Mercurial > repos > blastem
graph
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Add support for SMD format ROMs in ZIP filesThu, 17 Jan 2019 23:55:49 -0800, by Michael Pavone
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Fix SMD ROM supportThu, 17 Jan 2019 19:14:09 -0800, by Michael Pavone
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Hopefully fix Nuklear assert when loading ROM after changing video settings that some users are reportingThu, 17 Jan 2019 19:13:59 -0800, by Michael Pavone
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Fixed crash bug that could occur in a narrow window of time when loading a ROMThu, 17 Jan 2019 10:00:24 -0800, by Michael Pavone
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Add code to handle controllers that have their d-pads mapped as buttons or axesWed, 16 Jan 2019 22:03:16 -0800, by Michael Pavone
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Old changes to OLP analyzer script for analyzing Z80 memory requestsFri, 04 Jan 2019 19:13:47 -0800, by Michael Pavone
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Added tag v0.6.1 for changeset 357b4951d9b2Fri, 04 Jan 2019 19:13:23 -0800, by Michael Pavone
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Updated version number and CHANGELOG for possible 0.6.1 release v0.6.1Thu, 03 Jan 2019 23:44:17 -0800, by Michael Pavone
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Moved fake virtual root stuff to get_dir_list from legacy menu so it can be used in new UIThu, 03 Jan 2019 23:30:17 -0800, by Michael Pavone
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Fix Windows implentation of get_config_dir() so config file gets saved to the right place. Fix location for sticky_path file on all platformsThu, 03 Jan 2019 19:30:41 -0800, by Michael Pavone
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Disable most bindings when UI is activeThu, 03 Jan 2019 09:14:49 -0800, by Michael Pavone
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Include controller images in archives produced by build_releaseWed, 02 Jan 2019 09:27:00 -0800, by Michael Pavone
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Added tag v0.6.0 for changeset ef50c9affe6aWed, 02 Jan 2019 09:25:59 -0800, by Michael Pavone
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Updated version number for 0.6.0 releaseMon, 31 Dec 2018 23:13:45 -0800, by Mike Pavone
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Updated CHANGELOGMon, 31 Dec 2018 23:09:14 -0800, by Mike Pavone
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Allow skipping buttons/axes in controller SDL2 mapping UIMon, 31 Dec 2018 22:51:05 -0800, by Mike Pavone
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Added default controller bindings for a number of 6-button style padsSun, 30 Dec 2018 23:32:04 -0800, by Mike Pavone
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Fix binding UI for "6 button right" style controllersSun, 30 Dec 2018 23:21:59 -0800, by Mike Pavone
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Fix crash when passed a filename with no extensionSun, 30 Dec 2018 23:14:00 -0800, by Mike Pavone
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Updated READMESun, 30 Dec 2018 23:05:39 -0800, by Mike Pavone
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Updated special thanksSun, 30 Dec 2018 22:12:34 -0800, by Mike Pavone
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Updated binding UI to reflect new VDP debug optionsSun, 30 Dec 2018 21:36:53 -0800, by Mike Pavone
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Switched default sync source back to audio as the video option is not ready for prime timeopSun, 30 Dec 2018 21:19:26 -0800, by Mike Pavone
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Added support for GLES in addition to desktop GLSun, 30 Dec 2018 21:10:44 -0800, by Mike Pavone
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Allow optimization flag overrides in MakefileSun, 30 Dec 2018 19:40:32 -0800, by Mike Pavone
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Optimize YM operator modulationSun, 30 Dec 2018 18:48:08 -0800, by Mike Pavone
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Fix some rendering bugs introduced in previous VDP optimizationsSun, 30 Dec 2018 14:43:30 -0800, by Michael Pavone
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Preserve WAVE logging FILE * across YM2612 device resetFri, 28 Dec 2018 12:08:43 -0800, by Michael Pavone
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Small optimization to render_mapThu, 27 Dec 2018 10:40:24 -0800, by Michael Pavone
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Optimized render_map_output a bitThu, 27 Dec 2018 09:23:51 -0800, by Michael Pavone
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Fix headless modeTue, 25 Dec 2018 11:40:00 -0800, by Michael Pavone
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Re-order IO device type enum so "None" is selected when no device is specified for a portMon, 24 Dec 2018 11:11:24 -0800, by Michael Pavone
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Allow closing VDP debug windows with the close button in the window title barTue, 18 Dec 2018 19:58:00 -0800, by Michael Pavone
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Update binding UI for non-standard controller layoutsSat, 15 Dec 2018 13:06:47 -0800, by Michael Pavone
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Added PS4 6-button fighting pad image and cleaned up controller image handling codeFri, 14 Dec 2018 19:24:51 -0800, by Michael Pavone
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Added code for actually saving new controller bindings to an appropriate key in the config fileFri, 30 Nov 2018 00:35:05 -0800, by Michael Pavone
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Populate layer debug buffer during inactive displayTue, 20 Nov 2018 01:10:03 -0800, by Michael Pavone
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Removed old VDP debug functionalityMon, 19 Nov 2018 19:26:57 -0800, by Michael Pavone
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Implemented support for toggling off a debug viewMon, 19 Nov 2018 19:10:16 -0800, by Michael Pavone
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Basic version of layer compositing debug view in a separate windowMon, 19 Nov 2018 09:52:07 -0800, by Michael Pavone
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Small cleanup of vdp_context struct layout and removal of separately allocated buffersFri, 16 Nov 2018 19:56:24 -0800, by Michael Pavone
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Implemented left column blank register bit in mode 5Thu, 15 Nov 2018 22:21:09 -0800, by Michael Pavone
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Initial stab at CRAM debug in a detached windowWed, 14 Nov 2018 22:16:35 -0800, by Michael Pavone
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Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write orderSun, 11 Nov 2018 22:39:29 -0800, by Michael Pavone
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Fix edge case in DRC audio pathSat, 10 Nov 2018 15:27:39 -0800, by Michael Pavone
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Added VRAM debug windowFri, 09 Nov 2018 20:16:09 -0800, by Michael Pavone
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Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windowsFri, 09 Nov 2018 09:26:07 -0800, by Michael Pavone
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Fix order bytes of a word are written into VRAM from the FIFO. Fixes ticket 36, the graphical glitch in Road Rash 3Mon, 05 Nov 2018 00:30:44 -0800, by Michael Pavone
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WIP new VDP plane debug view and support for detached VDP debug views generallySun, 04 Nov 2018 22:51:50 -0800, by Michael Pavone
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Added a 68K debugger command for setting a registerSun, 04 Nov 2018 11:45:41 -0800, by Michael Pavone
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Forcefully update the display when entering the 68K debugger so you can see it update in realtime as you step through the codeThu, 01 Nov 2018 20:14:56 -0700, by Michael Pavone
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Avoid changing VDP status flags when executing debugger commandsWed, 31 Oct 2018 21:58:59 -0700, by Michael Pavone