Mercurial > repos > blastem
graph
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Use read_bundle_file for controller PNG. Re-upload texture when GL context is recreatedThu, 19 Apr 2018 09:44:15 -0700, by Michael Pavone
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Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UIThu, 19 Apr 2018 00:51:10 -0700, by Michael Pavone
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Add sync_source to default.cfg and the Nuklear UITue, 17 Apr 2018 23:05:08 -0700, by Michael Pavone
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Audio DRC seems to be working pretty well now. Removed debug printfsTue, 17 Apr 2018 22:26:39 -0700, by Michael Pavone
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Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changesTue, 17 Apr 2018 00:20:41 -0700, by Michael Pavone
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Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants to minimize latency without leading to dropoutsSat, 14 Apr 2018 23:08:08 -0700, by Michael Pavone
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Mostly working dynamic rate control. Needs some tweaking, especially for PALSat, 14 Apr 2018 00:07:20 -0700, by Michael Pavone
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WIP dynamic rate controlFri, 13 Apr 2018 22:25:50 -0700, by Michael Pavone
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Fix regression in right audio channelWed, 11 Apr 2018 00:17:23 -0700, by Michael Pavone
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Fix timing for Z80 JP cc, nn instructionSun, 08 Apr 2018 12:26:18 -0700, by Michael Pavone
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Added code to fallback to Yosemite or pre-Yosemite system font in case current system font can't be found or is in an unusable format. San Francisco font used on current OS X versions is in a .otf file whih presumably means it has CFF outlines that stb_truetype can't use.Thu, 05 Apr 2018 00:06:19 -0700, by Michael Pavone
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Fix vgmplayMon, 02 Apr 2018 00:58:42 -0700, by Michael Pavone
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Fix Z80 bank access for $800000-$A00000 region for 10M flat mapped ROMsMon, 02 Apr 2018 00:11:43 -0700, by Michael Pavone