Mercurial > repos > blastem
graph
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Add debug render mode and fix vertical flip bit for bg tilesSun, 09 Dec 2012 18:40:45 -0800, by Mike Pavone
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Fix bug in tile address masking. Remove some debug code from window plane.Sun, 09 Dec 2012 17:26:36 -0800, by Mike Pavone
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More correct window support, maybeSun, 09 Dec 2012 17:10:08 -0800, by Mike Pavone
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Broken window supportSun, 09 Dec 2012 17:05:13 -0800, by Mike Pavone
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Horizontal scroll works correctly now. In particular, the SEGA logo in Vectorman has a nice smooth wave like it shouldSun, 09 Dec 2012 01:13:41 -0800, by Mike Pavone
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Implement sprite index >= sprite limit triggers sprite limit behaviorSun, 09 Dec 2012 00:03:15 -0800, by Mike Pavone
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Initial H32 mode supportSat, 08 Dec 2012 23:49:51 -0800, by Mike Pavone
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Pass all sprite masking testsSat, 08 Dec 2012 23:09:40 -0800, by Mike Pavone