Mercurial > repos > blastem
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Small optimization to render_normal and a minor bugfix in left border debug register handlingTue, 20 Aug 2019 20:18:27 -0700, by Michael Pavone
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Fix sprite rendering regression introduced by H40 line at a time optimizationTue, 20 Aug 2019 07:07:31 -0700, by Michael Pavone
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Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registersMon, 19 Aug 2019 19:15:52 -0700, by Michael Pavone
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Small optimization to render_map in VDP codeMon, 19 Aug 2019 19:06:22 -0700, by Michael Pavone
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Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working wellSat, 17 Aug 2019 18:44:15 -0700, by Michael Pavone
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Fix regression in sprite rendering in H32 modeFri, 02 Aug 2019 18:51:13 -0700, by Michael Pavone