Mercurial > repos > blastem
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Fix allocation and memset size for field buffers when using OpenGLTue, 29 Oct 2013 23:13:15 -0700, by Mike Pavone
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Use OpenGL by default. Add OpenGL switch to help textTue, 29 Oct 2013 19:11:45 -0700, by Mike Pavone
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Preserve aspect ratio unless config file says otherwiseTue, 29 Oct 2013 19:09:19 -0700, by Mike Pavone
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MergeTue, 29 Oct 2013 00:03:11 -0700, by Mike Pavone
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Pull shader file names from config file.Mon, 28 Oct 2013 23:59:59 -0700, by Mike Pavone
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Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.Mon, 28 Oct 2013 23:50:28 -0700, by Mike Pavone
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Extract function to determine executable directory from load_config so it can be used elsewhereMon, 28 Oct 2013 21:48:46 -0700, by Mike Pavone
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Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.cMon, 28 Oct 2013 19:37:30 -0700, by Mike Pavone
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Initial implementation of sprite overflow and sprite collision status register flagsMon, 07 Oct 2013 10:02:08 -0700, by Mike Pavone
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Add support for UI bindings on gamepad buttons and dpadsFri, 04 Oct 2013 20:16:18 -0700, by Mike Pavone
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Merged OpenGL branchSun, 27 Oct 2013 22:08:02 -0700, by Mike Pavone