Mercurial > repos > blastem
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Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex KiddThu, 20 Jun 2019 22:31:31 -0700, by Michael Pavone
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Split generic part of audio code into a separate file so it can be used in other targets besides SDLFri, 17 May 2019 08:43:30 -0700, by Michael Pavone
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add input descriptorsSun, 02 Jun 2019 23:16:15 -0700, by hizzlekizzle
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Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapperTue, 14 May 2019 23:20:35 -0700, by Michael Pavone
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Basic UI navigation with controllerWed, 08 May 2019 23:44:40 -0700, by Michael Pavone
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Reprocess bindings when SDL2 mappings, controller types or controller order changeFri, 03 May 2019 18:56:12 -0700, by Michael Pavone
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Reorder controllers based on which one receives player input firstFri, 03 May 2019 18:40:13 -0700, by Michael Pavone