Mercurial > repos > blastem
graph
-
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex KiddThu, 20 Jun 2019 22:31:31 -0700, by Michael Pavone
-
Split generic part of audio code into a separate file so it can be used in other targets besides SDLFri, 17 May 2019 08:43:30 -0700, by Michael Pavone
-
add input descriptorsSun, 02 Jun 2019 23:16:15 -0700, by hizzlekizzle
-
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapperTue, 14 May 2019 23:20:35 -0700, by Michael Pavone
-
Basic UI navigation with controllerWed, 08 May 2019 23:44:40 -0700, by Michael Pavone
-
Reprocess bindings when SDL2 mappings, controller types or controller order changeFri, 03 May 2019 18:56:12 -0700, by Michael Pavone
-
Reorder controllers based on which one receives player input firstFri, 03 May 2019 18:40:13 -0700, by Michael Pavone
-
Allow changing SDL2 mapping and controller type after initial configurationFri, 03 May 2019 18:33:26 -0700, by Michael Pavone
-
Fix a couple of small memory leaksMon, 29 Apr 2019 19:18:55 -0700, by Michael Pavone
-
Fix buffer overrun in shader list UIMon, 29 Apr 2019 19:08:43 -0700, by Michael Pavone
-
Added "sharp" shaderSat, 27 Apr 2019 17:37:12 -0700, by Michael Pavone
-
Make combo boxes keyboard navigableSat, 27 Apr 2019 11:23:35 -0700, by Michael Pavone
-
Minor improvements to keyboard navigationThu, 25 Apr 2019 21:54:47 -0700, by Michael Pavone
-
Allow game save path to be edited from UIWed, 24 Apr 2019 20:46:35 -0700, by Michael Pavone
-
Allow config file to be saved with executable for "portable" setupsWed, 24 Apr 2019 19:08:49 -0700, by Michael Pavone