Mercurial > repos > blastem
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Don't try setting the window title on AndroidSat, 28 Nov 2015 14:49:34 -0800, by Michael Pavone
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Actually call track_block in alloc_codeSat, 28 Nov 2015 14:32:55 -0800, by Michael Pavone
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.cSat, 28 Nov 2015 14:30:30 -0800, by Michael Pavone
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Fix a few lingering stack alignment rework bugsFri, 27 Nov 2015 13:10:02 -0800, by Michael Pavone
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Adjust stack before pushing arguments. Fixes new stack alignment code on 32-bit targetsFri, 27 Nov 2015 10:48:13 -0800, by Michael Pavone
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Replace some hard-coded instruction length assumptions with a calculation so they will work properly on both 32-bit and 64-bit hostsFri, 27 Nov 2015 10:47:35 -0800, by Michael Pavone
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Fix for Z80 retranslation post alignment reworkThu, 26 Nov 2015 22:30:41 -0800, by Michael Pavone
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Z80 core is now slightly less brokenThu, 26 Nov 2015 00:10:36 -0800, by Michael Pavone
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WIP support for mega mouseWed, 25 Nov 2015 20:32:20 -0800, by Michael Pavone
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Get ztestrun compiling againWed, 25 Nov 2015 20:31:21 -0800, by Michael Pavone
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Get Z80 core sort of working again post alignment changeWed, 25 Nov 2015 20:18:34 -0800, by Michael Pavone
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Partially working change to do proper stack alignment rather than doing a lame alignment check when calling a C compile dfunction. 68K core seems okay, but Z80 is busted.Wed, 25 Nov 2015 08:40:45 -0800, by Michael Pavone
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Use immersive fullscreen when available. Updated manifest to theoretically support Android TV.Sun, 22 Nov 2015 14:43:51 -0800, by Michael Pavone
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Fix a bug in generating memory access functions when more than one MMAP_CODE region existsSun, 22 Nov 2015 14:42:36 -0800, by Michael Pavone
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Fix a bad interaction between the implementation of STOP and the way interrupt cycles are calculated. Prevent addition of refresh delays while VDP has the bus.Tue, 17 Nov 2015 19:55:59 -0800, by Michael Pavone
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Fix so vgmplay builds againMon, 16 Nov 2015 22:00:32 -0800, by Michael Pavone
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Approximation of refresh wait statesMon, 16 Nov 2015 21:57:17 -0800, by Michael Pavone
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Fix Mega Drive peripheral ID for 3-button padSat, 14 Nov 2015 22:06:24 -0800, by Michael Pavone
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Prevent the current interrupt number from being changed while interrupt is being processed. This fixes a bug in Sonic 2 split screen that showed up when interrupt timing was adjustedSat, 14 Nov 2015 13:56:41 -0800, by Michael Pavone
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Clear out IO port input state when setting bindings. This fixes a bug where pressing start in the menu after returning to it only worked on the second try.Sat, 14 Nov 2015 10:01:43 -0800, by Michael Pavone
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Allow menu ROM to be debuggedSat, 14 Nov 2015 09:49:39 -0800, by Michael Pavone
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Selecting a second game from the menu now worksFri, 13 Nov 2015 22:56:59 -0800, by Michael Pavone
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It is now possible to switch back and forth between the menu ROM and the gameFri, 13 Nov 2015 19:15:37 -0800, by Michael Pavone
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SDL_AndroidGetExternalStoragePath did not do what I thought. Use JNI directly to call Environment.getExternalStorageDirectoryMon, 09 Nov 2015 22:34:36 -0800, by Michael Pavone
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Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default configMon, 09 Nov 2015 21:34:32 -0800, by Michael Pavone
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Another .hgignore fix and add the symlink to menu.bin in android/assetsMon, 09 Nov 2015 21:26:47 -0800, by Michael Pavone
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Send info/warning/fatal messages to logcat on AndroidMon, 09 Nov 2015 21:26:25 -0800, by Michael Pavone
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Added android Java source that was erroneously ignored beforeMon, 09 Nov 2015 20:58:45 -0800, by Michael Pavone
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Make executable paths rooted so that the blastem subdir in the android tree does not get ignoredMon, 09 Nov 2015 20:58:17 -0800, by Michael Pavone
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Fix Android build breakageMon, 09 Nov 2015 20:55:17 -0800, by Michael Pavone
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Make menu stuff work on Android (theoretically)Sun, 08 Nov 2015 22:03:34 -0800, by Michael Pavone
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ROM is now run after being selected in menu. Initial path for menu is read from config file.Sun, 08 Nov 2015 18:38:33 -0800, by Michael Pavone
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Retrieve ROM filename from menu port writeSun, 08 Nov 2015 15:58:36 -0800, by Michael Pavone
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Initial work for allowing loading a ROM from menuSun, 08 Nov 2015 15:51:57 -0800, by Michael Pavone
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Allow navigation between pages for long directories in menu ROMFri, 06 Nov 2015 19:47:58 -0800, by Michael Pavone
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More efficient handling of going up one directory in menuFri, 06 Nov 2015 18:07:40 -0800, by Michael Pavone
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Fix detection of directories in menu ROMFri, 06 Nov 2015 18:04:43 -0800, by Michael Pavone
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Allow directory navigation in menu. Sort directory entriesFri, 06 Nov 2015 14:17:41 -0800, by Michael Pavone
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Properly initialize commands when adding a new breakpointFri, 06 Nov 2015 13:44:21 -0800, by Michael Pavone
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Menu ROM now pulls real file names from the OS rather than using a fake listFri, 06 Nov 2015 12:19:39 -0800, by Michael Pavone
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Allow 68K debug print to read from arbitrary memory regionsFri, 06 Nov 2015 11:44:51 -0800, by Michael Pavone
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Get everything needed to build menu.bin either committed or buildable via the MakefileThu, 05 Nov 2015 19:35:48 -0800, by Michael Pavone
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Ignore more stuff in hgignoreThu, 05 Nov 2015 19:34:53 -0800, by Michael Pavone
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Commit of VGM header that was missed previouslyThu, 05 Nov 2015 19:25:40 -0800, by Michael Pavone
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Added temporary hack for loading a fixed ROM path so that Android build is "useable" before UI is in placeWed, 04 Nov 2015 23:32:27 -0800, by Michael Pavone
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Default to fullscreen on Android since windowed mode does not make sense thereWed, 04 Nov 2015 23:01:15 -0800, by Michael Pavone
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Load config file and rom.db from appropriate locations on AndroidWed, 04 Nov 2015 22:48:27 -0800, by Michael Pavone
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Forgot the Android makefileWed, 04 Nov 2015 22:48:09 -0800, by Michael Pavone
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Updated .hgignore for some android stuffWed, 04 Nov 2015 22:13:37 -0800, by Michael Pavone
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Added android project layoutWed, 04 Nov 2015 22:11:29 -0800, by Michael Pavone
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First stab at a logoWed, 04 Nov 2015 22:11:09 -0800, by Michael Pavone
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Improve timing of Z80 busack. Fixes a crash in Barkley: Shut Up and Jam. Also vastly improves the audio output of Stuck Somewhere in TimeWed, 04 Nov 2015 19:14:39 -0800, by Michael Pavone
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Remove obsolete TODOTue, 03 Nov 2015 07:41:10 -0800, by Michael Pavone
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Fix some bugs in the attack phase and sustain level in the envelope generatorMon, 02 Nov 2015 22:33:54 -0800, by Michael Pavone
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Fix mapping of key on/off reg bits to operatorsSun, 01 Nov 2015 20:44:12 -0800, by Michael Pavone
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Make vgmsplit smarter about how it handles delays. Force GD3 offset to zero since it is not being copied currentlySun, 01 Nov 2015 20:40:30 -0800, by Michael Pavone
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Fix some debug commands that got broken when I added support for the command commandSun, 01 Nov 2015 20:39:40 -0800, by Michael Pavone
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Wrote a buggy tool for splitting VGM files by channelSun, 01 Nov 2015 12:55:08 -0800, by Michael Pavone
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Update timing and order of steps in interrupt processing to match latest measurementsSun, 01 Nov 2015 00:12:52 -0700, by Michael Pavone
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Implement interrupt latency. Fixes Sesame Street: Counting Cafe and gives accurate results in my test ROMSat, 31 Oct 2015 22:17:50 -0700, by Michael Pavone
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Small fix to how manual YM-2612 timer reloads work. Seems to better match a small test program and gets audio to match up in TM.EE's "I've got Italo Inside" track.Sat, 31 Oct 2015 21:11:40 -0700, by Michael Pavone
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Small tweaks to timing of 68K/Z80 interactions based on latest testsSat, 31 Oct 2015 13:49:27 -0700, by Michael Pavone
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Remove some debug junk from the PSG coreSat, 31 Oct 2015 13:24:39 -0700, by Michael Pavone
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Set flags for ld a, rSat, 31 Oct 2015 01:07:56 -0700, by Michael Pavone
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Fix timing of certain variants of LDThu, 29 Oct 2015 23:12:01 -0700, by Michael Pavone
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Fix timing of IM instructionThu, 29 Oct 2015 21:42:10 -0700, by Michael Pavone
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Implement TRAPVThu, 29 Oct 2015 19:06:06 -0700, by Michael Pavone
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Somewhat better handling of high frequency PSG tones. Needs work to fully handle case where frequency > half our output sample rateThu, 29 Oct 2015 01:06:48 -0700, by Michael Pavone
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Implement TASWed, 28 Oct 2015 19:45:24 -0700, by Michael Pavone
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Get trans program compiling againWed, 28 Oct 2015 19:40:01 -0700, by Michael Pavone
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Decode operand for TASThu, 22 Oct 2015 19:10:31 -0700, by Michael Pavone
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Implemented nbcdWed, 21 Oct 2015 23:31:17 -0700, by Michael Pavone
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Fix for abcd/sbcd. Hopefully got it 100% right this time.Mon, 19 Oct 2015 19:16:57 -0700, by Michael Pavone
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Added a command line option to force BlastEm to not open a new terminal even if it detects that stdin/out are not terminalsMon, 19 Oct 2015 19:16:28 -0700, by Michael Pavone
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Fix handling of formatting character for 68K debug command pMon, 19 Oct 2015 19:15:42 -0700, by Michael Pavone
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Add support for executing a list of debugger commands when a breakpoint is hitWed, 14 Oct 2015 09:12:11 -0700, by Michael Pavone
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WIP debugger improvements. Partial support for display command in 68K debugger. Minor refactor to support commands on a breakpoint.Fri, 25 Sep 2015 18:12:55 -0700, by Michael Pavone
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Fixed a copy pasta error in the implementation of LDD and LDDR. HL should be decremented and not incremented in those instructions.Fri, 18 Sep 2015 19:54:02 -0700, by Michael Pavone
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Add selection arrow to menuWed, 05 Aug 2015 23:23:15 -0700, by Michael Pavone
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Update hgignoreWed, 05 Aug 2015 23:20:13 -0700, by Michael Pavone
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Prevent crashes if game tries to access the ROM area outside of the size of the actual ROMTue, 04 Aug 2015 21:43:20 -0700, by Michael Pavone
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Allow for LTO on WindowsMon, 03 Aug 2015 22:31:13 -0700, by Michael Pavone
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Detect invalid destination modes for immediate variant opcodes. This fixes a crash bug in Bill's Tomato Game on WindowsMon, 03 Aug 2015 22:30:29 -0700, by Michael Pavone
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Pretty decent optimization of vdp_h40 and vdp_h32. Gets reasonably close to the speed of 0.2.0 in the worst case and is faster than 0.2.0 in othersMon, 03 Aug 2015 20:06:56 -0700, by Michael Pavone
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Implement half carry for a couple of the trivial casesSat, 01 Aug 2015 17:05:51 -0700, by Michael Pavone
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Implement a tiny bit of CPM BDOS and add a corresponding Z80 core driver so that simple CPM programs like ZEXDOC/ZEXALL can be run against my Z80 coreWed, 29 Jul 2015 00:05:21 -0700, by Michael Pavone
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Added support for an IO memory map in Z80 coreWed, 29 Jul 2015 00:03:36 -0700, by Michael Pavone
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Small fix to start offset support in Z80 disassemblerWed, 29 Jul 2015 00:03:09 -0700, by Michael Pavone
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Added a -s paramter for specifying a start offset in the Z80 disassemblerTue, 28 Jul 2015 20:47:13 -0700, by Michael Pavone
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Use binary mode for reading shaders and config files so we actually get the number of bytes we expectMon, 27 Jul 2015 23:49:14 -0700, by Michael Pavone
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Change version to 0.3.X so intermediate source builds do not get an inappropriate version numberMon, 27 Jul 2015 23:42:54 -0700, by Michael Pavone
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Menu cleanup with macrosMon, 27 Jul 2015 09:27:15 -0700, by Michael Pavone
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Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateviewSun, 26 Jul 2015 21:18:44 -0700, by Michael Pavone
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Do a clean build of glew from release scriptSun, 26 Jul 2015 20:48:01 -0700, by Michael Pavone
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Fixed an ommission in the CHANGELOG added basic description of extra utilities to READMESun, 26 Jul 2015 19:45:44 -0700, by Michael Pavone
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Fix warning in Windows buildSun, 26 Jul 2015 19:38:39 -0700, by Michael Pavone
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Update README, CHANGELOG and version string for 0.3.1Sun, 26 Jul 2015 19:36:33 -0700, by Michael Pavone
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Add 0.3.0 changes from website to CHANGELOGSun, 26 Jul 2015 19:01:45 -0700, by Michael Pavone
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Added script for building and packaging releasesSun, 26 Jul 2015 18:58:08 -0700, by Michael Pavone
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Pre-release cleanupSun, 26 Jul 2015 18:29:14 -0700, by Michael Pavone
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Fix a search/replace bug from the old Win32 GDB remote debugging work and replace some more print+exit combos with fatal_errorSun, 26 Jul 2015 17:21:49 -0700, by Michael Pavone
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MergeSun, 26 Jul 2015 16:51:03 -0700, by Michael Pavone
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Old changes for GDB remote debugging on Windows I forgot to commitSun, 26 Jul 2015 16:48:25 -0700, by Michael Pavone
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Fix GDB remote debugging supportSun, 26 Jul 2015 16:32:34 -0700, by Michael Pavone
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Minor cleanupSun, 26 Jul 2015 13:33:48 -0700, by Michael Pavone
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MergeSun, 26 Jul 2015 13:25:31 -0700, by Michael Pavone
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Use SDL2 renderer as a fallbackSun, 26 Jul 2015 13:08:22 -0700, by =?UTF-8?q?Higor=20Eur=C3=ADpedes?=
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Add pure SDL2 rendererSun, 26 Jul 2015 13:05:05 -0700, by =?UTF-8?q?Higor=20Eur=C3=ADpedes?=
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Fix some memory issuesSun, 26 Jul 2015 11:00:25 -0700, by =?UTF-8?q?Higor=20Eur=C3=ADpedes?=
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Fix mingw-w64 build and cross-compilationSun, 26 Jul 2015 10:59:41 -0700, by =?UTF-8?q?Higor=20Eur=C3=ADpedes?=
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Spawn a terminal for the debugger when needed if we are not already attached to oneSun, 26 Jul 2015 01:11:04 -0700, by Michael Pavone