Mercurial > repos > blastem
graph
-
Minor fix to hacky refresh emulation code to more closely match my intentSun, 19 Mar 2017 11:14:34 -0700, by Michael Pavone
-
Basic refresh emulation that doesn't break direct color DMA demos. Fixes sound after entering pause menu in Pacman 2: The New AdventuresSat, 18 Mar 2017 23:18:37 -0700, by Michael Pavone
-
Remove hacky post-DMA delay add proper pre-DMA delay based on logic analyzer capture. 512 color screen is a bit messed up but mostly works. Needs investigationSat, 18 Mar 2017 17:09:14 -0700, by Michael Pavone
-
Minor fix to timing of "early" overflow case in divs when the dividend is negativeFri, 17 Mar 2017 08:05:55 -0700, by Michael Pavone
-
Fixed some deficiencies in the 68K test generatorFri, 17 Mar 2017 08:02:03 -0700, by Michael Pavone
-
Cycle accurate implementation of divsWed, 15 Mar 2017 19:05:27 -0700, by Michael Pavone
-
Fix heuristic detection of SRAM for 3MB ROMs with SRAM at the 3MB markTue, 14 Mar 2017 00:06:19 -0700, by Michael Pavone
-
Added a ROM DB entry for Hardball III. This game lacks a proper SRAM headerTue, 14 Mar 2017 00:05:33 -0700, by Michael Pavone
-
RESET is not a terminal instruction on the 68K. Fixes a crash bug in Chavez II and possibly other gamesMon, 13 Mar 2017 23:14:13 -0700, by Michael Pavone
-
Fix VDP buffer overrun that was causing sprite flickering in some gamesMon, 13 Mar 2017 23:13:24 -0700, by Michael Pavone
-
Properly treat invalid addressing modes for PEA/LEA as invalid instructinosMon, 13 Mar 2017 00:23:58 -0700, by Michael Pavone
-
Fix undefined flags on overflow and divide by zero for divu based on hardware test. Fix saving result of divu when destination is not stored in a host registerThu, 09 Mar 2017 23:50:46 -0800, by Michael Pavone
-
Fix bug in handling of translating unmapped addressesThu, 09 Mar 2017 22:17:46 -0800, by Michael Pavone