Mercurial > repos > blastem
graph
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Implemented nbcdWed, 21 Oct 2015 23:31:17 -0700, by Michael Pavone
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Fix for abcd/sbcd. Hopefully got it 100% right this time.Mon, 19 Oct 2015 19:16:57 -0700, by Michael Pavone
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Added a command line option to force BlastEm to not open a new terminal even if it detects that stdin/out are not terminalsMon, 19 Oct 2015 19:16:28 -0700, by Michael Pavone
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Fix handling of formatting character for 68K debug command pMon, 19 Oct 2015 19:15:42 -0700, by Michael Pavone
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Add support for executing a list of debugger commands when a breakpoint is hitWed, 14 Oct 2015 09:12:11 -0700, by Michael Pavone
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WIP debugger improvements. Partial support for display command in 68K debugger. Minor refactor to support commands on a breakpoint.Fri, 25 Sep 2015 18:12:55 -0700, by Michael Pavone
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Fixed a copy pasta error in the implementation of LDD and LDDR. HL should be decremented and not incremented in those instructions.Fri, 18 Sep 2015 19:54:02 -0700, by Michael Pavone
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Add selection arrow to menuWed, 05 Aug 2015 23:23:15 -0700, by Michael Pavone
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Update hgignoreWed, 05 Aug 2015 23:20:13 -0700, by Michael Pavone
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Prevent crashes if game tries to access the ROM area outside of the size of the actual ROMTue, 04 Aug 2015 21:43:20 -0700, by Michael Pavone
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Allow for LTO on WindowsMon, 03 Aug 2015 22:31:13 -0700, by Michael Pavone
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Detect invalid destination modes for immediate variant opcodes. This fixes a crash bug in Bill's Tomato Game on WindowsMon, 03 Aug 2015 22:30:29 -0700, by Michael Pavone
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Pretty decent optimization of vdp_h40 and vdp_h32. Gets reasonably close to the speed of 0.2.0 in the worst case and is faster than 0.2.0 in othersMon, 03 Aug 2015 20:06:56 -0700, by Michael Pavone
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Implement half carry for a couple of the trivial casesSat, 01 Aug 2015 17:05:51 -0700, by Michael Pavone
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Implement a tiny bit of CPM BDOS and add a corresponding Z80 core driver so that simple CPM programs like ZEXDOC/ZEXALL can be run against my Z80 coreWed, 29 Jul 2015 00:05:21 -0700, by Michael Pavone
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Added support for an IO memory map in Z80 coreWed, 29 Jul 2015 00:03:36 -0700, by Michael Pavone
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Small fix to start offset support in Z80 disassemblerWed, 29 Jul 2015 00:03:09 -0700, by Michael Pavone
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Added a -s paramter for specifying a start offset in the Z80 disassemblerTue, 28 Jul 2015 20:47:13 -0700, by Michael Pavone
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Use binary mode for reading shaders and config files so we actually get the number of bytes we expectMon, 27 Jul 2015 23:49:14 -0700, by Michael Pavone
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Change version to 0.3.X so intermediate source builds do not get an inappropriate version numberMon, 27 Jul 2015 23:42:54 -0700, by Michael Pavone
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Menu cleanup with macrosMon, 27 Jul 2015 09:27:15 -0700, by Michael Pavone
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Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateviewSun, 26 Jul 2015 21:18:44 -0700, by Michael Pavone
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Do a clean build of glew from release scriptSun, 26 Jul 2015 20:48:01 -0700, by Michael Pavone
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Fixed an ommission in the CHANGELOG added basic description of extra utilities to READMESun, 26 Jul 2015 19:45:44 -0700, by Michael Pavone
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Fix warning in Windows buildSun, 26 Jul 2015 19:38:39 -0700, by Michael Pavone
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Update README, CHANGELOG and version string for 0.3.1Sun, 26 Jul 2015 19:36:33 -0700, by Michael Pavone
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Add 0.3.0 changes from website to CHANGELOGSun, 26 Jul 2015 19:01:45 -0700, by Michael Pavone
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Added script for building and packaging releasesSun, 26 Jul 2015 18:58:08 -0700, by Michael Pavone
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Pre-release cleanupSun, 26 Jul 2015 18:29:14 -0700, by Michael Pavone
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Fix a search/replace bug from the old Win32 GDB remote debugging work and replace some more print+exit combos with fatal_errorSun, 26 Jul 2015 17:21:49 -0700, by Michael Pavone
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MergeSun, 26 Jul 2015 16:51:03 -0700, by Michael Pavone
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Old changes for GDB remote debugging on Windows I forgot to commitSun, 26 Jul 2015 16:48:25 -0700, by Michael Pavone
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Fix GDB remote debugging supportSun, 26 Jul 2015 16:32:34 -0700, by Michael Pavone
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Minor cleanupSun, 26 Jul 2015 13:33:48 -0700, by Michael Pavone
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MergeSun, 26 Jul 2015 13:25:31 -0700, by Michael Pavone
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Use SDL2 renderer as a fallbackSun, 26 Jul 2015 13:08:22 -0700, by =?UTF-8?q?Higor=20Eur=C3=ADpedes?=
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Add pure SDL2 rendererSun, 26 Jul 2015 13:05:05 -0700, by =?UTF-8?q?Higor=20Eur=C3=ADpedes?=
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Fix some memory issuesSun, 26 Jul 2015 11:00:25 -0700, by =?UTF-8?q?Higor=20Eur=C3=ADpedes?=
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Fix mingw-w64 build and cross-compilationSun, 26 Jul 2015 10:59:41 -0700, by =?UTF-8?q?Higor=20Eur=C3=ADpedes?=
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Spawn a terminal for the debugger when needed if we are not already attached to oneSun, 26 Jul 2015 01:11:04 -0700, by Michael Pavone
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Fix missing includes of util.hSun, 26 Jul 2015 01:09:05 -0700, by Michael Pavone
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Add a couple of comments to menu.s68Sat, 25 Jul 2015 18:19:00 -0700, by Michael Pavone
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Add something resembling a proper headerSat, 25 Jul 2015 02:54:00 -0700, by Michael Pavone
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Initial work on silly Genesis based menuSat, 25 Jul 2015 02:25:44 -0700, by Michael Pavone
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Added tag v0.3.0 for changeset 283bdcd5bdb8Wed, 22 Jul 2015 00:42:22 -0700, by Michael Pavone