Mercurial > repos > blastem
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Added tag v0.5.1 for changeset 3d48cb0c28beWed, 30 Aug 2017 01:58:22 -0700, by Michael Pavone
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Updated CHANGELOG for 0.5.1 releaseWed, 30 Aug 2017 01:21:28 -0700, by Michael Pavone
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Fix minor graphical regression in Gunstar HeroesTue, 29 Aug 2017 23:49:57 -0700, by Michael Pavone
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Fix regression in XBAND keyboard support. Fixes ticket:33Tue, 29 Aug 2017 22:48:03 -0700, by Michael Pavone
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Make initial bank register state stored in bank_regs match what is put in to mem_pointers for the sega/SSF2 mapper. Invalidate RAM code ranges on RAM deserializationTue, 29 Aug 2017 19:43:38 -0700, by Michael Pavone
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Fix operator precedence in psg serialize/deserializeTue, 29 Aug 2017 19:42:44 -0700, by Michael Pavone
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Save entirety of fnum register, not just the low 8 bitsTue, 29 Aug 2017 19:42:14 -0700, by Michael Pavone
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Fix savestate path calculation in genesis load_stateTue, 29 Aug 2017 00:36:25 -0700, by Michael Pavone
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Ensure extra_pc is NULL when resuming a save stateTue, 29 Aug 2017 00:30:20 -0700, by Michael Pavone
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Save and restore YM2612 timer control and keyon/off state in native save statesTue, 29 Aug 2017 00:09:35 -0700, by Michael Pavone
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Pass the correct context pointer to write handlers in mapper deserialize functionsMon, 28 Aug 2017 22:41:02 -0700, by Michael Pavone
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Save and restore Z80 bank register in native save statesMon, 28 Aug 2017 22:40:33 -0700, by Michael Pavone
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Save/restore mapper state in native save statesSun, 27 Aug 2017 18:15:00 -0700, by Michael Pavone
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Add ROM DB entries for remaining known EEPROM titles. Resolves ticket:21Sat, 26 Aug 2017 11:29:46 -0700, by Michael Pavone
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Update README in anticipation of 0.5.1 releaseFri, 25 Aug 2017 20:12:21 -0700, by Michael Pavone
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Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29Thu, 24 Aug 2017 19:40:53 -0700, by Michael Pavone
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Allow actually saving a save state in more Z80 states. Save busreq/reset state in bus arbiter section for "native" save statesThu, 24 Aug 2017 19:28:56 -0700, by Michael Pavone
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Small fix submitted by Anaƫl Seghezzi to his subtle crt shaderThu, 24 Aug 2017 00:02:16 -0700, by Michael Pavone
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Allow reloading current ROM with a hotkey (default F5) and allow locking on a cartridge via menuWed, 23 Aug 2017 21:18:17 -0700, by Michael Pavone
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Fix external v counter when normal resolution interlace mode is activeMon, 21 Aug 2017 23:49:56 -0700, by Michael Pavone
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Fix timing of VDP ODD flag toggleMon, 21 Aug 2017 23:08:36 -0700, by Michael Pavone
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Using ui.exit to abort loading or saving a state via menu will no longer cause you to return to those sub-menus the next time the menu is loadedWed, 16 Aug 2017 21:04:28 -0700, by Michael Pavone
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Added a config file option for remembering the last path in the menuWed, 16 Aug 2017 20:45:51 -0700, by Michael Pavone
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Added save states to SMS emulationWed, 16 Aug 2017 20:06:28 -0700, by Michael Pavone
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Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch positionSun, 13 Aug 2017 22:59:01 -0700, by Michael Pavone
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Update VDP color map when loading a native save stateFri, 11 Aug 2017 18:58:03 -0700, by Michael Pavone
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write_cram_internal takes a CRAM index, not a CRAM addressWed, 09 Aug 2017 23:33:16 -0700, by Michael Pavone
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New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before releaseWed, 09 Aug 2017 23:26:51 -0700, by Michael Pavone
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WIP - New savestate formatSun, 06 Aug 2017 00:06:36 -0700, by Michael Pavone
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Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of nativeFri, 07 Jul 2017 21:44:49 -0700, by Michael Pavone
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Ignore SRAM in cart header if it is in the upper 8MB of the address spaceFri, 07 Jul 2017 21:01:45 -0700, by Michael Pavone
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Fix s(tep) debug command for the case of dbra with an expired counter regThu, 06 Jul 2017 21:51:35 -0700, by Michael Pavone
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Make drag and drop play nice with the menuFri, 30 Jun 2017 18:42:52 -0700, by Michael Pavone
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Change where vscroll is latched in full plane mode. Fixes Top Gear 2Fri, 30 Jun 2017 00:36:18 -0700, by Michael Pavone
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Added ROM DB entry for Super 19-in-1 based on hash reported by SashaMon, 26 Jun 2017 23:40:07 -0700, by Michael Pavone
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Fix DMA from byte-wide SRAMMon, 26 Jun 2017 21:13:17 -0700, by Michael Pavone
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Fix a silly variable shadowing bug in read_wordMon, 26 Jun 2017 21:12:46 -0700, by Michael Pavone
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Add smd extension to default extension filter. Make file extension check case insensitiveMon, 26 Jun 2017 09:38:41 -0700, by Michael Pavone
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Add a file extension filter to the menuSat, 24 Jun 2017 23:37:47 -0700, by Michael Pavone
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Support a couple of bootleg X-in-1 cartsSat, 24 Jun 2017 13:55:54 -0700, by Michael Pavone
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Move Sega mapper implementation out of romdb.cFri, 23 Jun 2017 23:16:44 -0700, by Michael Pavone
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Move I2C EEPROM and NOR Flash functions out of romdb.c into new filesFri, 23 Jun 2017 21:48:38 -0700, by Michael Pavone
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Sonic 3 & Knuckles lock-on is now 100% functional with working savesThu, 22 Jun 2017 23:40:05 -0700, by Michael Pavone
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Load SRAM/EEPROM from lock-on cart directory if the lock-on cart is the one with the save deviceThu, 22 Jun 2017 19:36:51 -0700, by Michael Pavone
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WIP support for handling S3 save RAM when locked onThu, 22 Jun 2017 09:49:41 -0700, by Michael Pavone
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Initial SRAM support for lock-on cartsTue, 20 Jun 2017 22:56:07 -0700, by Michael Pavone
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Fix and enhance Sega/SSF2 mapper support to handle homebrew and hacks that use it in combination with SRAMMon, 19 Jun 2017 23:27:11 -0700, by Michael Pavone
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Better handling of S&K lock on support. Pre-combined ROMs and large (>2MB) S&K hacks should now work. Implemented correct behavior from locking on a 4MB cartMon, 19 Jun 2017 19:18:50 -0700, by Michael Pavone
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WIP ROM DB entry changes for Magistr 16Mon, 19 Jun 2017 09:44:37 -0700, by Michael Pavone
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Minor simplification of default fragment shaderSat, 17 Jun 2017 17:43:47 -0700, by Michael Pavone
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Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is usedSat, 17 Jun 2017 15:56:07 -0700, by Michael Pavone
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Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolationSat, 17 Jun 2017 15:43:44 -0700, by Michael Pavone
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Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderersThu, 15 Jun 2017 22:51:28 -0700, by Michael Pavone
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Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specifiedThu, 15 Jun 2017 19:24:16 -0700, by Michael Pavone
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Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback rendererThu, 15 Jun 2017 09:45:21 -0700, by Michael Pavone
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Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entryWed, 14 Jun 2017 21:59:30 -0700, by Michael Pavone
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Remove E from region header of menu so it does not run at 50Hz if the user changes the default_region setting to EWed, 14 Jun 2017 21:17:35 -0700, by Michael Pavone
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Fix absolute mouse mode when non-default overscan settings are usedWed, 14 Jun 2017 20:46:11 -0700, by Michael Pavone