Mercurial > repos > blastem
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IO port pins should read as high from the perspective of a device when they are set as inputsSun, 06 Dec 2015 15:42:36 -0800, by Michael Pavone
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Mouse X and Y are 9-bit 2's complement not 8-bit magnitude + sign bit like I thought. Fixed mouse Y direction.Sat, 05 Dec 2015 18:40:34 -0800, by Michael Pavone
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Added mouse support to menu ROMSat, 05 Dec 2015 00:17:15 -0800, by Michael Pavone
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Fix problem in 68K debugger caused by stack alignment changeWed, 02 Dec 2015 07:06:03 -0800, by Michael Pavone
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Mega mouse support is mostly doneSat, 28 Nov 2015 21:27:21 -0800, by Michael Pavone
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Dividing by FPS_INTERVAL does not make senese as the division was to convert milliseconds to secondsSat, 28 Nov 2015 20:05:15 -0800, by Michael Pavone
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Don't try setting the window title on AndroidSat, 28 Nov 2015 14:49:34 -0800, by Michael Pavone
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Actually call track_block in alloc_codeSat, 28 Nov 2015 14:32:55 -0800, by Michael Pavone
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Make nexus player remote useable as a controller for games that only require a dpad + start + c. Use warning() instead of fprintf(stder,...) in io.cSat, 28 Nov 2015 14:30:30 -0800, by Michael Pavone
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Fix a few lingering stack alignment rework bugsFri, 27 Nov 2015 13:10:02 -0800, by Michael Pavone
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Adjust stack before pushing arguments. Fixes new stack alignment code on 32-bit targetsFri, 27 Nov 2015 10:48:13 -0800, by Michael Pavone
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Replace some hard-coded instruction length assumptions with a calculation so they will work properly on both 32-bit and 64-bit hostsFri, 27 Nov 2015 10:47:35 -0800, by Michael Pavone
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Fix for Z80 retranslation post alignment reworkThu, 26 Nov 2015 22:30:41 -0800, by Michael Pavone
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Z80 core is now slightly less brokenThu, 26 Nov 2015 00:10:36 -0800, by Michael Pavone
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WIP support for mega mouseWed, 25 Nov 2015 20:32:20 -0800, by Michael Pavone
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Get ztestrun compiling againWed, 25 Nov 2015 20:31:21 -0800, by Michael Pavone
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Get Z80 core sort of working again post alignment changeWed, 25 Nov 2015 20:18:34 -0800, by Michael Pavone
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Partially working change to do proper stack alignment rather than doing a lame alignment check when calling a C compile dfunction. 68K core seems okay, but Z80 is busted.Wed, 25 Nov 2015 08:40:45 -0800, by Michael Pavone
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Use immersive fullscreen when available. Updated manifest to theoretically support Android TV.Sun, 22 Nov 2015 14:43:51 -0800, by Michael Pavone
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Fix a bug in generating memory access functions when more than one MMAP_CODE region existsSun, 22 Nov 2015 14:42:36 -0800, by Michael Pavone
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Fix a bad interaction between the implementation of STOP and the way interrupt cycles are calculated. Prevent addition of refresh delays while VDP has the bus.Tue, 17 Nov 2015 19:55:59 -0800, by Michael Pavone
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Fix so vgmplay builds againMon, 16 Nov 2015 22:00:32 -0800, by Michael Pavone
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Approximation of refresh wait statesMon, 16 Nov 2015 21:57:17 -0800, by Michael Pavone
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Fix Mega Drive peripheral ID for 3-button padSat, 14 Nov 2015 22:06:24 -0800, by Michael Pavone
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Prevent the current interrupt number from being changed while interrupt is being processed. This fixes a bug in Sonic 2 split screen that showed up when interrupt timing was adjustedSat, 14 Nov 2015 13:56:41 -0800, by Michael Pavone
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Clear out IO port input state when setting bindings. This fixes a bug where pressing start in the menu after returning to it only worked on the second try.Sat, 14 Nov 2015 10:01:43 -0800, by Michael Pavone
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Allow menu ROM to be debuggedSat, 14 Nov 2015 09:49:39 -0800, by Michael Pavone
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Selecting a second game from the menu now worksFri, 13 Nov 2015 22:56:59 -0800, by Michael Pavone