Mercurial > repos > blastem
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Implement overscan crop in libretro targetTue, 17 Sep 2019 21:04:17 -0700, by Michael Pavone
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Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some casesMon, 16 Sep 2019 00:45:48 -0700, by Mike Pavone
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Cache operator phase increment for a small perf improvementSat, 07 Sep 2019 22:18:09 -0700, by Michael Pavone
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Split ym_run into a few different functions to enhance clarityFri, 06 Sep 2019 09:13:44 -0700, by Michael Pavone
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Small optimization to render_normal and a minor bugfix in left border debug register handlingTue, 20 Aug 2019 20:18:27 -0700, by Michael Pavone
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Fix sprite rendering regression introduced by H40 line at a time optimizationTue, 20 Aug 2019 07:07:31 -0700, by Michael Pavone
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Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registersMon, 19 Aug 2019 19:15:52 -0700, by Michael Pavone
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Small optimization to render_map in VDP codeMon, 19 Aug 2019 19:06:22 -0700, by Michael Pavone
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Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working wellSat, 17 Aug 2019 18:44:15 -0700, by Michael Pavone
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Fix regression in sprite rendering in H32 modeFri, 02 Aug 2019 18:51:13 -0700, by Michael Pavone
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Forgot to commit the header changesSun, 28 Jul 2019 10:35:15 -0700, by Michael Pavone
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Fix debug register output regression in border regionSat, 27 Jul 2019 21:11:53 -0700, by Michael Pavone
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Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMsSat, 29 Jun 2019 00:17:22 -0700, by Michael Pavone
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Fix accuracy bugs used by Novedicus to detect BlastEm/ExodusMon, 24 Jun 2019 23:47:16 -0700, by Michael Pavone
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Fix libretro and stateview targetsMon, 24 Jun 2019 09:11:38 -0700, by Michael Pavone
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MergeThu, 20 Jun 2019 23:28:18 -0700, by Michael Pavone
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Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex KiddThu, 20 Jun 2019 22:31:31 -0700, by Michael Pavone
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Split generic part of audio code into a separate file so it can be used in other targets besides SDLFri, 17 May 2019 08:43:30 -0700, by Michael Pavone
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add input descriptorsSun, 02 Jun 2019 23:16:15 -0700, by hizzlekizzle
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Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapperTue, 14 May 2019 23:20:35 -0700, by Michael Pavone
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Basic UI navigation with controllerWed, 08 May 2019 23:44:40 -0700, by Michael Pavone
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Reprocess bindings when SDL2 mappings, controller types or controller order changeFri, 03 May 2019 18:56:12 -0700, by Michael Pavone
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Reorder controllers based on which one receives player input firstFri, 03 May 2019 18:40:13 -0700, by Michael Pavone
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Allow changing SDL2 mapping and controller type after initial configurationFri, 03 May 2019 18:33:26 -0700, by Michael Pavone