Mercurial > repos > blastem
graph
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add input descriptorsSun, 02 Jun 2019 23:16:15 -0700, by hizzlekizzle
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Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapperTue, 14 May 2019 23:20:35 -0700, by Michael Pavone
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Basic UI navigation with controllerWed, 08 May 2019 23:44:40 -0700, by Michael Pavone
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Reprocess bindings when SDL2 mappings, controller types or controller order changeFri, 03 May 2019 18:56:12 -0700, by Michael Pavone
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Reorder controllers based on which one receives player input firstFri, 03 May 2019 18:40:13 -0700, by Michael Pavone
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Allow changing SDL2 mapping and controller type after initial configurationFri, 03 May 2019 18:33:26 -0700, by Michael Pavone
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Fix a couple of small memory leaksMon, 29 Apr 2019 19:18:55 -0700, by Michael Pavone
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Fix buffer overrun in shader list UIMon, 29 Apr 2019 19:08:43 -0700, by Michael Pavone
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Added "sharp" shaderSat, 27 Apr 2019 17:37:12 -0700, by Michael Pavone
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Make combo boxes keyboard navigableSat, 27 Apr 2019 11:23:35 -0700, by Michael Pavone
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Minor improvements to keyboard navigationThu, 25 Apr 2019 21:54:47 -0700, by Michael Pavone
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Allow game save path to be edited from UIWed, 24 Apr 2019 20:46:35 -0700, by Michael Pavone
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Allow config file to be saved with executable for "portable" setupsWed, 24 Apr 2019 19:08:49 -0700, by Michael Pavone
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Demote screenshot message to debug level so that a popup is not spawned when saving a screenshotTue, 23 Apr 2019 23:37:15 -0700, by Michael Pavone
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Allow rom directory and rom name in screenshot path. Allow rom name in screenshot name. Remove ability for path variables to contain underscoresTue, 23 Apr 2019 23:33:16 -0700, by Michael Pavone
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Don't print out a message when saving a state to the serialization pseudo-slotTue, 23 Apr 2019 23:31:34 -0700, by Michael Pavone
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16-bit wide save RAM is stored in memory byteswapped for performance reasons, but saving it to disc that way isn't great. Swap before save/after load to fixTue, 23 Apr 2019 18:37:08 -0700, by Michael Pavone
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Make sure on-cart memories are fully initialized in all casesTue, 23 Apr 2019 08:47:52 -0700, by Michael Pavone
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Add keyboard navigation to toggle and "property" widgets. Property widgets still need some workMon, 22 Apr 2019 20:54:18 -0700, by Michael Pavone
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Adjust scroll of parent layout object if widget newly selected by keyboard is offscreenMon, 22 Apr 2019 20:03:55 -0700, by Michael Pavone
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Fix mouse selection of files. Keep keynav from selecting a non-existent widgetMon, 22 Apr 2019 09:36:10 -0700, by Michael Pavone
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Get Android build target working on mame_interp branch mame_interpThu, 18 Apr 2019 22:06:47 -0700, by Michael Pavone
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WIP keyboard nav for Nuklear menusFri, 19 Apr 2019 21:09:46 -0700, by Michael Pavone
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MergeThu, 18 Apr 2019 19:48:04 -0700, by Michael Pavone
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)Sun, 14 Apr 2019 23:37:11 -0700, by Michael Pavone
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WIP new 68K core using CPU DSLThu, 18 Apr 2019 19:47:50 -0700, by Michael Pavone
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Minor fix to 68K test generator scriptThu, 18 Apr 2019 19:47:33 -0700, by Michael Pavone
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Fix upload path to take into account separate Win64 directoryTue, 09 Apr 2019 22:48:06 -0700, by Michael Pavone
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MergeTue, 09 Apr 2019 22:46:43 -0700, by Michael Pavone
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Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy workTue, 09 Apr 2019 22:39:01 -0700, by Michael Pavone
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Use separate directories for Win32 and Win64 nightly buildsTue, 09 Apr 2019 00:19:53 -0700, by Michael Pavone
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Get OS param from config file for win nightly build/upload scriptSun, 07 Apr 2019 23:17:18 -0700, by Michael Pavone
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Fix regression in handling of context recreation in Nuklear UISun, 07 Apr 2019 23:07:19 -0700, by Michael Pavone
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Update build_release script to support Win64Sun, 07 Apr 2019 22:53:23 -0700, by Michael Pavone
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Fix callee saved regs for Win64Sun, 07 Apr 2019 22:48:58 -0700, by Michael Pavone
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Get 64-bit builds working for Windows targetSun, 07 Apr 2019 00:06:29 -0700, by Michael Pavone
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Fix windows buildSat, 06 Apr 2019 21:38:11 -0700, by Michael Pavone
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Don't force NONUKLEAR on when NOGL is set at build time since the Nuklear UI works without GL nowThu, 04 Apr 2019 23:09:48 -0700, by Michael Pavone
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Allow Nuklear UI to be used when OpenGL is disabledThu, 04 Apr 2019 23:08:45 -0700, by Michael Pavone
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MergeWed, 03 Apr 2019 00:17:46 -0700, by Mike Pavone
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Add an explicit rule for termhelper as it was relying on a built-in rule beforeWed, 03 Apr 2019 00:17:30 -0700, by Mike Pavone
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Make libretro target successfully build for Windows and possibly MacWed, 03 Apr 2019 00:14:09 -0700, by Mike Pavone
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Fix crash that occurs when changing video screen settings if the emulator window is currently fullscreen. Add a little more error handling to Open GL codeSun, 31 Mar 2019 14:53:29 -0700, by Mike Pavone
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Update verison number in liblastem.cSun, 31 Mar 2019 12:38:47 -0700, by Mike Pavone
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Include ROM DB in library binary for libretro targetSun, 31 Mar 2019 12:37:28 -0700, by Mike Pavone
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Fix build breakage for libretro targetSun, 31 Mar 2019 12:07:20 -0700, by Mike Pavone