Mercurial > repos > blastem
graph
-
Add config file option to disable Open GL renderingSun, 23 Apr 2017 00:54:33 -0700, by Michael Pavone
-
Fix vgmplay target for ternary tree changesSat, 22 Apr 2017 01:22:47 -0700, by Michael Pavone
-
Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown inFri, 21 Apr 2017 23:35:32 -0700, by Michael Pavone
-
Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work rightFri, 21 Apr 2017 01:22:52 -0700, by Michael Pavone
-
Minor optimization to avoid invalidating translated code when the bank has not actually changed. Makes a nasty edge case in the 68K debugger slightly less severe when dealing with code that uses bankingFri, 21 Apr 2017 01:19:40 -0700, by Michael Pavone
-
Fixed timing for RTS and RTEThu, 20 Apr 2017 22:28:58 -0700, by Michael Pavone
-
Initial stab at implementing the output disable/layer selection bits of the VDP test registerTue, 18 Apr 2017 19:27:10 -0700, by Michael Pavone
-
Fix time 68K is locked out of bus when doing a 128KB VRAM mode DMA transfer. Fixes a number of problems in Overdrive 2Mon, 17 Apr 2017 23:58:21 -0700, by Michael Pavone
-
SAT table register bit 0 is not used in H40 mode. Fixes corrupt sprites in ship crash landing scene in Overdrive 2Mon, 17 Apr 2017 20:54:33 -0700, by Michael Pavone
-
Fix some edge cases with regards to 128KB VRAM mode and the SAT cacheSun, 16 Apr 2017 18:43:34 -0700, by Michael Pavone
-
Initial work on handling the 128KB VRAM mode bit and some basic prep work for VDP test register supportSun, 16 Apr 2017 16:40:04 -0700, by Michael Pavone
-
Force display on in stateview if given a save state with the display offSun, 16 Apr 2017 16:38:56 -0700, by Michael Pavone
-
Fix copy pasta error in handling of Z80 VDP port reads. HV counter reads are not illegal writes =P. Fixes immediate exit in Overdrive II, though other problems remainSat, 15 Apr 2017 21:45:19 -0700, by Michael Pavone
-
Fix minor bug that displayed window plane as if it were plane A In plane debug viewWed, 05 Apr 2017 09:48:49 -0700, by Michael Pavone
-
Allow a .l suffix to a memory print command to allow fetching and printing a longwordTue, 04 Apr 2017 19:31:14 -0700, by Michael Pavone
-
Allow adding .w or .b to select just the low word or byte of a register in a 68K debugger print commandFri, 31 Mar 2017 19:11:04 -0700, by Michael Pavone
-
Allow printing current frame number in 68K debuggerFri, 31 Mar 2017 19:07:04 -0700, by Michael Pavone
-
Fix accidental fallthrough on com debugger commandFri, 31 Mar 2017 09:49:02 -0700, by Michael Pavone
-
YM2612 should also be reset on system soft resetThu, 30 Mar 2017 23:59:57 -0700, by Michael Pavone
-
Reset YM2612 whenver the Z80 is reset. Fixes issue with stuck notes in Fantastic Dizzy and Kid ChameleonThu, 30 Mar 2017 23:57:30 -0700, by Michael Pavone
-
Added Might and Magic III prototype to ROM DB as it requires SRAM, but does not indicate it in the standard headerWed, 29 Mar 2017 22:31:37 -0700, by Michael Pavone
-
Allow games to be specified in ROM DB via sha1 instead of product ID. Added a new ROM DB memory map device type fixed for emulating simple fixed value copy protection registers. Used those two features to support Ya Se Chuan Shuo via a ROM DB entry.Wed, 29 Mar 2017 00:29:44 -0700, by Michael Pavone
-
Fix exit trace mode edge case. Call do_sync if trace mode bit is changed in eori srTue, 28 Mar 2017 09:39:54 -0700, by Michael Pavone
-
Implemented M68K trace mode. Some edge cases/SR update paths still need workTue, 28 Mar 2017 00:13:35 -0700, by Michael Pavone
-
Add Japanese version of SSF2 to ROM databaseMon, 27 Mar 2017 09:45:40 -0700, by Michael Pavone
-
Initial implementation of YM2612 SSG-EG modeMon, 27 Mar 2017 00:40:10 -0700, by Michael Pavone
-
Basic implementation of CSM mode that should handle documented edge cases. Dodesn't handle the weird undocumented edge cases I don't have a good understanding of yet thoughSat, 25 Mar 2017 15:41:52 -0700, by Michael Pavone
-
Fix latching of V32 mode bitSat, 25 Mar 2017 11:31:43 -0700, by Michael Pavone
-
Prevent blowing past our native translated instruction size of 255 bytes when translating movem with a large register list. Fixes bug in which Fantastic Dizzy was completely broken on 32-bit buildsSat, 25 Mar 2017 00:21:32 -0700, by Michael Pavone
-
Fix SBCD edge cases to pass Flamewing's test ROM. Could use some cleanup to produce better code for the SBCD case, but produces correct results nowWed, 22 Mar 2017 22:16:39 -0700, by Michael Pavone
-
Change the default screenshot path as per ticket:14Tue, 21 Mar 2017 21:59:05 -0700, by Michael Pavone
-
Make save directory configurable. Satisfies ticket:4Tue, 21 Mar 2017 21:40:47 -0700, by Michael Pavone
-
Allow variables in screenshot_path like initial_pathTue, 21 Mar 2017 19:56:50 -0700, by Michael Pavone
-
Don't leak a ternary tree when building the menu's initial pathTue, 21 Mar 2017 19:48:08 -0700, by Michael Pavone
-
Allow initial_path to contain variable references which allows the default value to be actually specified in the default config fileTue, 21 Mar 2017 00:40:25 -0700, by Michael Pavone
-
Adjust Z80 interrupt pulse duration to match hardware measurementsSun, 19 Mar 2017 18:32:49 -0700, by Michael Pavone
-
Change handling of invalid scroll plane sizes. Fixes title and high score screens in The Incredible HulkSun, 19 Mar 2017 12:54:20 -0700, by Michael Pavone
-
Adjust DMA start delay to not break the FIFO Wait State test in the VDP FIFO Testing ROMSun, 19 Mar 2017 11:17:40 -0700, by Michael Pavone
-
Minor fix to hacky refresh emulation code to more closely match my intentSun, 19 Mar 2017 11:14:34 -0700, by Michael Pavone
-
Basic refresh emulation that doesn't break direct color DMA demos. Fixes sound after entering pause menu in Pacman 2: The New AdventuresSat, 18 Mar 2017 23:18:37 -0700, by Michael Pavone
-
Remove hacky post-DMA delay add proper pre-DMA delay based on logic analyzer capture. 512 color screen is a bit messed up but mostly works. Needs investigationSat, 18 Mar 2017 17:09:14 -0700, by Michael Pavone
-
Minor fix to timing of "early" overflow case in divs when the dividend is negativeFri, 17 Mar 2017 08:05:55 -0700, by Michael Pavone
-
Fixed some deficiencies in the 68K test generatorFri, 17 Mar 2017 08:02:03 -0700, by Michael Pavone
-
Cycle accurate implementation of divsWed, 15 Mar 2017 19:05:27 -0700, by Michael Pavone
-
Fix heuristic detection of SRAM for 3MB ROMs with SRAM at the 3MB markTue, 14 Mar 2017 00:06:19 -0700, by Michael Pavone
-
Added a ROM DB entry for Hardball III. This game lacks a proper SRAM headerTue, 14 Mar 2017 00:05:33 -0700, by Michael Pavone
-
RESET is not a terminal instruction on the 68K. Fixes a crash bug in Chavez II and possibly other gamesMon, 13 Mar 2017 23:14:13 -0700, by Michael Pavone
-
Fix VDP buffer overrun that was causing sprite flickering in some gamesMon, 13 Mar 2017 23:13:24 -0700, by Michael Pavone
-
Properly treat invalid addressing modes for PEA/LEA as invalid instructinosMon, 13 Mar 2017 00:23:58 -0700, by Michael Pavone
-
Fix undefined flags on overflow and divide by zero for divu based on hardware test. Fix saving result of divu when destination is not stored in a host registerThu, 09 Mar 2017 23:50:46 -0800, by Michael Pavone
-
Fix bug in handling of translating unmapped addressesThu, 09 Mar 2017 22:17:46 -0800, by Michael Pavone
-
Forgot to update flags in the "good" case of the new divu codeThu, 09 Mar 2017 21:31:31 -0800, by Michael Pavone
-
Fix graphical corruption and sprite flickering introduced into some games by the last change for horizontal border supportThu, 09 Mar 2017 19:23:24 -0800, by Michael Pavone