Mercurial > repos > blastem
graph
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Allow game save path to be edited from UIWed, 24 Apr 2019 20:46:35 -0700, by Michael Pavone
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Allow config file to be saved with executable for "portable" setupsWed, 24 Apr 2019 19:08:49 -0700, by Michael Pavone
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Demote screenshot message to debug level so that a popup is not spawned when saving a screenshotTue, 23 Apr 2019 23:37:15 -0700, by Michael Pavone
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Allow rom directory and rom name in screenshot path. Allow rom name in screenshot name. Remove ability for path variables to contain underscoresTue, 23 Apr 2019 23:33:16 -0700, by Michael Pavone
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Don't print out a message when saving a state to the serialization pseudo-slotTue, 23 Apr 2019 23:31:34 -0700, by Michael Pavone
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16-bit wide save RAM is stored in memory byteswapped for performance reasons, but saving it to disc that way isn't great. Swap before save/after load to fixTue, 23 Apr 2019 18:37:08 -0700, by Michael Pavone
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Make sure on-cart memories are fully initialized in all casesTue, 23 Apr 2019 08:47:52 -0700, by Michael Pavone
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Add keyboard navigation to toggle and "property" widgets. Property widgets still need some workMon, 22 Apr 2019 20:54:18 -0700, by Michael Pavone
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Adjust scroll of parent layout object if widget newly selected by keyboard is offscreenMon, 22 Apr 2019 20:03:55 -0700, by Michael Pavone
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Fix mouse selection of files. Keep keynav from selecting a non-existent widgetMon, 22 Apr 2019 09:36:10 -0700, by Michael Pavone
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Get Android build target working on mame_interp branch mame_interpThu, 18 Apr 2019 22:06:47 -0700, by Michael Pavone
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WIP keyboard nav for Nuklear menusFri, 19 Apr 2019 21:09:46 -0700, by Michael Pavone
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MergeThu, 18 Apr 2019 19:48:04 -0700, by Michael Pavone
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)Sun, 14 Apr 2019 23:37:11 -0700, by Michael Pavone
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WIP new 68K core using CPU DSLThu, 18 Apr 2019 19:47:50 -0700, by Michael Pavone
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Minor fix to 68K test generator scriptThu, 18 Apr 2019 19:47:33 -0700, by Michael Pavone
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Fix upload path to take into account separate Win64 directoryTue, 09 Apr 2019 22:48:06 -0700, by Michael Pavone
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MergeTue, 09 Apr 2019 22:46:43 -0700, by Michael Pavone
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Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy workTue, 09 Apr 2019 22:39:01 -0700, by Michael Pavone
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Use separate directories for Win32 and Win64 nightly buildsTue, 09 Apr 2019 00:19:53 -0700, by Michael Pavone
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Get OS param from config file for win nightly build/upload scriptSun, 07 Apr 2019 23:17:18 -0700, by Michael Pavone
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Fix regression in handling of context recreation in Nuklear UISun, 07 Apr 2019 23:07:19 -0700, by Michael Pavone
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Update build_release script to support Win64Sun, 07 Apr 2019 22:53:23 -0700, by Michael Pavone
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Fix callee saved regs for Win64Sun, 07 Apr 2019 22:48:58 -0700, by Michael Pavone
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Get 64-bit builds working for Windows targetSun, 07 Apr 2019 00:06:29 -0700, by Michael Pavone
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Fix windows buildSat, 06 Apr 2019 21:38:11 -0700, by Michael Pavone
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Don't force NONUKLEAR on when NOGL is set at build time since the Nuklear UI works without GL nowThu, 04 Apr 2019 23:09:48 -0700, by Michael Pavone
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Allow Nuklear UI to be used when OpenGL is disabledThu, 04 Apr 2019 23:08:45 -0700, by Michael Pavone
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MergeWed, 03 Apr 2019 00:17:46 -0700, by Mike Pavone
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Add an explicit rule for termhelper as it was relying on a built-in rule beforeWed, 03 Apr 2019 00:17:30 -0700, by Mike Pavone
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Make libretro target successfully build for Windows and possibly MacWed, 03 Apr 2019 00:14:09 -0700, by Mike Pavone
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Fix crash that occurs when changing video screen settings if the emulator window is currently fullscreen. Add a little more error handling to Open GL codeSun, 31 Mar 2019 14:53:29 -0700, by Mike Pavone
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Update verison number in liblastem.cSun, 31 Mar 2019 12:38:47 -0700, by Mike Pavone
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Include ROM DB in library binary for libretro targetSun, 31 Mar 2019 12:37:28 -0700, by Mike Pavone
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Fix build breakage for libretro targetSun, 31 Mar 2019 12:07:20 -0700, by Mike Pavone
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Fix bumper/trigger binding boxes for "normal" style conntrollers. Change label of "Back" button to "Save" when there are unsaved changes in controller bindingSat, 30 Mar 2019 23:35:16 -0700, by Mike Pavone
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Update version number for nightly buildsSat, 30 Mar 2019 23:20:06 -0700, by Mike Pavone
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Fix crash when pressing escape with no ROM loaded. Fix immediate cancel in keybinding view when mouse happens to be where the cancel button appearsSat, 30 Mar 2019 23:18:22 -0700, by Mike Pavone
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Added tag v0.6.2 for changeset 8aeac7bd9fa7Thu, 28 Mar 2019 00:47:25 -0700, by Michael Pavone
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Update version number, special thanks, CHANGELOG and README in preparation for possible 0.6.2 release v0.6.2Wed, 27 Mar 2019 23:34:53 -0700, by Michael Pavone
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Add unit to gain label and change color of checkbox selected state to hopefully make it more clearWed, 27 Mar 2019 23:04:42 -0700, by Michael Pavone
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Restore some newlines in debug output that got lost when fixing GDB remote debugging issueWed, 27 Mar 2019 22:23:55 -0700, by Michael Pavone
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Request float 32 sample format since it saves us a conversion now that the gain code has been addedWed, 27 Mar 2019 22:19:49 -0700, by Michael Pavone
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Operator results should be delayed by one sample when used as a modulator in some cases based on relative execution time and pipeline lengthWed, 27 Mar 2019 22:04:54 -0700, by Michael Pavone
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Fixed contents of left and right shoulder boxes for VARIANT_6B_BUMPER controllersTue, 26 Mar 2019 23:55:41 -0700, by Michael Pavone
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Skip buttons or axes in the mapping UI that have no label for the selected controller typeTue, 26 Mar 2019 23:45:11 -0700, by Michael Pavone
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Remove some problematic entries from the game controller dbTue, 26 Mar 2019 23:27:46 -0700, by Michael Pavone
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Support controllers that have their dpad mapped to an axisTue, 26 Mar 2019 23:26:08 -0700, by Michael Pavone
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Zero offset should also impact output channels that a channel is panned away fromTue, 26 Mar 2019 22:34:41 -0700, by Michael Pavone
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Fix a couple of minor cases of extra precision in LFO implementationTue, 26 Mar 2019 22:27:23 -0700, by Michael Pavone
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Fix and update JSON payload for webhook in build scriptsMon, 25 Mar 2019 23:34:52 -0700, by Michael Pavone
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Post build results to discord via webhookMon, 25 Mar 2019 23:13:08 -0700, by Michael Pavone
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Initialize gain_mult when creating an audio source so things work okay for clients that don't explicitly set the gainSun, 24 Mar 2019 20:09:22 -0700, by Michael Pavone
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Optionally emulate the offset around zero in the imperfect DAC of a discrete YM2612Sun, 24 Mar 2019 19:59:41 -0700, by Michael Pavone