Mercurial > repos > blastem
graph
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Implement shift instructions (asl, lsl, asr, lsr). Add flags to register printout. Fix minor bug in shift/rotate instruction decoding.Sat, 15 Dec 2012 23:01:32 -0800, by Mike Pavone
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Fix shift rotate instruction decoding and improve disassembly of move USP and conditional branch instructionsThu, 13 Dec 2012 09:47:40 -0800, by Mike Pavone
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Add untested support for and, eor, or, swap, tst and nop instructions. Add call to m68k_save_result for add and sub so that they will properly save results for memory destinationsWed, 12 Dec 2012 23:21:11 -0800, by Mike Pavone
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Don't try to disassemble addresses beyond the end of the cartridgeWed, 12 Dec 2012 21:25:31 -0800, by Mike Pavone
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Fix bug in address visitation in disassemblerWed, 12 Dec 2012 20:43:42 -0800, by Mike Pavone
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Add support for dbcc instructionWed, 12 Dec 2012 20:18:06 -0800, by Mike Pavone
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Add vector table to test.s68Wed, 12 Dec 2012 20:17:59 -0800, by Mike Pavone
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Add logic for following control flow based on logic in the translatorWed, 12 Dec 2012 20:17:11 -0800, by Mike Pavone
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Add debug render mode and fix vertical flip bit for bg tilesSun, 09 Dec 2012 18:40:45 -0800, by Mike Pavone
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Fix bug in tile address masking. Remove some debug code from window plane.Sun, 09 Dec 2012 17:26:36 -0800, by Mike Pavone
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More correct window support, maybeSun, 09 Dec 2012 17:10:08 -0800, by Mike Pavone
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Broken window supportSun, 09 Dec 2012 17:05:13 -0800, by Mike Pavone
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Horizontal scroll works correctly now. In particular, the SEGA logo in Vectorman has a nice smooth wave like it shouldSun, 09 Dec 2012 01:13:41 -0800, by Mike Pavone
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Implement sprite index >= sprite limit triggers sprite limit behaviorSun, 09 Dec 2012 00:03:15 -0800, by Mike Pavone
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Initial H32 mode supportSat, 08 Dec 2012 23:49:51 -0800, by Mike Pavone
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Pass all sprite masking testsSat, 08 Dec 2012 23:09:40 -0800, by Mike Pavone
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Small fix to overflow flagSat, 08 Dec 2012 23:06:13 -0800, by Mike Pavone
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Improve sprite masking to almost completely pass Nemesis' sprite masking testSat, 08 Dec 2012 22:50:14 -0800, by Mike Pavone
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Add support for simple resolution scalingSat, 08 Dec 2012 22:07:25 -0800, by Mike Pavone
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Fix horizontal sprite mirroringSat, 08 Dec 2012 21:39:01 -0800, by Mike Pavone
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Make horizontal scrolling closer to correct, Comix Zone looks good, Sonic 2 slightly offSat, 08 Dec 2012 20:25:56 -0800, by Mike Pavone
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Small cleanupSat, 08 Dec 2012 20:02:10 -0800, by Mike Pavone
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Fix horizontal scroll offsetSat, 08 Dec 2012 19:59:32 -0800, by Mike Pavone
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Fix BG plane B render bugSat, 08 Dec 2012 19:42:07 -0800, by Mike Pavone