesThu, 30 Apr 2020 23:18:50 -0700, by Michael Pavone
-
Get WIP net play code compiling on Windows and cleanup some unistd.h includesThu, 30 Apr 2020 23:15:50 -0700, by Michael Pavone
-
Fix short event format decode bugWed, 29 Apr 2020 23:53:39 -0700, by Michael Pavone
-
Add missing netplay files and add in support for sending gamepad commands back to hostWed, 29 Apr 2020 23:42:16 -0700, by Michael Pavone
-
WIP netplay supportWed, 29 Apr 2020 01:00:57 -0700, by Michael Pavone
-
Fix addrinfo leak in GDB remote debug supportWed, 29 Apr 2020 01:00:15 -0700, by Michael Pavone
-
Fix vgmplay targetSun, 26 Apr 2020 14:56:44 -0700, by Michael Pavone
-
Kill the stateview target as it is not very useful these days and breaks a lotSun, 26 Apr 2020 14:54:00 -0700, by Michael Pavone
-
Fix instruction timing for addq.w #i, (ay) in dynarecSat, 25 Apr 2020 18:10:40 -0700, by Michael Pavone
-
Implement 68K or and sub instructions in new coreFri, 24 Apr 2020 09:23:43 -0700, by Michael Pavone
-
Implement 68K eor instruction in new coreThu, 23 Apr 2020 23:33:44 -0700, by Michael Pavone
-
Implement 68K and instruction in new coreThu, 23 Apr 2020 20:57:28 -0700, by Michael Pavone
-
Fix autogenerated temp variables in interrupt subroutine in CPU DSLThu, 23 Apr 2020 20:57:14 -0700, by Michael Pavone
-
Fix resuming 68K core when using interpreter mame_interpSun, 19 Apr 2020 00:59:49 -0700, by Michael Pavone
-
Allow override of SDL2 include path for "portable" buildsSat, 18 Apr 2020 23:14:43 -0700, by Michael Pavone
-
Allow specifying a default font path at build timeSat, 18 Apr 2020 23:07:44 -0700, by Michael Pavone
-
Make requested sample format configurableSat, 18 Apr 2020 22:44:17 -0700, by Michael Pavone
-
WIP new sync mode that runs emulation on audio threadSat, 18 Apr 2020 22:36:13 -0700, by Michael Pavone
-
Fix stateview targetFri, 17 Apr 2020 22:21:13 -0700, by Mike Pavone
-
Fix regression in Konami games from address/cd latch changesFri, 17 Apr 2020 22:20:08 -0700, by Mike Pavone
-
Admit defeat on the "trying to write CRAM dots while output is null issue" for now and just add a null checkThu, 16 Apr 2020 22:37:43 -0700, by Mike Pavone
-
Update libretro target to use render_audio shared audio codeThu, 16 Apr 2020 22:37:01 -0700, by Mike Pavone
-
Add memory hook for genesis/megadrive save and cheevos supportMon, 13 Apr 2020 21:56:00 -0700, by negativeExponent
-
Add memory hook for cheat/rumble/cheevos supportMon, 13 Apr 2020 18:14:25 -0700, by negativeExponent
-
Added implementation of printing PC in 68K debuggerMon, 13 Apr 2020 18:14:22 -0700, by Michael Pavone
-
Added soft reset command to debugger. Added more debugger helpFri, 10 Apr 2020 23:01:13 +1000, by Eric Fry
-
Added help commands to debuggerFri, 10 Apr 2020 13:30:16 +1000, by Eric Fry
-
Use proper memory map in Z80 debugger for memory printingSat, 11 Apr 2020 13:36:38 -0700, by Michael Pavone
-
Z80 HALT isn't really terminal. Fixes bug in Z80 disassemblerFri, 03 Apr 2020 23:49:07 -0700, by Michael Pavone
-
Fix bug in in (c) instruction in Z80 dynarecFri, 03 Apr 2020 23:47:57 -0700, by Michael Pavone
-
Top bits of address register should be cleared on partial command word write. Fixes Mona in 344 bytes demoFri, 03 Apr 2020 23:47:17 -0700, by Michael Pavone
-
Make sure fallback memory region is always lastThu, 02 Apr 2020 20:41:26 -0700, by Michael Pavone
-
Don't lockup on writes to !TIME or !FDC regions regardless of whether anything is mapped thereThu, 02 Apr 2020 20:32:09 -0700, by Michael Pavone
-
Reading from Z80 bus when Z80 is not bus requested should return open bus. Fixes regression in Metal Sonic RebootedThu, 02 Apr 2020 20:17:08 -0700, by Michael Pavone
-
Fix regression at the very start of The Revenge of ShinobiWed, 01 Apr 2020 23:15:47 -0700, by Michael Pavone
-
Skip invalid registers when dumping initial YM2612 state to VGM logSat, 28 Mar 2020 15:46:53 -0700, by Michael Pavone
-
Fix PSG frequency written to VGM header when loggingSat, 28 Mar 2020 15:46:30 -0700, by Michael Pavone
-
Expose vgm toggle keybind in settings UISat, 28 Mar 2020 00:17:08 -0700, by Michael Pavone
-
Initial stab at VGM logging supportFri, 27 Mar 2020 00:03:58 -0700, by Michael Pavone
-
Fix stateview targetThu, 26 Mar 2020 23:53:35 -0700, by Michael Pavone
-
Some partial work on TMSS registers, more accurate open bus locations and implement machine freezes for unmapped areas in the IO regionWed, 25 Mar 2020 22:59:59 -0700, by Michael Pavone
-
Make VDP VSRAM capacity respect model selectionThu, 27 Feb 2020 18:38:15 -0800, by Michael Pavone
-
Fix fm setting for Model 3 VA2Wed, 26 Feb 2020 22:41:10 -0800, by Michael Pavone
-
Implement selectable YM2612/YM3834 invalid status port behaviorWed, 26 Feb 2020 22:40:37 -0800, by Michael Pavone
-
Fix edge case in Z80 interrupt handling. Fixes music in Metal Blast 2277Tue, 25 Feb 2020 20:03:04 -0800, by Michael Pavone
-
Fix YM2612 busy flag timingMon, 24 Feb 2020 20:06:29 -0800, by Michael Pavone
-
Set version reg and TAS behavior based on model configSun, 16 Feb 2020 10:46:35 -0800, by Michael Pavone
-
Added UI for selecting configured modelSun, 16 Feb 2020 10:33:20 -0800, by Michael Pavone
-
Fix crash in OD2 Titancade scene when border is completely cropped by overscan settingsSun, 02 Feb 2020 22:38:49 -0800, by Mike Pavone
-
Make sure save_type is properly initializedSun, 02 Feb 2020 13:32:51 -0800, by Mike Pavone
-
Fix crash in 68K debugger from forced VDP frame update when framebuffer is not acquiredThu, 09 Jan 2020 22:27:20 -0800, by Michael Pavone
-
Reset 68K supervisor state and interrupt mask on soft resetTue, 07 Jan 2020 22:52:27 -0800, by Michael Pavone
-
Fix debug view window stuff that got broken when FRAMEBUFFER_UI got addedMon, 06 Jan 2020 22:02:57 -0800, by Michael Pavone
-
Fix regression in handling of color index 0 in Mode 4. Support Mode 4 in CRAM viewer windowMon, 06 Jan 2020 18:36:36 -0800, by Michael Pavone
-
Only look at low 24-bits of reset vector in ROM type detection heuristicThu, 05 Dec 2019 09:33:30 -0800, by Michael Pavone
-
Properly mask addresses to 24-bit in disassemblerThu, 05 Dec 2019 09:32:52 -0800, by Michael Pavone
-
Wait to reacquire framebuffer so that switching to UI does not require pushing a new frame if it happens in between bottom and top of displayWed, 09 Oct 2019 23:06:02 -0700, by Michael Pavone
-
Hopefully final fix for line advancement/frame end calculationWed, 09 Oct 2019 22:19:04 -0700, by Michael Pavone
-
Report more accurate frame and sample rates to frontend in libretro targetSat, 21 Sep 2019 20:26:12 -0700, by Michael Pavone
-
Fix regression in H32 from fine scroll optimizationSat, 21 Sep 2019 20:23:53 -0700, by Michael Pavone
-
Small optimization to read_map_scrollSat, 21 Sep 2019 20:20:03 -0700, by Michael Pavone
-
Optimized sprite renderingSat, 21 Sep 2019 11:17:40 -0700, by Michael Pavone
-
Calculate fine scroll once per line for a small speedupSat, 21 Sep 2019 11:01:07 -0700, by Michael Pavone
-
Slightly gross fix for edge case introduced in border cropping changeSat, 21 Sep 2019 10:53:51 -0700, by Michael Pavone
-
Implement interrupts in call dispatch mode in CPU DSLSat, 21 Sep 2019 10:48:10 -0700, by Michael Pavone
-
Implement overscan crop in libretro targetTue, 17 Sep 2019 21:04:17 -0700, by Michael Pavone
-
Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some casesMon, 16 Sep 2019 00:45:48 -0700, by Mike Pavone
-
Cache operator phase increment for a small perf improvementSat, 07 Sep 2019 22:18:09 -0700, by Michael Pavone
-
Split ym_run into a few different functions to enhance clarityFri, 06 Sep 2019 09:13:44 -0700, by Michael Pavone
-
Small optimization to render_normal and a minor bugfix in left border debug register handlingTue, 20 Aug 2019 20:18:27 -0700, by Michael Pavone
-
Fix sprite rendering regression introduced by H40 line at a time optimizationTue, 20 Aug 2019 07:07:31 -0700, by Michael Pavone
-
Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registersMon, 19 Aug 2019 19:15:52 -0700, by Michael Pavone
-
Small optimization to render_map in VDP codeMon, 19 Aug 2019 19:06:22 -0700, by Michael Pavone
-
Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working wellSat, 17 Aug 2019 18:44:15 -0700, by Michael Pavone
-
Fix regression in sprite rendering in H32 modeFri, 02 Aug 2019 18:51:13 -0700, by Michael Pavone
-
Forgot to commit the header changesSun, 28 Jul 2019 10:35:15 -0700, by Michael Pavone
-
Fix debug register output regression in border regionSat, 27 Jul 2019 21:11:53 -0700, by Michael Pavone
-
Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMsSat, 29 Jun 2019 00:17:22 -0700, by Michael Pavone
-
Fix accuracy bugs used by Novedicus to detect BlastEm/ExodusMon, 24 Jun 2019 23:47:16 -0700, by Michael Pavone
-
Fix libretro and stateview targetsMon, 24 Jun 2019 09:11:38 -0700, by Michael Pavone
-
MergeThu, 20 Jun 2019 23:28:18 -0700, by Michael Pavone
-
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex KiddThu, 20 Jun 2019 22:31:31 -0700, by Michael Pavone
-
Split generic part of audio code into a separate file so it can be used in other targets besides SDLFri, 17 May 2019 08:43:30 -0700, by Michael Pavone
-
add input descriptorsSun, 02 Jun 2019 23:16:15 -0700, by hizzlekizzle
-
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapperTue, 14 May 2019 23:20:35 -0700, by Michael Pavone
-
Basic UI navigation with controllerWed, 08 May 2019 23:44:40 -0700, by Michael Pavone
-
Reprocess bindings when SDL2 mappings, controller types or controller order changeFri, 03 May 2019 18:56:12 -0700, by Michael Pavone
-
Reorder controllers based on which one receives player input firstFri, 03 May 2019 18:40:13 -0700, by Michael Pavone
-
Allow changing SDL2 mapping and controller type after initial configurationFri, 03 May 2019 18:33:26 -0700, by Michael Pavone
-
Fix a couple of small memory leaksMon, 29 Apr 2019 19:18:55 -0700, by Michael Pavone
-
Fix buffer overrun in shader list UIMon, 29 Apr 2019 19:08:43 -0700, by Michael Pavone
-
Added "sharp" shaderSat, 27 Apr 2019 17:37:12 -0700, by Michael Pavone