Mercurial > repos > blastem
graph
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Add debug render mode and fix vertical flip bit for bg tilesSun, 09 Dec 2012 18:40:45 -0800, by Mike Pavone
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Fix bug in tile address masking. Remove some debug code from window plane.Sun, 09 Dec 2012 17:26:36 -0800, by Mike Pavone
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More correct window support, maybeSun, 09 Dec 2012 17:10:08 -0800, by Mike Pavone
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Broken window supportSun, 09 Dec 2012 17:05:13 -0800, by Mike Pavone
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Horizontal scroll works correctly now. In particular, the SEGA logo in Vectorman has a nice smooth wave like it shouldSun, 09 Dec 2012 01:13:41 -0800, by Mike Pavone
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Implement sprite index >= sprite limit triggers sprite limit behaviorSun, 09 Dec 2012 00:03:15 -0800, by Mike Pavone
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Initial H32 mode supportSat, 08 Dec 2012 23:49:51 -0800, by Mike Pavone
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Pass all sprite masking testsSat, 08 Dec 2012 23:09:40 -0800, by Mike Pavone
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Small fix to overflow flagSat, 08 Dec 2012 23:06:13 -0800, by Mike Pavone
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Improve sprite masking to almost completely pass Nemesis' sprite masking testSat, 08 Dec 2012 22:50:14 -0800, by Mike Pavone
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Add support for simple resolution scalingSat, 08 Dec 2012 22:07:25 -0800, by Mike Pavone
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Fix horizontal sprite mirroringSat, 08 Dec 2012 21:39:01 -0800, by Mike Pavone
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Make horizontal scrolling closer to correct, Comix Zone looks good, Sonic 2 slightly offSat, 08 Dec 2012 20:25:56 -0800, by Mike Pavone
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Small cleanupSat, 08 Dec 2012 20:02:10 -0800, by Mike Pavone
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Fix horizontal scroll offsetSat, 08 Dec 2012 19:59:32 -0800, by Mike Pavone