Mercurial > repos > blastem
graph
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Small optimization to render_mapThu, 27 Dec 2018 10:40:24 -0800, by Michael Pavone
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Optimized render_map_output a bitThu, 27 Dec 2018 09:23:51 -0800, by Michael Pavone
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Fix headless modeTue, 25 Dec 2018 11:40:00 -0800, by Michael Pavone
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Re-order IO device type enum so "None" is selected when no device is specified for a portMon, 24 Dec 2018 11:11:24 -0800, by Michael Pavone
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Allow closing VDP debug windows with the close button in the window title barTue, 18 Dec 2018 19:58:00 -0800, by Michael Pavone
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Update binding UI for non-standard controller layoutsSat, 15 Dec 2018 13:06:47 -0800, by Michael Pavone
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Added PS4 6-button fighting pad image and cleaned up controller image handling codeFri, 14 Dec 2018 19:24:51 -0800, by Michael Pavone
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Added code for actually saving new controller bindings to an appropriate key in the config fileFri, 30 Nov 2018 00:35:05 -0800, by Michael Pavone
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Populate layer debug buffer during inactive displayTue, 20 Nov 2018 01:10:03 -0800, by Michael Pavone
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Removed old VDP debug functionalityMon, 19 Nov 2018 19:26:57 -0800, by Michael Pavone
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Implemented support for toggling off a debug viewMon, 19 Nov 2018 19:10:16 -0800, by Michael Pavone
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Basic version of layer compositing debug view in a separate windowMon, 19 Nov 2018 09:52:07 -0800, by Michael Pavone
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Small cleanup of vdp_context struct layout and removal of separately allocated buffersFri, 16 Nov 2018 19:56:24 -0800, by Michael Pavone
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Implemented left column blank register bit in mode 5Thu, 15 Nov 2018 22:21:09 -0800, by Michael Pavone
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Initial stab at CRAM debug in a detached windowWed, 14 Nov 2018 22:16:35 -0800, by Michael Pavone
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Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write orderSun, 11 Nov 2018 22:39:29 -0800, by Michael Pavone
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Fix edge case in DRC audio pathSat, 10 Nov 2018 15:27:39 -0800, by Michael Pavone
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Added VRAM debug windowFri, 09 Nov 2018 20:16:09 -0800, by Michael Pavone
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Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windowsFri, 09 Nov 2018 09:26:07 -0800, by Michael Pavone
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Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3Mon, 05 Nov 2018 00:30:44 -0800, by Michael Pavone
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WIP new VDP plane debug view and support for detached VDP debug views generallySun, 04 Nov 2018 22:51:50 -0800, by Michael Pavone
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Added a 68K debugger command for setting a registerSun, 04 Nov 2018 11:45:41 -0800, by Michael Pavone
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Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the codeThu, 01 Nov 2018 20:14:56 -0700, by Michael Pavone
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Avoid changing VDP status flags when executing debugger commandsWed, 31 Oct 2018 21:58:59 -0700, by Michael Pavone
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Fix cycle count for shift/rotate instructions with a static shift ammountWed, 31 Oct 2018 21:58:09 -0700, by Michael Pavone
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Add new view for selecting a new binding for a gamepad buttonFri, 26 Oct 2018 23:11:37 -0700, by Michael Pavone
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Show user friendly names for binding options in controller bind configFri, 26 Oct 2018 08:38:11 -0700, by Michael Pavone
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Handle looking up dpad config in binding UI. Fix left/right stick config display in binding UIThu, 25 Oct 2018 19:12:40 -0700, by Michael Pavone
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Pull current controller config in binding UI from whatever the actual binding code would end up usingWed, 24 Oct 2018 21:10:12 -0700, by Michael Pavone
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Added some SVP register arrays for PMC stuffTue, 09 Oct 2018 09:29:28 -0700, by Michael Pavone
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Implement program ROM readsSat, 06 Oct 2018 17:33:15 -0700, by Michael Pavone
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Add the ability for a CPU definition to reference arbitrary C includes and use it to add a placeholder definition of svp_read_16Thu, 04 Oct 2018 19:12:56 -0700, by Michael Pavone
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Clean up warnings from -1 caseMon, 01 Oct 2018 19:16:54 -0700, by Michael Pavone
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Getting SVP core closer to compilingMon, 01 Oct 2018 19:11:17 -0700, by Michael Pavone
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Add missing end in svp_ram_read. Fix alu_ram_indirectTue, 25 Sep 2018 09:36:00 -0700, by Michael Pavone
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Fix implementation cmp+condition version of if in CPU DSLTue, 25 Sep 2018 09:33:46 -0700, by Michael Pavone
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Support immediate operands for ld and alu ops in SVP. Support double indirect and immediate address modes for alu ops. Fixed DSL issues revealed by those changesMon, 24 Sep 2018 19:09:16 -0700, by Michael Pavone
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Did some cleanup of SVP code using the newly more powerful DSL if block and fixed some issues in the DSL implementation that cropped up as a resultFri, 21 Sep 2018 09:26:12 -0700, by Michael Pavone
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Initial commit of CPU DSL and a WIP SVP implementation written in that DSLTue, 18 Sep 2018 09:06:42 -0700, by Michael Pavone
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Remove stray / in jcart.cTue, 14 Aug 2018 08:29:27 -0700, by Michael Pavone
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Added ROM DB entry for Squirrel King as it has a flip flop or some type of RAM at $400000 as a copy protection measureTue, 14 Aug 2018 00:22:10 -0700, by Michael Pavone
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Added J-Cart supportTue, 14 Aug 2018 00:07:21 -0700, by Michael Pavone
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Added PS4 controller image. Added code to use PS4 image for Playstation controllersFri, 10 Aug 2018 19:10:20 -0700, by Michael Pavone
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Fix a couple of default targetsThu, 02 Aug 2018 19:06:57 -0700, by Michael Pavone
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Show current config value for controller butotn and axis mappingsThu, 02 Aug 2018 19:05:48 -0700, by Michael Pavone
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Bump up pause between mapping inputsTue, 31 Jul 2018 23:21:25 -0700, by Michael Pavone
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Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller nameTue, 31 Jul 2018 23:19:39 -0700, by Michael Pavone
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Read extral SDL2 mappings on startup from controller_types.cfgTue, 31 Jul 2018 23:08:52 -0700, by Michael Pavone
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Basic UI for selecting layout variants + minor fix to SDL2 mapping generation UITue, 31 Jul 2018 22:19:56 -0700, by Michael Pavone
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SDL2 mapping UI now handles axesTue, 31 Jul 2018 09:07:23 -0700, by Michael Pavone
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WIP UI for creating an SDL2 mapping for controllers that don't have oneMon, 30 Jul 2018 09:38:01 -0700, by Michael Pavone
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Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify detailsFri, 27 Jul 2018 22:40:56 -0700, by Michael Pavone
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Made controller binding page more resolution independent. Added binding boxes for all buttons/axesWed, 25 Jul 2018 09:38:40 -0700, by Michael Pavone
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Use better names for "Guide" button on PS and Xbox controllers, handle d-pad directions in get_button_labelWed, 25 Jul 2018 09:35:46 -0700, by Michael Pavone
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Update controller config when changed in UI without restartFri, 06 Jul 2018 17:39:59 -0700, by Michael Pavone
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Fix some issues identified by cppcheckFri, 29 Jun 2018 09:33:23 -0700, by Michael Pavone
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Fix a number of other memory errors (mostly leaks again) identified by valgrindThu, 28 Jun 2018 09:27:05 -0700, by Michael Pavone
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Fix some memory errors (mostly leaks) identified by valgrindFri, 22 Jun 2018 23:10:27 -0700, by Michael Pavone
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Fix code for handling switch between sync styles at runtimeFri, 22 Jun 2018 21:11:38 -0700, by Michael Pavone
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Initial attempt at handling switches between sync modes at runtime. Needs workThu, 21 Jun 2018 09:44:34 -0700, by Michael Pavone
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Limit underflow warning spamWed, 20 Jun 2018 22:49:21 -0700, by Michael Pavone
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Fix double free in sync to video modeWed, 20 Jun 2018 09:43:28 -0700, by Michael Pavone
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Fix missing include in bindings.cTue, 19 Jun 2018 23:47:36 -0700, by Michael Pavone
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Fix memory leak in prep_argsMon, 18 Jun 2018 00:50:29 -0700, by Michael Pavone
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Fix cycle counts for BCD instructions, RESET, and MOVE from SRFri, 18 May 2018 19:00:10 -0700, by Michael Pavone
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Fix instruction timing for a number of instructions with only a single operandThu, 17 May 2018 00:43:16 -0700, by Michael Pavone
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Refactor to split device bindings from IO emulation codeSat, 05 May 2018 23:30:40 -0700, by Michael Pavone
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Added null check to reload_mediaWed, 02 May 2018 09:41:05 -0700, by Michael Pavone
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Fix drag and drop when using Nuklear UIWed, 02 May 2018 00:03:22 -0700, by Michael Pavone
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Fix deadlock when changing settings before loading first ROMTue, 01 May 2018 23:55:48 -0700, by Michael Pavone
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Add some basic scaling to rest of UITue, 01 May 2018 20:19:31 -0700, by Michael Pavone
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Basic interface scaling for rest of settings UITue, 01 May 2018 19:27:17 -0700, by Michael Pavone
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Persist config on exit if config has changedTue, 01 May 2018 19:11:37 -0700, by Michael Pavone
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Release capture of mouse and keyboard when entering UITue, 01 May 2018 09:44:44 -0700, by Michael Pavone
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Fix config value set when "Mega Mouse" is selected in settings UIMon, 30 Apr 2018 23:58:24 -0700, by Michael Pavone
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Fix sync to audio optionMon, 30 Apr 2018 23:54:52 -0700, by Michael Pavone
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Only save config file if something has changed. Re-initialize audio and video with new settings if config has changedFri, 27 Apr 2018 20:08:47 -0700, by Michael Pavone
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Scale UI font size based on window size and start basing widget sizes based on font sizeTue, 24 Apr 2018 20:31:18 -0700, by Michael Pavone
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WIP controller binding viewSat, 21 Apr 2018 14:48:01 -0700, by Michael Pavone
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Use read_bundle_file for controller PNG. Re-upload texture when GL context is recreatedThu, 19 Apr 2018 09:44:15 -0700, by Michael Pavone
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Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UIThu, 19 Apr 2018 00:51:10 -0700, by Michael Pavone
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Add sync_source to default.cfg and the Nuklear UITue, 17 Apr 2018 23:05:08 -0700, by Michael Pavone
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Audio DRC seems to be working pretty well now. Removed debug printfsTue, 17 Apr 2018 22:26:39 -0700, by Michael Pavone
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Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changesTue, 17 Apr 2018 00:20:41 -0700, by Michael Pavone
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Audio DRC now sounds good in both NTSC and PAL, just need to adjust constants to minimize latency without leading to dropoutsSat, 14 Apr 2018 23:08:08 -0700, by Michael Pavone
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Mostly working dynamic rate control. Needs some tweaking, especially for PALSat, 14 Apr 2018 00:07:20 -0700, by Michael Pavone
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WIP dynamic rate controlFri, 13 Apr 2018 22:25:50 -0700, by Michael Pavone
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Fix regression in right audio channelWed, 11 Apr 2018 00:17:23 -0700, by Michael Pavone
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Fix timing for Z80 JP cc, nn instructionSun, 08 Apr 2018 12:26:18 -0700, by Michael Pavone
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Added code to fallback to Yosemite or pre-Yosemite system font in case current system font can't be found or is in an unusable format. San Francisco font used on current OS X versions is in a .otf file whih presumably means it has CFF outlines that stb_truetype can't use.Thu, 05 Apr 2018 00:06:19 -0700, by Michael Pavone
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Fix vgmplayMon, 02 Apr 2018 00:58:42 -0700, by Michael Pavone
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Fix Z80 bank access for $800000-$A00000 region for 10M flat mapped ROMsMon, 02 Apr 2018 00:11:43 -0700, by Michael Pavone
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Randomize soft reset timing and fix silly bug that was accidentally clearing IO state on soft resetFri, 30 Mar 2018 22:01:05 -0700, by Michael Pavone
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More audio refactoring in preparation for allowing proper sync to video with dynamic audio rate controlFri, 30 Mar 2018 00:37:08 -0700, by Michael Pavone
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Allow double click to open ROM in file browserThu, 29 Mar 2018 00:40:41 -0700, by Michael Pavone
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Added vsync to video settingsThu, 29 Mar 2018 00:09:50 -0700, by Michael Pavone
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Add support for float32 format audio samplesWed, 28 Mar 2018 23:56:38 -0700, by Michael Pavone
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Small cleanup to audio interface between emulation code and renderer backendWed, 28 Mar 2018 23:36:08 -0700, by Michael Pavone
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There will be no 0.5.2 at this pointMon, 26 Mar 2018 23:36:39 -0700, by Michael Pavone
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Allow numpad keys to be mappedMon, 26 Mar 2018 23:07:17 -0700, by Michael Pavone
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Allow MegaWiFi support to be toggled in config file. Defaults to off due to security concernsMon, 26 Mar 2018 22:13:22 -0700, by Michael Pavone
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Remove some debug print stuff from font_win.cMon, 26 Mar 2018 21:39:18 -0700, by Michael Pavone
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Get Windows build working again. MegaWiFi code probably needs more work before it will actually work on Windows, but at least it doesn't break the build nowMon, 26 Mar 2018 21:25:40 -0700, by Michael Pavone
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Add back button to Key binding view and add a window and back button to empty controller view so you can always get back to the main menuMon, 26 Mar 2018 09:49:03 -0700, by Michael Pavone
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Fix use after free in get_extension_listSun, 25 Mar 2018 23:11:17 -0700, by Michael Pavone
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Fix no-default targetsSun, 25 Mar 2018 12:11:41 -0700, by Michael Pavone
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nuklear_ui has been merged to default and is now closed nuklear_uiSun, 25 Mar 2018 12:03:01 -0700, by Michael Pavone