Mercurial > repos > blastem
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Gamepad supportThu, 20 Dec 2012 00:44:59 -0800, by Mike Pavone
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Fix issue in which VDP would have trouble emptying FIFO because the VDP cycle count got reset at end of frame.Wed, 19 Dec 2012 22:15:16 -0800, by Mike Pavone
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Cleanup 68K timing code. Temporarily omment out fFPS counter as it was causing segfaultsWed, 19 Dec 2012 21:25:39 -0800, by Mike Pavone
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Add FPS counter to console outputWed, 19 Dec 2012 20:53:59 -0800, by Mike Pavone
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Print out large immediate values in hex rather than decimal formWed, 19 Dec 2012 20:53:45 -0800, by Mike Pavone
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Add support for BTST instruction (untested), absolute addressing mode for instructions other than move (untested) and fix decoding of MOVEM.Wed, 19 Dec 2012 20:23:59 -0800, by Mike Pavone
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Fix operand order for AND instructionsTue, 18 Dec 2012 23:55:10 -0800, by Mike Pavone
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ecx was getting clobbered before the relevant temp value was used in some cases during memory readsTue, 18 Dec 2012 22:56:04 -0800, by Mike Pavone
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Properly zero-init all VDP buffers. Comment out some debug printfs.Tue, 18 Dec 2012 22:20:25 -0800, by Mike Pavone
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Code in runtime for checking for VDP reads was using the wrong register. This is now fixed.Tue, 18 Dec 2012 22:19:52 -0800, by Mike Pavone
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Fix CRAM and possibly VSRAM writesTue, 18 Dec 2012 19:51:33 -0800, by Mike Pavone
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Add palette debug to SDL rendererTue, 18 Dec 2012 19:51:17 -0800, by Mike Pavone