Mercurial > repos > blastem
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Add description of overscan settings to READMETue, 09 May 2017 22:57:12 -0700, by Michael Pavone
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Added a ROM DB entry for Ninja Burai Densetsu as it has EEPROMTue, 09 May 2017 00:02:59 -0700, by Michael Pavone
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Added region override for Japanese version of Castle of Illusion to deal with an invalid region headerTue, 09 May 2017 00:01:49 -0700, by Michael Pavone
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Added a region override for the Japanese version of Alien Soldier so it doesn't end up running at 50HzMon, 08 May 2017 23:41:45 -0700, by Michael Pavone
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Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller codeMon, 08 May 2017 22:31:28 -0700, by Michael Pavone
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Fix sprite rendering in double resolution interlace modeFri, 05 May 2017 23:45:45 -0700, by Michael Pavone
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Decode JMP or JSR with an invalid addressing mode as an invalid instructionFri, 05 May 2017 23:41:14 -0700, by Michael Pavone
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Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screenFri, 05 May 2017 22:08:30 -0700, by Michael Pavone
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Fix transition from active to inactive displayThu, 04 May 2017 22:47:51 -0700, by Michael Pavone
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Fix border rendering so that the first and last line of display are consistently drawnThu, 04 May 2017 22:14:12 -0700, by Michael Pavone
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Fix intermittent crash due to an inadvertent executable memory allocation in m68k instruction retranslationThu, 04 May 2017 21:06:35 -0700, by Michael Pavone
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Fix some inconsequential issues in code for executable memory allocation noticed while tracking down a different issueThu, 04 May 2017 21:00:25 -0700, by Michael Pavone
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Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2Wed, 03 May 2017 21:28:40 -0700, by Michael Pavone
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Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2Mon, 01 May 2017 20:33:59 -0700, by Michael Pavone
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Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct nowSat, 29 Apr 2017 16:51:57 -0700, by Michael Pavone