Mercurial > repos > blastem
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Small optimization to render_normal and a minor bugfix in left border debug register handlingTue, 20 Aug 2019 20:18:27 -0700, by Michael Pavone
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Fix sprite rendering regression introduced by H40 line at a time optimizationTue, 20 Aug 2019 07:07:31 -0700, by Michael Pavone
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Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registersMon, 19 Aug 2019 19:15:52 -0700, by Michael Pavone
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Small optimization to render_map in VDP codeMon, 19 Aug 2019 19:06:22 -0700, by Michael Pavone
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Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working wellSat, 17 Aug 2019 18:44:15 -0700, by Michael Pavone
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Fix regression in sprite rendering in H32 modeFri, 02 Aug 2019 18:51:13 -0700, by Michael Pavone
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Forgot to commit the header changesSun, 28 Jul 2019 10:35:15 -0700, by Michael Pavone
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Fix debug register output regression in border regionSat, 27 Jul 2019 21:11:53 -0700, by Michael Pavone
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Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMsSat, 29 Jun 2019 00:17:22 -0700, by Michael Pavone
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Fix accuracy bugs used by Novedicus to detect BlastEm/ExodusMon, 24 Jun 2019 23:47:16 -0700, by Michael Pavone
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Fix libretro and stateview targetsMon, 24 Jun 2019 09:11:38 -0700, by Michael Pavone
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MergeThu, 20 Jun 2019 23:28:18 -0700, by Michael Pavone
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Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex KiddThu, 20 Jun 2019 22:31:31 -0700, by Michael Pavone
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Split generic part of audio code into a separate file so it can be used in other targets besides SDLFri, 17 May 2019 08:43:30 -0700, by Michael Pavone