Mercurial > repos > blastem
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Added PS4 controller image. Added code to use PS4 image for Playstation controllersFri, 10 Aug 2018 19:10:20 -0700, by Michael Pavone
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Fix a couple of default targetsThu, 02 Aug 2018 19:06:57 -0700, by Michael Pavone
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Show current config value for controller butotn and axis mappingsThu, 02 Aug 2018 19:05:48 -0700, by Michael Pavone
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Bump up pause between mapping inputsTue, 31 Jul 2018 23:21:25 -0700, by Michael Pavone
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Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller nameTue, 31 Jul 2018 23:19:39 -0700, by Michael Pavone
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Read extral SDL2 mappings on startup from controller_types.cfgTue, 31 Jul 2018 23:08:52 -0700, by Michael Pavone
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Basic UI for selecting layout variants + minor fix to SDL2 mapping generation UITue, 31 Jul 2018 22:19:56 -0700, by Michael Pavone
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SDL2 mapping UI now handles axesTue, 31 Jul 2018 09:07:23 -0700, by Michael Pavone
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WIP UI for creating an SDL2 mapping for controllers that don't have oneMon, 30 Jul 2018 09:38:01 -0700, by Michael Pavone
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Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify detailsFri, 27 Jul 2018 22:40:56 -0700, by Michael Pavone
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Made controller binding page more resolution independent. Added binding boxes for all buttons/axesWed, 25 Jul 2018 09:38:40 -0700, by Michael Pavone
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Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_labelWed, 25 Jul 2018 09:35:46 -0700, by Michael Pavone
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Update controller config when changed in UI without restartFri, 06 Jul 2018 17:39:59 -0700, by Michael Pavone
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Fix some issues identified by cppcheckFri, 29 Jun 2018 09:33:23 -0700, by Michael Pavone
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Fix a number of other memory errors (mostly leaks again) identified by valgrindThu, 28 Jun 2018 09:27:05 -0700, by Michael Pavone
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Fix some memory errors (mostly leaks) identified by valgrindFri, 22 Jun 2018 23:10:27 -0700, by Michael Pavone
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Fix code for handling switch between sync styles at runtimeFri, 22 Jun 2018 21:11:38 -0700, by Michael Pavone
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Initial attempt at handling switches between sync modes at runtime. Needs workThu, 21 Jun 2018 09:44:34 -0700, by Michael Pavone
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Limit underflow warning spamWed, 20 Jun 2018 22:49:21 -0700, by Michael Pavone
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Fix double free in sync to video modeWed, 20 Jun 2018 09:43:28 -0700, by Michael Pavone
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Fix missing include in bindings.cTue, 19 Jun 2018 23:47:36 -0700, by Michael Pavone
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Fix memory leak in prep_argsMon, 18 Jun 2018 00:50:29 -0700, by Michael Pavone
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Fix cycle counts for BCD instructions, RESET, and MOVE from SRFri, 18 May 2018 19:00:10 -0700, by Michael Pavone
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Fix instruction timing for a number of instructions with only a single operandThu, 17 May 2018 00:43:16 -0700, by Michael Pavone
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Refactor to split device bindings from IO emulation codeSat, 05 May 2018 23:30:40 -0700, by Michael Pavone
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Added null check to reload_mediaWed, 02 May 2018 09:41:05 -0700, by Michael Pavone
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Fix drag and drop when using Nuklear UIWed, 02 May 2018 00:03:22 -0700, by Michael Pavone
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Fix deadlock when changing settings before loading first ROMTue, 01 May 2018 23:55:48 -0700, by Michael Pavone
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Add some basic scaling to rest of UITue, 01 May 2018 20:19:31 -0700, by Michael Pavone
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Basic interface scaling for rest of settings UITue, 01 May 2018 19:27:17 -0700, by Michael Pavone
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Persist config on exit if config has changedTue, 01 May 2018 19:11:37 -0700, by Michael Pavone
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Release capture of mouse and keyboard when entering UITue, 01 May 2018 09:44:44 -0700, by Michael Pavone
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Fix config value set when "Mega Mouse" is selected in settings UIMon, 30 Apr 2018 23:58:24 -0700, by Michael Pavone
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Fix sync to audio optionMon, 30 Apr 2018 23:54:52 -0700, by Michael Pavone
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Only save config file if something has changed. Re-initialize audio and video with new settings if config has changedFri, 27 Apr 2018 20:08:47 -0700, by Michael Pavone
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Scale UI font size based on window size and start basing widget sizes based on font sizeTue, 24 Apr 2018 20:31:18 -0700, by Michael Pavone
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WIP controller binding viewSat, 21 Apr 2018 14:48:01 -0700, by Michael Pavone
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Use read_bundle_file for controller PNG. Re-upload texture when GL context is recreatedThu, 19 Apr 2018 09:44:15 -0700, by Michael Pavone
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Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UIThu, 19 Apr 2018 00:51:10 -0700, by Michael Pavone
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Add sync_source to default.cfg and the Nuklear UITue, 17 Apr 2018 23:05:08 -0700, by Michael Pavone
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Audio DRC seems to be working pretty well now. Removed debug printfsTue, 17 Apr 2018 22:26:39 -0700, by Michael Pavone
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Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changesTue, 17 Apr 2018 00:20:41 -0700, by Michael Pavone
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Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants to minimize latency without leading to dropoutsSat, 14 Apr 2018 23:08:08 -0700, by Michael Pavone
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Mostly working dynamic rate control. Needs some tweaking, especially for PALSat, 14 Apr 2018 00:07:20 -0700, by Michael Pavone
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WIP dynamic rate controlFri, 13 Apr 2018 22:25:50 -0700, by Michael Pavone
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Fix regression in right audio channelWed, 11 Apr 2018 00:17:23 -0700, by Michael Pavone
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Fix timing for Z80 JP cc, nn instructionSun, 08 Apr 2018 12:26:18 -0700, by Michael Pavone
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Added code to fallback to Yosemite or pre-Yosemite system font in case current system font can't be found or is in an unusable format. San Francisco font used on current OS X versions is in a .otf file whih presumably means it has CFF outlines that stb_truetype can't use.Thu, 05 Apr 2018 00:06:19 -0700, by Michael Pavone
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Fix vgmplayMon, 02 Apr 2018 00:58:42 -0700, by Michael Pavone
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Fix Z80 bank access for $800000-$A00000 region for 10M flat mapped ROMsMon, 02 Apr 2018 00:11:43 -0700, by Michael Pavone
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Randomize soft reset timing and fix silly bug that was accidentally clearing IO state on soft resetFri, 30 Mar 2018 22:01:05 -0700, by Michael Pavone
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More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate controlFri, 30 Mar 2018 00:37:08 -0700, by Michael Pavone
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Allow double click to open ROM in file browserThu, 29 Mar 2018 00:40:41 -0700, by Michael Pavone
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Added vsync to video settingsThu, 29 Mar 2018 00:09:50 -0700, by Michael Pavone
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Add support for float32 format audio samplesWed, 28 Mar 2018 23:56:38 -0700, by Michael Pavone
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Small cleanup to audio interface between emulation code and renderer backendWed, 28 Mar 2018 23:36:08 -0700, by Michael Pavone
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There will be no 0.5.2 at this pointMon, 26 Mar 2018 23:36:39 -0700, by Michael Pavone
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Allow numpad keys to be mappedMon, 26 Mar 2018 23:07:17 -0700, by Michael Pavone
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Allow MegaWiFi support to be toggled in config file. Defaults to off due to security concernsMon, 26 Mar 2018 22:13:22 -0700, by Michael Pavone
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Remove some debug print stuff from font_win.cMon, 26 Mar 2018 21:39:18 -0700, by Michael Pavone
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Get Windows build working again. MegaWiFi code probably needs more work before it will actually work on Windows, but at least it doesn't break the build nowMon, 26 Mar 2018 21:25:40 -0700, by Michael Pavone
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Add back button to Key binding view and add a window and back button to empty controller view so you can always get back to the main menuMon, 26 Mar 2018 09:49:03 -0700, by Michael Pavone
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Fix use after free in get_extension_listSun, 25 Mar 2018 23:11:17 -0700, by Michael Pavone
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Fix no-default targetsSun, 25 Mar 2018 12:11:41 -0700, by Michael Pavone
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nuklear_ui has been merged to default and is now closed nuklear_uiSun, 25 Mar 2018 12:03:01 -0700, by Michael Pavone
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Merged nuklear_ui into defaultSun, 25 Mar 2018 12:01:49 -0700, by Michael Pavone
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Make sure config directory exists before trying to save config file nuklear_uiSun, 25 Mar 2018 12:00:29 -0700, by Michael Pavone
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Don't try to use GLES specific stuff unless we're actualy on a GLES platform nuklear_uiSun, 25 Mar 2018 10:47:48 -0700, by Michael Pavone
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Added OSX implementation of default_font nuklear_uiSun, 25 Mar 2018 10:30:40 -0700, by Michael Pavone
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Fix memory leak in edge case of font_win nuklear_uiSun, 25 Mar 2018 10:29:40 -0700, by Michael Pavone
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MSG_NOSIGNAL doesn't exist on all platforms nuklear_uiSun, 25 Mar 2018 10:28:08 -0700, by Michael Pavone
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Updated default config to reflect gz/zip/png supportSat, 24 Mar 2018 19:41:47 -0700, by Michael Pavone
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Added png screenshot supportSat, 24 Mar 2018 19:40:51 -0700, by Michael Pavone
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Add support for loading ROMs from zip filesSat, 24 Mar 2018 15:33:44 -0700, by Michael Pavone
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Added support for reading gzipped ROMsFri, 23 Mar 2018 22:30:02 -0700, by Michael Pavone
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Updated fibonacci benchmark code to work with current test harnessFri, 23 Mar 2018 22:23:39 -0700, by Michael Pavone
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Added support for TTC and dfont format true type fonts. More robust font selection on Windows nuklear_uiTue, 06 Mar 2018 21:27:12 -0800, by Michael Pavone
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Fix Windows build, added Windows default_font_path implementation nuklear_uiWed, 07 Feb 2018 00:07:12 -0800, by Michael Pavone
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Fix const correctness for path_extension nuklear_uiTue, 06 Feb 2018 22:44:11 -0800, by Michael Pavone
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More fleshed out keyboard bindings view nuklear_uiMon, 05 Feb 2018 23:39:14 -0800, by Michael Pavone
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Initial work on keyboard binding settings view nuklear_uiFri, 02 Feb 2018 09:24:01 -0800, by Michael Pavone
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Made the NOR flash emulation a bit more flexible, but not yet flexible enough to properly support the flash chip in the MegaWiFi cartWed, 31 Jan 2018 22:05:10 -0800, by Michael Pavone
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Limit received LSD packets to 1440 bytes to match expectations of wflash code. Use MSG_NOSIGNAL to avoid getting killed with SIGPIPEWed, 31 Jan 2018 21:59:08 -0800, by Michael Pavone
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MergeMon, 22 Jan 2018 22:03:55 -0800, by Michael Pavone
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Get enough of MegaWifi implemented so that basic commands from wflash CLI command workMon, 22 Jan 2018 22:02:29 -0800, by Michael Pavone
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Cleanup MegaWiFi command implementationTue, 16 Jan 2018 19:21:37 -0800, by Michael Pavone
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Added support for MegaWiFi command IP_CURRENTTue, 16 Jan 2018 09:31:00 -0800, by Michael Pavone
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Initial work on MegaWiFi supportMon, 15 Jan 2018 09:04:43 -0800, by Michael Pavone
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MergeThu, 04 Jan 2018 21:37:34 -0800, by Michael Pavone
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Fix accidental add to RSP with SZ_D and SZ_PTR. Using SZ_D breakse when the stack is located outside of the 32-bit addressable rangeSun, 31 Dec 2017 14:08:47 -0800, by Michael Pavone
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Fix silly bug in STOP implementation that caused excessive CPU usageWed, 03 Jan 2018 07:09:39 -0800, by Michael Pavone
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More efficient memory access when using MAME interpreters mame_interpSun, 31 Dec 2017 10:03:25 -0800, by Michael Pavone
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Added MAME Z80 core, re-enabled 68K tracing in Musashi core, disabled a bunch of code gen stuff when using interpreters from MAME mame_interpSat, 30 Dec 2017 18:27:06 -0800, by Michael Pavone
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Super hacky integration of the version of Musashi from MAME mame_interpWed, 27 Dec 2017 13:46:52 -0800, by Michael Pavone
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Enable LTO on certain targets that don't need the full LDFLAGS by splitting out the optimization flags into a separate varSun, 31 Dec 2017 09:53:33 -0800, by Michael Pavone
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Add mapping for gate array registers in main cpu map segacdTue, 19 Dec 2017 00:49:13 -0800, by Michael Pavone
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Added code for initializing a combined Genesis + Sega CD system when a Sega CD ISO is loaded segacdWed, 13 Dec 2017 09:44:41 -0800, by Michael Pavone
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Initial skeleton of Sega CD memory handlers segacdTue, 12 Dec 2017 09:44:33 -0800, by Michael Pavone
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Added RAM init and IO port config to system settings menu nuklear_uiMon, 11 Dec 2017 19:16:44 -0800, by Michael Pavone
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Added dropdowns for default region and savestate format nuklear_uiMon, 11 Dec 2017 09:50:47 -0800, by Michael Pavone
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Update clean target to remove UI object files nuklear_uiThu, 07 Dec 2017 18:59:36 -0800, by Michael Pavone
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Fix GL include issue for 32-bit builds nuklear_uiThu, 07 Dec 2017 18:57:38 -0800, by Michael Pavone
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Move paths.o to CONFIGOBJS since config.c uses path_append now nuklear_uiThu, 07 Dec 2017 18:57:18 -0800, by Michael Pavone
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Fix buffer overrun in video settings menu nuklear_uiMon, 04 Dec 2017 21:38:26 -0800, by Michael Pavone
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Somewhat fleshed out video settings view nuklear_uiFri, 01 Dec 2017 09:22:43 -0800, by Michael Pavone
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Added code to persist config back to a file nuklear_uiWed, 29 Nov 2017 08:41:37 -0800, by Michael Pavone
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Don't crash when keys are pressed before ROM is loaded nuklear_uiSun, 26 Nov 2017 20:19:36 -0800, by Michael Pavone
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Pause game execution when in the new UI pause menu nuklear_uiSun, 26 Nov 2017 19:22:09 -0800, by Michael Pavone
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Sort directory listing in Nuklear UI file browser nuklear_uiSun, 26 Nov 2017 17:33:39 -0800, by Michael Pavone
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Skip loading menu ROM if Nuklear UI is enabled. Allow disabling Nuklear UI in favor of old menu ROM both at compile time and in config. Fall back to ROM UI if GL is unavailable nuklear_uiSat, 25 Nov 2017 20:43:20 -0800, by Michael Pavone
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Avoid burning a huge amount of CPU in the menu when emulation is not running and vsync is disabled nuklear_uiSat, 25 Nov 2017 14:42:38 -0800, by Michael Pavone
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Fix directory navigation in ROM file chooser in Nuklear UI nuklear_uiSat, 25 Nov 2017 13:57:38 -0800, by Michael Pavone
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Get SMS savestates working in Nuklear UI nuklear_uiSat, 25 Nov 2017 11:31:08 -0800, by Michael Pavone
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Fix genesis save state loading via Nuklear UI, sms probably still needs work nuklear_uiFri, 24 Nov 2017 20:52:40 -0800, by Michael Pavone
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Refactored save slot related logic to reduce duplication and allow reuse in new UI. Get state loading/saving mostly working in new UI nuklear_uiFri, 24 Nov 2017 12:04:02 -0800, by Michael Pavone
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Pause menu now triggered on ui.exit event nuklear_uiWed, 22 Nov 2017 11:18:36 -0800, by Michael Pavone
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Fix UI rendering in fullscreen and wome initial work on the "pause" menu nuklear_uiWed, 22 Nov 2017 10:54:27 -0800, by Michael Pavone
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Basic support for loading ROMs via Nuklear UI nuklear_uiTue, 21 Nov 2017 23:11:11 -0800, by Michael Pavone
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Moved initial path logic out of menu so it can be shared with new UI nuklear_uiTue, 21 Nov 2017 18:55:33 -0800, by Michael Pavone
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Change load_rom into load_media with some interface changes in preparation for CD support segacdSat, 21 Oct 2017 11:51:24 -0700, by Michael Pavone
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Implemented Z80 IM 2 and attempted correct intack cycle delayThu, 19 Oct 2017 03:21:24 -0700, by Michael Pavone
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Add support for writeable ROM and an entry for Game no Kanzume Otokuyou using that support as it expects the cart area to be writableSat, 14 Oct 2017 05:03:38 -0700, by Michael Pavone
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Attempt at fixing issue reported when compiling with MSVCMon, 09 Oct 2017 07:48:48 -0700, by Michael Pavone
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Added detection of XBAND test ROMs. None seem to actually work with my limited FRED chip implementation thoughMon, 09 Oct 2017 07:42:33 -0700, by Michael Pavone
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Push correct PC onto stack on divide by zero for pc-relative caseWed, 13 Sep 2017 21:13:11 -0700, by Michael Pavone
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Preserve original address when retranslating instructions instead of switching to the lowest aliasWed, 13 Sep 2017 21:06:25 -0700, by Michael Pavone
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Fix unlk for the a7 caseFri, 08 Sep 2017 00:38:22 -0700, by Michael Pavone
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Fix what are hopefully th elast of the 68K instruction decoder bugs revealed by r57shell/realmonster's test ROMFri, 08 Sep 2017 00:38:10 -0700, by Michael Pavone
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More instruction decoder fixesThu, 07 Sep 2017 00:42:28 -0700, by Michael Pavone
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Properly clear trace mode on interrupt or other exception. Fix NBCD with memory destinationWed, 06 Sep 2017 23:10:11 -0700, by Michael Pavone
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Remove unused define in blastem.cWed, 06 Sep 2017 22:16:02 -0700, by Michael Pavone
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Update version number for nightly buildsWed, 06 Sep 2017 22:15:22 -0700, by Michael Pavone
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Fix a bunch of 68K instruction decoder bugs revealed by r57shell/realmonster's test ROMWed, 06 Sep 2017 22:14:51 -0700, by Michael Pavone
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Added tag v0.5.1 for changeset 3d48cb0c28beWed, 30 Aug 2017 01:58:22 -0700, by Michael Pavone
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Updated CHANGELOG for 0.5.1 releaseWed, 30 Aug 2017 01:21:28 -0700, by Michael Pavone
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Fix minor graphical regression in Gunstar HeroesTue, 29 Aug 2017 23:49:57 -0700, by Michael Pavone
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Fix regression in XBAND keyboard support. Fixes ticket:33Tue, 29 Aug 2017 22:48:03 -0700, by Michael Pavone
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Make initial bank register state stored in bank_regs match what is put in to mem_pointers for the sega/SSF2 mapper. Invalidate RAM code ranges on RAM deserializationTue, 29 Aug 2017 19:43:38 -0700, by Michael Pavone
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Fix operator precedence in psg serialize/deserializeTue, 29 Aug 2017 19:42:44 -0700, by Michael Pavone
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Save entirety of fnum register, not just the low 8 bitsTue, 29 Aug 2017 19:42:14 -0700, by Michael Pavone
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Fix savestate path calculation in genesis load_stateTue, 29 Aug 2017 00:36:25 -0700, by Michael Pavone
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Ensure extra_pc is NULL when resuming a save stateTue, 29 Aug 2017 00:30:20 -0700, by Michael Pavone
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Save and restore YM2612 timer control and keyon/off state in native save statesTue, 29 Aug 2017 00:09:35 -0700, by Michael Pavone
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Pass the correct context pointer to write handlers in mapper deserialize functionsMon, 28 Aug 2017 22:41:02 -0700, by Michael Pavone
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Save and restore Z80 bank register in native save statesMon, 28 Aug 2017 22:40:33 -0700, by Michael Pavone
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Save/restore mapper state in native save statesSun, 27 Aug 2017 18:15:00 -0700, by Michael Pavone
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Add ROM DB entries for remaining known EEPROM titles. Resolves ticket:21Sat, 26 Aug 2017 11:29:46 -0700, by Michael Pavone
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Update README in anticipation of 0.5.1 releaseFri, 25 Aug 2017 20:12:21 -0700, by Michael Pavone
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Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29Thu, 24 Aug 2017 19:40:53 -0700, by Michael Pavone
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Allow actually saving a save state in more Z80 states. Save busreq/reset state in bus arbiter section for "native" save statesThu, 24 Aug 2017 19:28:56 -0700, by Michael Pavone
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Small fix submitted by Anaƫl Seghezzi to his subtle crt shaderThu, 24 Aug 2017 00:02:16 -0700, by Michael Pavone
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Allow reloading current ROM with a hotkey (default F5) and allow locking on a cartridge via menuWed, 23 Aug 2017 21:18:17 -0700, by Michael Pavone
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Fix external v counter when normal resolution interlace mode is activeMon, 21 Aug 2017 23:49:56 -0700, by Michael Pavone
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Fix timing of VDP ODD flag toggleMon, 21 Aug 2017 23:08:36 -0700, by Michael Pavone
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Using ui.exit to abort loading or saving a state via menu will no longer cause you to return to those sub-menus the next time the menu is loadedWed, 16 Aug 2017 21:04:28 -0700, by Michael Pavone
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Added a config file option for remembering the last path in the menuWed, 16 Aug 2017 20:45:51 -0700, by Michael Pavone
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Added save states to SMS emulationWed, 16 Aug 2017 20:06:28 -0700, by Michael Pavone
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Move vscroll latch further forward in H40 mode. Fixes a minor graphical glitch in Skitchin. Needs a proper test ROM to verify exact latch positionSun, 13 Aug 2017 22:59:01 -0700, by Michael Pavone
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Update VDP color map when loading a native save stateFri, 11 Aug 2017 18:58:03 -0700, by Michael Pavone
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write_cram_internal takes a CRAM index, not a CRAM addressWed, 09 Aug 2017 23:33:16 -0700, by Michael Pavone
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New savestates are working. New config file option for selecting format states will be saved in. Mostly complete, needs a little more work before releaseWed, 09 Aug 2017 23:26:51 -0700, by Michael Pavone
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WIP - New savestate formatSun, 06 Aug 2017 00:06:36 -0700, by Michael Pavone
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Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of nativeFri, 07 Jul 2017 21:44:49 -0700, by Michael Pavone
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Ignore SRAM in cart header if it is in the upper 8MB of the address spaceFri, 07 Jul 2017 21:01:45 -0700, by Michael Pavone
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Fix s(tep) debug command for the case of dbra with an expired counter regThu, 06 Jul 2017 21:51:35 -0700, by Michael Pavone
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Make drag and drop play nice with the menuFri, 30 Jun 2017 18:42:52 -0700, by Michael Pavone
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Change where vscroll is latched in full plane mode. Fixes Top Gear 2Fri, 30 Jun 2017 00:36:18 -0700, by Michael Pavone
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Added ROM DB entry for Super 19-in-1 based on hash reported by SashaMon, 26 Jun 2017 23:40:07 -0700, by Michael Pavone
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Fix DMA from byte-wide SRAMMon, 26 Jun 2017 21:13:17 -0700, by Michael Pavone
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Fix a silly variable shadowing bug in read_wordMon, 26 Jun 2017 21:12:46 -0700, by Michael Pavone
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Add smd extension to default extension filter. Make file extension check case insensitiveMon, 26 Jun 2017 09:38:41 -0700, by Michael Pavone
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Add a file extension filter to the menuSat, 24 Jun 2017 23:37:47 -0700, by Michael Pavone
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Support a couple of bootleg X-in-1 cartsSat, 24 Jun 2017 13:55:54 -0700, by Michael Pavone
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Move Sega mapper implementation out of romdb.cFri, 23 Jun 2017 23:16:44 -0700, by Michael Pavone
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Move I2C EEPROM and NOR Flash functions out of romdb.c into new filesFri, 23 Jun 2017 21:48:38 -0700, by Michael Pavone
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Sonic 3 & Knuckles lock-on is now 100% functional with working savesThu, 22 Jun 2017 23:40:05 -0700, by Michael Pavone
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Load SRAM/EEPROM from lock-on cart directory if the lock-on cart is the one with the save deviceThu, 22 Jun 2017 19:36:51 -0700, by Michael Pavone
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WIP support for handling S3 save RAM when locked onThu, 22 Jun 2017 09:49:41 -0700, by Michael Pavone
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Initial SRAM support for lock-on cartsTue, 20 Jun 2017 22:56:07 -0700, by Michael Pavone
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Fix and enhance Sega/SSF2 mapper support to handle homebrew and hacks that use it in combination with SRAMMon, 19 Jun 2017 23:27:11 -0700, by Michael Pavone
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Better handling of S&K lock on support. Pre-combined ROMs and large (>2MB) S&K hacks should now work. Implemented correct behavior from locking on a 4MB cartMon, 19 Jun 2017 19:18:50 -0700, by Michael Pavone
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WIP ROM DB entry changes for Magistr 16Mon, 19 Jun 2017 09:44:37 -0700, by Michael Pavone
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Minor simplification of default fragment shaderSat, 17 Jun 2017 17:43:47 -0700, by Michael Pavone
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Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is usedSat, 17 Jun 2017 15:56:07 -0700, by Michael Pavone
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Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolationSat, 17 Jun 2017 15:43:44 -0700, by Michael Pavone
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Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderersThu, 15 Jun 2017 22:51:28 -0700, by Michael Pavone
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Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specifiedThu, 15 Jun 2017 19:24:16 -0700, by Michael Pavone
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Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback rendererThu, 15 Jun 2017 09:45:21 -0700, by Michael Pavone
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Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entryWed, 14 Jun 2017 21:59:30 -0700, by Michael Pavone
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Remove E from region header of menu so it does not run at 50Hz if the user changes the default_region setting to EWed, 14 Jun 2017 21:17:35 -0700, by Michael Pavone
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Fix absolute mouse mode when non-default overscan settings are usedWed, 14 Jun 2017 20:46:11 -0700, by Michael Pavone
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Initial support for drag and drop. Some work needed for proper menu integration.Wed, 14 Jun 2017 09:48:46 -0700, by Michael Pavone
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Only capture mouse if an emulated mouse is attachedMon, 12 Jun 2017 21:12:28 -0700, by Michael Pavone
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Initial work to support parallel NOR flash and the Magistr 16Wed, 07 Jun 2017 23:06:14 -0700, by Michael Pavone
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Small fix to handling of the "bus" option in a RAM type ROM DB memory mapMon, 05 Jun 2017 23:03:46 -0700, by Michael Pavone
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Updated version string for 0.5.1 pre-releasesSun, 04 Jun 2017 10:08:20 -0700, by Michael Pavone
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Added a "subtle" CRT shader contributed by Anael SeghezziSun, 04 Jun 2017 10:07:36 -0700, by Michael Pavone
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Added tag v0.5.0 for changeset 990a26391933Fri, 02 Jun 2017 01:44:36 -0700, by Michael Pavone
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D&D - Warriors of the Eternal Sun has 6-button pad issuesFri, 02 Jun 2017 00:41:22 -0700, by Michael Pavone
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Add device override for Fun n Games as it supports the mouseFri, 02 Jun 2017 00:36:07 -0700, by Michael Pavone
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Might and Magic - Gates to Another World has a bad SRAM headerFri, 02 Jun 2017 00:34:17 -0700, by Michael Pavone
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Force J region for Japanese version of Light CrusaderWed, 31 May 2017 21:34:59 -0700, by Michael Pavone
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Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune timeWed, 31 May 2017 21:10:49 -0700, by Michael Pavone
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Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menuWed, 31 May 2017 09:45:37 -0700, by Michael Pavone
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Updated changelog for 0.5.0 releaseTue, 30 May 2017 23:39:09 -0700, by Michael Pavone
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Second Samurai is slightly incompatible with 6-button controllersTue, 30 May 2017 23:10:14 -0700, by Michael Pavone
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Added Rockman Mega World to ROM DB as it has EEPROMTue, 30 May 2017 23:05:18 -0700, by Michael Pavone
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Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that modeMon, 29 May 2017 22:19:33 -0700, by Michael Pavone
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Update SMS code for changes supporting slow rise time emulation in IO codeMon, 29 May 2017 18:25:11 -0700, by Michael Pavone
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Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border renderingMon, 29 May 2017 17:30:40 -0700, by Michael Pavone
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Implemented SMS pause buttonSun, 28 May 2017 21:03:55 -0700, by Michael Pavone
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Implemented Z80 NMISun, 28 May 2017 21:02:47 -0700, by Michael Pavone
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Avoid splitting m68k_check_cycles_int_latch code across memory chunks since it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register movesFri, 26 May 2017 19:18:19 -0700, by Michael Pavone
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Go back to resetting the refresh counter after a DMA. Probably not quite correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)Tue, 23 May 2017 23:47:40 -0700, by Michael Pavone
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Fixed regression from VDP sync changes. Direct color DMA demos are now achieving stable sync againTue, 23 May 2017 23:17:24 -0700, by Michael Pavone
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Attempt at improving refresh emulationTue, 23 May 2017 23:00:32 -0700, by Michael Pavone
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Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hackTue, 23 May 2017 21:09:38 -0700, by Michael Pavone
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Fix interrupt latency for move.l with memory destinationTue, 23 May 2017 21:07:56 -0700, by Michael Pavone
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Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2Tue, 23 May 2017 19:09:57 -0700, by Michael Pavone
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Fix small blank spot on line -2 in "ninja escape" border fade in OD2Tue, 23 May 2017 09:39:22 -0700, by Michael Pavone
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Force 3-button pad for combat cars as the options menu has some issues with a 6-button padMon, 22 May 2017 22:04:07 -0700, by Michael Pavone
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Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other gamesMon, 22 May 2017 21:11:13 -0700, by Michael Pavone
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Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2Fri, 19 May 2017 22:07:50 -0700, by Michael Pavone
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Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardwareFri, 19 May 2017 20:54:04 -0700, by Michael Pavone
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Fix to M68K interrupt latency for most instructions. Still needs some work for RAW_IMPL instructions besides moveFri, 19 May 2017 20:27:35 -0700, by Michael Pavone
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Fix regression in games that disable the display early like F1 World Championship. Remove debug printfSun, 14 May 2017 12:07:39 -0700, by Michael Pavone
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WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape sceneSun, 14 May 2017 11:15:56 -0700, by Michael Pavone
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Print PATH in build_release script to help debug future build failuresFri, 12 May 2017 23:34:17 -0700, by Michael Pavone
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Use printf rather than info_message for message about game controller mappings so it does not pop up a modal when not run from a terminalFri, 12 May 2017 23:33:00 -0700, by Michael Pavone
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Fix regression in Mode 4 sprite renderingThu, 11 May 2017 20:33:31 -0700, by Michael Pavone
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Fix regression in mode 4 introduced when advance_output_line was addedThu, 11 May 2017 08:01:10 -0700, by Michael Pavone
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Fix resampling code to deal with case in which output frequency is greater than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlockThu, 11 May 2017 07:51:28 -0700, by Michael Pavone
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Load extra controller mappings from gamecontrollerdb.txtWed, 10 May 2017 22:06:59 -0700, by Michael Pavone
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Updated special thanks and version number listed in menu ROMWed, 10 May 2017 19:32:13 -0700, by Michael Pavone
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Update README to account for new config file optionsWed, 10 May 2017 19:23:59 -0700, by Michael Pavone
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Add description of overscan settings to READMETue, 09 May 2017 22:57:12 -0700, by Michael Pavone
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Added a ROM DB entry for Ninja Burai Densetsu as it has EEPROMTue, 09 May 2017 00:02:59 -0700, by Michael Pavone
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Added region override for Japanese version of Castle of Illusion to deal with an invalid region headerTue, 09 May 2017 00:01:49 -0700, by Michael Pavone
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Added a region override for the Japanese version of Alien Soldier so it doesn't end up running at 50HzMon, 08 May 2017 23:41:45 -0700, by Michael Pavone
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Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller codeMon, 08 May 2017 22:31:28 -0700, by Michael Pavone
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Fix sprite rendering in double resolution interlace modeFri, 05 May 2017 23:45:45 -0700, by Michael Pavone
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Decode JMP or JSR with an invalid addressing mode as an invalid instructionFri, 05 May 2017 23:41:14 -0700, by Michael Pavone
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Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screenFri, 05 May 2017 22:08:30 -0700, by Michael Pavone
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Fix transition from active to inactive displayThu, 04 May 2017 22:47:51 -0700, by Michael Pavone
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Fix border rendering so that the first and last line of display are consistently drawnThu, 04 May 2017 22:14:12 -0700, by Michael Pavone
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Fix intermittent crash due to an inadvertent executable memory allocation in m68k instruction retranslationThu, 04 May 2017 21:06:35 -0700, by Michael Pavone
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Fix some inconsequential issues in code for executable memory allocation noticed while tracking down a different issueThu, 04 May 2017 21:00:25 -0700, by Michael Pavone
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Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2Wed, 03 May 2017 21:28:40 -0700, by Michael Pavone
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Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2Mon, 01 May 2017 20:33:59 -0700, by Michael Pavone
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Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct nowSat, 29 Apr 2017 16:51:57 -0700, by Michael Pavone
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Make internal screenshot functionality completely ignore overscan settings rather than only doing it for the heightSat, 29 Apr 2017 12:32:50 -0700, by Michael Pavone
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Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.Thu, 27 Apr 2017 23:08:49 -0700, by Michael Pavone
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Adjust how the invalid size is handled for the horizontal dimmension of a plane. Fixes some garbage on the spinning cube scene of Overdrive 2Thu, 27 Apr 2017 09:32:21 -0700, by Michael Pavone
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Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2Wed, 26 Apr 2017 22:16:12 -0700, by Michael Pavone
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Fix timing for branch not taken case in the M68K BCC intructionWed, 26 Apr 2017 21:55:12 -0700, by Michael Pavone
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Add 128K VRAM bit to VDP register print in debuggerWed, 26 Apr 2017 01:12:28 -0700, by Michael Pavone
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Handle address register displacement when calculating branch targets in debuggerWed, 26 Apr 2017 01:05:40 -0700, by Michael Pavone
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Fix interaction between 68K debugger and instruction retranslation due to self modifying code or bank switchingMon, 24 Apr 2017 20:49:31 -0700, by Michael Pavone
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Add config file option to disable Open GL renderingSun, 23 Apr 2017 00:54:33 -0700, by Michael Pavone
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Fix vgmplay target for ternary tree changesSat, 22 Apr 2017 01:22:47 -0700, by Michael Pavone
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Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown inFri, 21 Apr 2017 23:35:32 -0700, by Michael Pavone
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Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work rightFri, 21 Apr 2017 01:22:52 -0700, by Michael Pavone
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Minor optimization to avoid invalidating translated code when the bank has not actually changed. Makes a nasty edge case in the 68K debugger slightly less severe when dealing with code that uses bankingFri, 21 Apr 2017 01:19:40 -0700, by Michael Pavone
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Fixed timing for RTS and RTEThu, 20 Apr 2017 22:28:58 -0700, by Michael Pavone
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Initial stab at implementing the output disable/layer selection bits of the VDP test registerTue, 18 Apr 2017 19:27:10 -0700, by Michael Pavone
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Fix time 68K is locked out of bus when doing a 128KB VRAM mode DMA transfer. Fixes a number of problems in Overdrive 2Mon, 17 Apr 2017 23:58:21 -0700, by Michael Pavone
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SAT table register bit 0 is not used in H40 mode. Fixes corrupt sprites in ship crash landing scene in Overdrive 2Mon, 17 Apr 2017 20:54:33 -0700, by Michael Pavone
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Fix some edge cases with regards to 128KB VRAM mode and the SAT cacheSun, 16 Apr 2017 18:43:34 -0700, by Michael Pavone
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Initial work on handling the 128KB VRAM mode bit and some basic prep work for VDP test register supportSun, 16 Apr 2017 16:40:04 -0700, by Michael Pavone
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Force display on in stateview if given a save state with the display offSun, 16 Apr 2017 16:38:56 -0700, by Michael Pavone
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Fix copy pasta error in handling of Z80 VDP port reads. HV counter reads are not illegal writes =P. Fixes immediate exit in Overdrive II, though other problems remainSat, 15 Apr 2017 21:45:19 -0700, by Michael Pavone
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Fix minor bug that displayed window plane as if it were plane A In plane debug viewWed, 05 Apr 2017 09:48:49 -0700, by Michael Pavone
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Allow a .l suffix to a memory print command to allow fetching and printing a longwordTue, 04 Apr 2017 19:31:14 -0700, by Michael Pavone
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Allow adding .w or .b to select just the low word or byte of a register in a 68K debugger print commandFri, 31 Mar 2017 19:11:04 -0700, by Michael Pavone
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Allow printing current frame number in 68K debuggerFri, 31 Mar 2017 19:07:04 -0700, by Michael Pavone
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Fix accidental fallthrough on com debugger commandFri, 31 Mar 2017 09:49:02 -0700, by Michael Pavone
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YM2612 should also be reset on system soft resetThu, 30 Mar 2017 23:59:57 -0700, by Michael Pavone
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Reset YM2612 whenver the Z80 is reset. Fixes issue with stuck notes in Fantastic Dizzy and Kid ChameleonThu, 30 Mar 2017 23:57:30 -0700, by Michael Pavone
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Added Might and Magic III prototype to ROM DB as it requires SRAM, but does not indicate it in the standard headerWed, 29 Mar 2017 22:31:37 -0700, by Michael Pavone
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Allow games to be specified in ROM DB via sha1 instead of product ID. Added a new ROM DB memory map device type fixed for emulating simple fixed value copy protection registers. Used those two features to support Ya Se Chuan Shuo via a ROM DB entry.Wed, 29 Mar 2017 00:29:44 -0700, by Michael Pavone
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Fix exit trace mode edge case. Call do_sync if trace mode bit is changed in eori srTue, 28 Mar 2017 09:39:54 -0700, by Michael Pavone
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Implemented M68K trace mode. Some edge cases/SR update paths still need workTue, 28 Mar 2017 00:13:35 -0700, by Michael Pavone
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Add Japanese version of SSF2 to ROM databaseMon, 27 Mar 2017 09:45:40 -0700, by Michael Pavone
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Initial implementation of YM2612 SSG-EG modeMon, 27 Mar 2017 00:40:10 -0700, by Michael Pavone
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Basic implementation of CSM mode that should handle documented edge cases. Dodesn't handle the weird undocumented edge cases I don't have a good understanding of yet thoughSat, 25 Mar 2017 15:41:52 -0700, by Michael Pavone
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Fix latching of V32 mode bitSat, 25 Mar 2017 11:31:43 -0700, by Michael Pavone
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Prevent blowing past our native translated instruction size of 255 bytes when translating movem with a large register list. Fixes bug in which Fantastic Dizzy was completely broken on 32-bit buildsSat, 25 Mar 2017 00:21:32 -0700, by Michael Pavone
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Fix SBCD edge cases to pass Flamewing's test ROM. Could use some cleanup to produce better code for the SBCD case, but produces correct results nowWed, 22 Mar 2017 22:16:39 -0700, by Michael Pavone
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Change the default screenshot path as per ticket:14Tue, 21 Mar 2017 21:59:05 -0700, by Michael Pavone
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Make save directory configurable. Satisfies ticket:4Tue, 21 Mar 2017 21:40:47 -0700, by Michael Pavone
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Allow variables in screenshot_path like initial_pathTue, 21 Mar 2017 19:56:50 -0700, by Michael Pavone
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Don't leak a ternary tree when building the menu's initial pathTue, 21 Mar 2017 19:48:08 -0700, by Michael Pavone
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Allow initial_path to contain variable references which allows the default value to be actually specified in the default config fileTue, 21 Mar 2017 00:40:25 -0700, by Michael Pavone
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Adjust Z80 interrupt pulse duration to match hardware measurementsSun, 19 Mar 2017 18:32:49 -0700, by Michael Pavone
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Change handling of invalid scroll plane sizes. Fixes title and high score screens in The Incredible HulkSun, 19 Mar 2017 12:54:20 -0700, by Michael Pavone
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Adjust DMA start delay to not break the FIFO Wait State test in the VDP FIFO Testing ROMSun, 19 Mar 2017 11:17:40 -0700, by Michael Pavone
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Minor fix to hacky refresh emulation code to more closely match my intentSun, 19 Mar 2017 11:14:34 -0700, by Michael Pavone
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Basic refresh emulation that doesn't break direct color DMA demos. Fixes sound after entering pause menu in Pacman 2: The New AdventuresSat, 18 Mar 2017 23:18:37 -0700, by Michael Pavone
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Remove hacky post-DMA delay add proper pre-DMA delay based on logic analyzer capture. 512 color screen is a bit messed up but mostly works. Needs investigationSat, 18 Mar 2017 17:09:14 -0700, by Michael Pavone
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Minor fix to timing of "early" overflow case in divs when the dividend is negativeFri, 17 Mar 2017 08:05:55 -0700, by Michael Pavone
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Fixed some deficiencies in the 68K test generatorFri, 17 Mar 2017 08:02:03 -0700, by Michael Pavone
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Cycle accurate implementation of divsWed, 15 Mar 2017 19:05:27 -0700, by Michael Pavone
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Fix heuristic detection of SRAM for 3MB ROMs with SRAM at the 3MB markTue, 14 Mar 2017 00:06:19 -0700, by Michael Pavone
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Added a ROM DB entry for Hardball III. This game lacks a proper SRAM headerTue, 14 Mar 2017 00:05:33 -0700, by Michael Pavone
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RESET is not a terminal instruction on the 68K. Fixes a crash bug in Chavez II and possibly other gamesMon, 13 Mar 2017 23:14:13 -0700, by Michael Pavone
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Fix VDP buffer overrun that was causing sprite flickering in some gamesMon, 13 Mar 2017 23:13:24 -0700, by Michael Pavone
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Properly treat invalid addressing modes for PEA/LEA as invalid instructinosMon, 13 Mar 2017 00:23:58 -0700, by Michael Pavone
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Fix undefined flags on overflow and divide by zero for divu based on hardware test. Fix saving result of divu when destination is not stored in a host registerThu, 09 Mar 2017 23:50:46 -0800, by Michael Pavone
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Fix bug in handling of translating unmapped addressesThu, 09 Mar 2017 22:17:46 -0800, by Michael Pavone
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Forgot to update flags in the "good" case of the new divu codeThu, 09 Mar 2017 21:31:31 -0800, by Michael Pavone
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Fix graphical corruption and sprite flickering introduced into some games by the last change for horizontal border supportThu, 09 Mar 2017 19:23:24 -0800, by Michael Pavone
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Fill in the rest of the framebuffer holes created by horizontal border. Work remains for things to be seemless when display gets turned on and off mid frameTue, 07 Mar 2017 20:17:12 -0800, by Michael Pavone
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Fix some of the framebuffer fill holes introduced by horizontal border changesTue, 07 Mar 2017 00:01:16 -0800, by Michael Pavone
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Adjust correspondance between slot number and actual video output to better match video signal measurements and analysis of Outrunners behavior on hardware. Partially fixes ticket:13Mon, 06 Mar 2017 23:05:31 -0800, by Michael Pavone
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Render horizontal border in H32 mode as well. Both modes still need some minor work to deal with inactive/active transitionMon, 06 Mar 2017 09:54:44 -0800, by Michael Pavone
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Width on glTexSubImage2D call in render_framebuffer_updated needs to match the buffer pitchMon, 06 Mar 2017 09:46:50 -0800, by Michael Pavone
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Initial stab at horizontal border emulation. Only works for H40 and still has a few minor holes to fillMon, 06 Mar 2017 00:23:35 -0800, by Michael Pavone
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Don't allow the keyboard capture key to get passed to the emulated keyboardSat, 04 Mar 2017 21:34:15 -0800, by Michael Pavone
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Fix info_message/warning/error functions to deal with limitations of vsnprintf on WindowsSat, 04 Mar 2017 19:02:53 -0800, by Michael Pavone
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Fix secondary targetsSat, 04 Mar 2017 12:00:42 -0800, by Michael Pavone
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Implement raw screenshot functionality requested in ticket:10Sat, 04 Mar 2017 11:50:14 -0800, by Michael Pavone
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Cycle accurate divu and undefined flags for overflow caseFri, 03 Mar 2017 23:51:29 -0800, by Michael Pavone
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Improve hacky name parsing code to handle Whac a Critter/Mallet LegendThu, 02 Mar 2017 22:22:54 -0800, by Michael Pavone
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Fix implementation of in c and out c on 32-bit x86Thu, 02 Mar 2017 22:18:15 -0800, by Michael Pavone
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Support for the Realtec mapper. Needs testing with games besides The Earth DefendThu, 02 Mar 2017 21:08:33 -0800, by Michael Pavone
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Fix scancode for F keyWed, 01 Mar 2017 00:14:50 -0800, by Michael Pavone
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Fix removal of scan codes from buffer in XBAND keyboardWed, 01 Mar 2017 00:08:18 -0800, by Michael Pavone
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Only allow keyboard capture if the emulated system has a keyboard attachedWed, 01 Mar 2017 00:00:04 -0800, by Michael Pavone
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Automatically connect XBAND keyboard if XBAND ROM is detectedTue, 28 Feb 2017 23:52:16 -0800, by Michael Pavone
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Implement keyboard capture functionalityTue, 28 Feb 2017 23:50:12 -0800, by Michael Pavone
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immediate and predecrement are illegal source address modes for movem. Fixes ticket:8 and ticket:9Tue, 28 Feb 2017 21:59:58 -0800, by Michael Pavone
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Don't depend on USER being set in build_nightly as it does not seem to work when build job is run from cronMon, 27 Feb 2017 00:38:53 -0800, by Michael Pavone
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More logging. Fix path in upload step of build_upload_win_nightlyMon, 27 Feb 2017 00:28:05 -0800, by Michael Pavone
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Add some logging to build_nightlyMon, 27 Feb 2017 00:21:38 -0800, by Michael Pavone
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Eliminate usage of wine in build_releaseMon, 27 Feb 2017 00:17:53 -0800, by Michael Pavone
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build_upload_win_nightly needs some steps from build_nightly since it skips invoking that script and instead calls build_release directlyMon, 27 Feb 2017 00:02:20 -0800, by Michael Pavone
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Missed a usage of Wine in MakefileSun, 26 Feb 2017 23:37:11 -0800, by Michael Pavone
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Windows nightly build upload scriptSun, 26 Feb 2017 23:25:11 -0800, by Michael Pavone
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Fix direct usage of read rather than GDB_READ in gdb_remote.cSun, 26 Feb 2017 23:20:11 -0800, by Michael Pavone
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Update Windows build to use mingw-w64 cross compiler rather than WineSun, 26 Feb 2017 23:18:21 -0800, by Michael Pavone
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Seems like network in the container takes a moment to work, added a sleep to build_upload_nightly to compensateSun, 26 Feb 2017 20:50:03 -0800, by Michael Pavone
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Use public key auth rather than trying to make passowrd auth work in a scriptSun, 26 Feb 2017 20:21:52 -0800, by Michael Pavone
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Fixes for nightly build upload scriptSun, 26 Feb 2017 19:51:05 -0800, by Michael Pavone
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Fun untested changes for uploading nightly buildsSun, 26 Feb 2017 16:49:26 -0800, by Michael Pavone
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Remove clean step from SDL and glew dependencies in release_build script. Should not be needed now that each build type will have it's own environmentSun, 26 Feb 2017 01:55:34 -0800, by Michael Pavone
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Back out -j4 on blastem make as it appears to be calling problems tooSun, 26 Feb 2017 01:46:39 -0800, by Michael Pavone
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Back out -j4 on sdl make as it does not appear to be safeSun, 26 Feb 2017 01:40:53 -0800, by Michael Pavone
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Add some parallelism to build_release make invocationsSun, 26 Feb 2017 01:29:37 -0800, by Michael Pavone
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Small fix to build_nightlySun, 26 Feb 2017 01:10:09 -0800, by Michael Pavone
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Small fix to build_nightlySun, 26 Feb 2017 01:08:42 -0800, by Michael Pavone
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Added untested script for part of a nightly build processSun, 26 Feb 2017 00:57:29 -0800, by Michael Pavone
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Initial implementation of the XBAND "Eric Smith" keyboardSat, 25 Feb 2017 02:31:07 -0800, by Michael Pavone
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Cut down on the verbose logging in XBAND codeSat, 25 Feb 2017 02:30:55 -0800, by Michael Pavone
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Awful hack to get the XBAND menu bootingFri, 24 Feb 2017 00:08:52 -0800, by Michael Pavone
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Minor xband fixesThu, 23 Feb 2017 22:09:34 -0800, by Michael Pavone
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WIP support for XBAND mapper hardwareThu, 23 Feb 2017 00:08:37 -0800, by Michael Pavone
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WIP update to README for 0.5.0Thu, 23 Feb 2017 00:08:17 -0800, by Michael Pavone
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Minor fix to 68K instruction decoderThu, 23 Feb 2017 00:08:04 -0800, by Michael Pavone
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Fix loading of the R register from the in memory contextSun, 19 Feb 2017 17:37:25 -0800, by Michael Pavone
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Ported correct but inefficient overlapping instruction handling from 68K core to Z80 core. Fixed remaining stack alignment issue for Z80 breakpoints on 64-bit. Probably still needs fixing for 32-bitSun, 19 Feb 2017 12:41:57 -0800, by Michael Pavone
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Fix indentation of -m optionSat, 18 Feb 2017 05:42:37 -0800, by Michael Pavone
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Hacky fix so sound works in Project MD againTue, 14 Feb 2017 05:14:10 -0800, by Michael Pavone
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Fix handling of SRAM overlapping with ROMTue, 14 Feb 2017 04:44:37 -0800, by Michael Pavone
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Add mising include in genesis.c so the Windows build works againTue, 14 Feb 2017 04:15:49 -0800, by Michael Pavone
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Fix timing for instructions using BINARY_IMPLSun, 12 Feb 2017 12:38:31 -0800, by Michael Pavone
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Properly treat bad addressing modes in OR/AND as illegal instructionsThu, 09 Feb 2017 00:49:53 -0800, by Michael Pavone
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Update TODO to reflect MULU/MULS improvementsSat, 04 Feb 2017 00:44:29 -0800, by Michael Pavone
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Cycle accurate MULU/MULS emulationSat, 04 Feb 2017 00:41:15 -0800, by Michael Pavone
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Basic implementation of serial IO registers, but without actual serial IO support. Needed to run a certain software check cartridge that is floating around.Wed, 01 Feb 2017 21:19:35 -0800, by Michael Pavone
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Fix regression in handling of unmapped memory addressesWed, 01 Feb 2017 19:33:11 -0800, by Michael Pavone
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Remove movem item from TODO since it is doneSun, 29 Jan 2017 11:06:22 -0800, by Michael Pavone
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Implement extra read and fix movem timing generallySun, 29 Jan 2017 00:15:18 -0800, by Michael Pavone
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Minor TODO list updateSat, 28 Jan 2017 23:50:38 -0800, by Michael Pavone
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Fix vgmplay and stateview targetsSat, 28 Jan 2017 23:50:15 -0800, by Michael Pavone
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Implement SMS hardware soft reset (note only available on real hardware on the Genesis in PBC mode)Fri, 27 Jan 2017 22:30:52 -0800, by Michael Pavone
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Implement soft reset in Genesis modeFri, 27 Jan 2017 21:27:37 -0800, by Michael Pavone
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Basic support for mapping an analog axis to functionalityThu, 26 Jan 2017 23:49:13 -0800, by Michael Pavone
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Update default config to map leftstick/l3 to quick saveThu, 26 Jan 2017 20:30:33 -0800, by Michael Pavone
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Added mappings to allow PS-style names for leftstick/rightstick click actions aka l3/r3Thu, 26 Jan 2017 20:28:00 -0800, by Michael Pavone
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Added config file option to specify that RAM should be randomly initialized. Moved default_region inside a new "system" parent node in configThu, 26 Jan 2017 20:07:17 -0800, by Michael Pavone
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Updated TODOThu, 26 Jan 2017 09:08:23 -0800, by Michael Pavone
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Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.Thu, 26 Jan 2017 00:55:02 -0800, by Michael Pavone
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Use filename for game title in SMS modeWed, 25 Jan 2017 09:41:12 -0800, by Michael Pavone
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Minor TODO list updateTue, 24 Jan 2017 23:59:32 -0800, by Michael Pavone
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Update TODO listTue, 24 Jan 2017 23:45:30 -0800, by Michael Pavone
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Adjust mouse cursor in absolute mode/menu to account for presence of top borderTue, 24 Jan 2017 23:17:24 -0800, by Michael Pavone
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Minor cleanup to handle_mouse_movedTue, 24 Jan 2017 23:16:21 -0800, by Michael Pavone
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Fix stateview and vgmplay targetsTue, 24 Jan 2017 23:00:56 -0800, by Michael Pavone
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Improved parsing of cartridge region headerTue, 24 Jan 2017 21:26:46 -0800, by Michael Pavone
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Make gamepad "semantic" mapping play nice with hotplug supportTue, 24 Jan 2017 20:53:10 -0800, by Michael Pavone
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Added a ROM DB entry for the European version of Another World since it has an invalid region header and does not like being run at 60HzTue, 24 Jan 2017 18:53:55 -0800, by Michael Pavone
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Inefficient fix for overlapping instruction problem that was causing issues with OutrunnersTue, 24 Jan 2017 00:15:27 -0800, by Michael Pavone
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Remove accidentally committed debug loggingTue, 24 Jan 2017 00:02:03 -0800, by Michael Pavone
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Update version number for preview buildSun, 22 Jan 2017 19:43:04 -0800, by Michael Pavone
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Force IPV4 for GDB remote debugging on Windows. Bind to localhost instead of unspecified address since listening on external ports probably isn't a good idea in the general caseSun, 22 Jan 2017 19:40:32 -0800, by Michael Pavone
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Fix missing include that prevented building Windows versionSun, 22 Jan 2017 17:12:17 -0800, by Michael Pavone
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Initial support for using SDL2 game controller mapping functionalitySun, 22 Jan 2017 16:23:59 -0800, by Michael Pavone
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Consting up some parameters to ternary tree functionsSun, 22 Jan 2017 16:13:02 -0800, by Michael Pavone
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Fix border rendering at end of line 1FE. vdp_inactive will probably need a small fixup for the edge case when we start between when the vcounter is incremented and the line is truly finished.Thu, 19 Jan 2017 09:32:34 -0800, by Michael Pavone
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Overscan is now configurableWed, 18 Jan 2017 23:43:36 -0800, by Michael Pavone
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CRAM contention artifact emulationWed, 18 Jan 2017 21:30:20 -0800, by Michael Pavone
-
Fix regression in tracking of 3+ byte instructions in Z80 coreWed, 18 Jan 2017 07:29:06 -0800, by Michael Pavone
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Update gst loader to deal with VDP changesTue, 17 Jan 2017 19:01:13 -0800, by Michael Pavone
-
Undo poorly thought out minor optimization that screwed up renderingTue, 17 Jan 2017 19:01:04 -0800, by Michael Pavone
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Fix vdp_run_to_vblankTue, 17 Jan 2017 09:27:05 -0800, by Michael Pavone
-
Disable timing debugTue, 17 Jan 2017 09:18:35 -0800, by Michael Pavone
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Fix line advancement in Mode 4 during inactive display. Fix a Mode 4 VInt timing discrepencyTue, 17 Jan 2017 09:18:16 -0800, by Michael Pavone
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Add some dummy functions to test_int_timing so debug builds of it succeedTue, 17 Jan 2017 09:17:43 -0800, by Michael Pavone
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Fix H40 VInt inconsistencyTue, 17 Jan 2017 09:02:36 -0800, by Michael Pavone
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Fix H32 VInt timing inconsistencyMon, 16 Jan 2017 23:34:30 -0800, by Michael Pavone
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Fix H32 inconsistencyMon, 16 Jan 2017 22:30:21 -0800, by Michael Pavone
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Added synthetic test for tracking down interrupt timing issuesMon, 16 Jan 2017 21:38:49 -0800, by Michael Pavone
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Fix some timing inconsistencies in H40 mode. Added some ifdefed timing debug code.Mon, 16 Jan 2017 09:31:33 -0800, by Michael Pavone
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Rework how inactive lines are handled. Fix H40 cycle increment in slot 182Sun, 15 Jan 2017 22:38:31 -0800, by Michael Pavone
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Fix benchmark modeSun, 15 Jan 2017 15:29:32 -0800, by Michael Pavone
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Initial work on emulating top and bottom border areaSun, 15 Jan 2017 15:07:24 -0800, by Michael Pavone
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Fix GDB remote protocol supportTue, 10 Jan 2017 23:45:59 -0800, by Michael Pavone
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Fix crash regression for games with some kind of mapper functionalityTue, 10 Jan 2017 09:29:28 -0800, by Michael Pavone
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Restore functionality of the -D flag for GDB remote debuggingTue, 10 Jan 2017 09:19:58 -0800, by Michael Pavone
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Fix disagreement on line change location between vdp_h32_mode4 and vdp_run_context that was causing the first line to be garbage in some casesMon, 09 Jan 2017 19:24:11 -0800, by Michael Pavone
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Forgot that the expansion to 32-bit values for 16-bit addresses is not done when calling a C function to handle a memory operation. Mask on location in mapper_write was needed afterallSun, 08 Jan 2017 16:55:30 -0800, by Michael Pavone
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A bunch of Mode 4 fixesSun, 08 Jan 2017 13:39:44 -0800, by Michael Pavone
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Update H32 and Mode 4 mappings based on latest testsSun, 08 Jan 2017 10:46:32 -0800, by Michael Pavone
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Fix decoding of undocumented Z80 instruction out (c), 0Sun, 08 Jan 2017 00:30:48 -0800, by Michael Pavone
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Adjust analyze_olp SAT address to match testpattern values rather than Space HawksSat, 07 Jan 2017 16:28:29 -0800, by Michael Pavone
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Fix H40 slot mapping to better match old VRAM bus captures and adjust for recent VCounter measurementsFri, 06 Jan 2017 19:25:04 -0800, by Michael Pavone
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Clear sprite overflow flag when control port read. Fix vcounter progression in Mode 4Thu, 05 Jan 2017 19:15:53 -0800, by Michael Pavone
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Fix Mode 4 sprite collision flagThu, 05 Jan 2017 00:42:11 -0800, by Michael Pavone
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Implemented Mode 4 H conter latchingThu, 05 Jan 2017 00:36:23 -0800, by Michael Pavone
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BlastEm now passes all of the tests on the first page of "Megadrive VDP Test" in VDPTEST.smsThu, 05 Jan 2017 00:08:28 -0800, by Michael Pavone
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Fix to pass a couple more tests in VDPTEST.smsWed, 04 Jan 2017 23:01:58 -0800, by Michael Pavone
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Fix some issues with VDP interface in Mode 4/PBC modeWed, 04 Jan 2017 22:48:00 -0800, by Michael Pavone
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Display both byte and word pending values to better reflect VDP pending state in PBC modeWed, 04 Jan 2017 21:23:59 -0800, by Michael Pavone
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Don't lock up CPU if performing a read with writes configured when in PBC mode. Allow access to VDP debug commands from Z80 debugger in PBC mode. Handle Mode 4 in VDP debug print functionsWed, 04 Jan 2017 20:43:22 -0800, by Michael Pavone
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Fix reading from second controller port in SMS modeTue, 03 Jan 2017 23:03:30 -0800, by Michael Pavone
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Fix implementation of Z80 HALT instructionTue, 03 Jan 2017 21:37:36 -0800, by Michael Pavone
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Add support for SMS controllersTue, 03 Jan 2017 21:18:52 -0800, by Michael Pavone
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Fix RAM flag offset calculation to take into account the existence of non-writeable MMAP_CODE chunksTue, 03 Jan 2017 21:18:42 -0800, by Michael Pavone
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Increment TH counter on low to high transitions rather than high to low transitions for six button controllers. Fixes Charles MacDonald's SMS six button controller demoTue, 03 Jan 2017 20:43:35 -0800, by Michael Pavone
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Fix handling of IO control writes in SMS modeTue, 03 Jan 2017 20:42:15 -0800, by Michael Pavone
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Invalidate translated code on a cartridge bank change in SMS mode. Fix handling of bank 0Mon, 02 Jan 2017 23:35:40 -0800, by Michael Pavone
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Initial support for Sega's family of SMS mappersMon, 02 Jan 2017 22:54:24 -0800, by Michael Pavone
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Detect system type from filename if header based methods fail. Allow overriding system type from command line.Mon, 02 Jan 2017 21:46:26 -0800, by Michael Pavone
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Old uncommitted fix for Android buildMon, 02 Jan 2017 16:33:03 -0800, by Michael Pavone
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Fix Mode 4 sprite table Y scan to account for VRAM byte swappingMon, 02 Jan 2017 16:25:13 -0800, by Michael Pavone
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Fix slot tracking screwupSun, 01 Jan 2017 23:00:28 -0800, by Michael Pavone
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Fix horizontal scrolling in Mode 4Sun, 01 Jan 2017 22:47:23 -0800, by Michael Pavone
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Update Mode 4 rendering to match logic analyzer capturesSun, 01 Jan 2017 21:06:32 -0800, by Michael Pavone
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Fix a bug in hslot advancement in Mode 4. Fix some of the "inactive_start" calculations that did not take into account Mode 4.Sun, 01 Jan 2017 02:33:06 -0800, by Michael Pavone
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Make Mode 4 sprite rendering a little less brokenSun, 01 Jan 2017 01:23:26 -0800, by Michael Pavone
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Fix rendering of BG color index 0 in Mode 4. Only transparent with respect to sprites and not the backdrop like in Mode 5Sun, 01 Jan 2017 01:16:43 -0800, by Michael Pavone
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Partial fix for Z80 debugger brokeness introduced with stack alignment changesSun, 01 Jan 2017 01:10:44 -0800, by Michael Pavone
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Remove memory map assumptions from Z80 core and move a little bit of logic to the generic backend.c so it can be shared between CPU coresWed, 28 Dec 2016 20:39:27 -0800, by Michael Pavone