Mercurial > repos > blastem
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Pull shader file names from config file.Mon, 28 Oct 2013 23:59:59 -0700, by Mike Pavone
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Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.Mon, 28 Oct 2013 23:50:28 -0700, by Mike Pavone
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Extract function to determine executable directory from load_config so it can be used elsewhereMon, 28 Oct 2013 21:48:46 -0700, by Mike Pavone
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Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.cMon, 28 Oct 2013 19:37:30 -0700, by Mike Pavone
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Initial implementation of sprite overflow and sprite collision status register flagsMon, 07 Oct 2013 10:02:08 -0700, by Mike Pavone
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Add support for UI bindings on gamepad buttons and dpadsFri, 04 Oct 2013 20:16:18 -0700, by Mike Pavone
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Merged OpenGL branchSun, 27 Oct 2013 22:08:02 -0700, by Mike Pavone
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Update opengl branch from default. Fix build breakage unrelated to merge openglSat, 26 Oct 2013 22:38:47 -0700, by Mike Pavone
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Add an FPS counter to the title barThu, 03 Oct 2013 21:22:05 -0700, by Mike Pavone
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Follow amd64 ABI stack alignment requirements in places it matters so we can call sprintf with floating point arguments without crashingThu, 03 Oct 2013 21:21:47 -0700, by Mike Pavone
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Add support for test instruction to x86 generator libraryThu, 03 Oct 2013 21:20:29 -0700, by Mike Pavone