Mercurial > repos > blastem
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Added mappings to allow PS-style names for leftstick/rightstick click actions aka l3/r3Thu, 26 Jan 2017 20:28:00 -0800, by Michael Pavone
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Added config file option to specify that RAM should be randomly initialized. Moved default_region inside a new "system" parent node in configThu, 26 Jan 2017 20:07:17 -0800, by Michael Pavone
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Updated TODOThu, 26 Jan 2017 09:08:23 -0800, by Michael Pavone
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Allow toggling full screen mode at runtime. Allow resizing the window in windowed mode. Allow specifying the aspect ratio in the config file.Thu, 26 Jan 2017 00:55:02 -0800, by Michael Pavone
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Use filename for game title in SMS modeWed, 25 Jan 2017 09:41:12 -0800, by Michael Pavone
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Minor TODO list updateTue, 24 Jan 2017 23:59:32 -0800, by Michael Pavone
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Update TODO listTue, 24 Jan 2017 23:45:30 -0800, by Michael Pavone
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Adjust mouse cursor in absolute mode/menu to account for presence of top borderTue, 24 Jan 2017 23:17:24 -0800, by Michael Pavone
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Minor cleanup to handle_mouse_movedTue, 24 Jan 2017 23:16:21 -0800, by Michael Pavone
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Fix stateview and vgmplay targetsTue, 24 Jan 2017 23:00:56 -0800, by Michael Pavone
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Improved parsing of cartridge region headerTue, 24 Jan 2017 21:26:46 -0800, by Michael Pavone
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Make gamepad "semantic" mapping play nice with hotplug supportTue, 24 Jan 2017 20:53:10 -0800, by Michael Pavone
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Added a ROM DB entry for the European version of Another World since it has an invalid region header and does not like being run at 60HzTue, 24 Jan 2017 18:53:55 -0800, by Michael Pavone
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Inefficient fix for overlapping instruction problem that was causing issues with OutrunnersTue, 24 Jan 2017 00:15:27 -0800, by Michael Pavone
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Remove accidentally committed debug loggingTue, 24 Jan 2017 00:02:03 -0800, by Michael Pavone
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Update version number for preview buildSun, 22 Jan 2017 19:43:04 -0800, by Michael Pavone
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Force IPV4 for GDB remote debugging on Windows. Bind to localhost instead of unspecified address since listening on external ports probably isn't a good idea in the general caseSun, 22 Jan 2017 19:40:32 -0800, by Michael Pavone
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Fix missing include that prevented building Windows versionSun, 22 Jan 2017 17:12:17 -0800, by Michael Pavone
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Initial support for using SDL2 game controller mapping functionalitySun, 22 Jan 2017 16:23:59 -0800, by Michael Pavone
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Consting up some parameters to ternary tree functionsSun, 22 Jan 2017 16:13:02 -0800, by Michael Pavone
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Fix border rendering at end of line 1FE. vdp_inactive will probably need a small fixup for the edge case when we start between when the vcounter is incremented and the line is truly finished.Thu, 19 Jan 2017 09:32:34 -0800, by Michael Pavone
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Overscan is now configurableWed, 18 Jan 2017 23:43:36 -0800, by Michael Pavone
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CRAM contention artifact emulationWed, 18 Jan 2017 21:30:20 -0800, by Michael Pavone
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Fix regression in tracking of 3+ byte instructions in Z80 coreWed, 18 Jan 2017 07:29:06 -0800, by Michael Pavone
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Update gst loader to deal with VDP changesTue, 17 Jan 2017 19:01:13 -0800, by Michael Pavone
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Undo poorly thought out minor optimization that screwed up renderingTue, 17 Jan 2017 19:01:04 -0800, by Michael Pavone
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Fix vdp_run_to_vblankTue, 17 Jan 2017 09:27:05 -0800, by Michael Pavone
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Disable timing debugTue, 17 Jan 2017 09:18:35 -0800, by Michael Pavone
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Fix line advancement in Mode 4 during inactive display. Fix a Mode 4 VInt timing discrepencyTue, 17 Jan 2017 09:18:16 -0800, by Michael Pavone
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Add some dummy functions to test_int_timing so debug builds of it succeedTue, 17 Jan 2017 09:17:43 -0800, by Michael Pavone