Mercurial > repos > blastem
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Process events while waiting for 68K debugger input. This prevents "not responsive" dialogs when sitting in the debuggerThu, 21 May 2015 18:37:41 -0700, by Michael Pavone
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Restore the other 2 debug display modesThu, 21 May 2015 00:55:46 -0700, by Michael Pavone
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Better handling of savestate and debug break events with "uncooperative" games/demosWed, 20 May 2015 23:34:12 -0700, by Michael Pavone
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Add some tests for hint timing and fix it properly this time.Wed, 20 May 2015 22:27:51 -0700, by Michael Pavone
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Upgrade to SDL 2.0 and drop support for the non-OpenGL render pathWed, 20 May 2015 19:05:11 -0700, by Michael Pavone