Mercurial > repos > blastem
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Added Might and Magic III prototype to ROM DB as it requires SRAM, but does not indicate it in the standard headerWed, 29 Mar 2017 22:31:37 -0700, by Michael Pavone
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Allow games to be specified in ROM DB via sha1 instead of product ID. Added a new ROM DB memory map device type fixed for emulating simple fixed value copy protection registers. Used those two features to support Ya Se Chuan Shuo via a ROM DB entry.Wed, 29 Mar 2017 00:29:44 -0700, by Michael Pavone
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Fix exit trace mode edge case. Call do_sync if trace mode bit is changed in eori srTue, 28 Mar 2017 09:39:54 -0700, by Michael Pavone
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Implemented M68K trace mode. Some edge cases/SR update paths still need workTue, 28 Mar 2017 00:13:35 -0700, by Michael Pavone
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Add Japanese version of SSF2 to ROM databaseMon, 27 Mar 2017 09:45:40 -0700, by Michael Pavone
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Initial implementation of YM2612 SSG-EG modeMon, 27 Mar 2017 00:40:10 -0700, by Michael Pavone
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Basic implementation of CSM mode that should handle documented edge cases. Dodesn't handle the weird undocumented edge cases I don't have a good understanding of yet thoughSat, 25 Mar 2017 15:41:52 -0700, by Michael Pavone
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Fix latching of V32 mode bitSat, 25 Mar 2017 11:31:43 -0700, by Michael Pavone
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Prevent blowing past our native translated instruction size of 255 bytes when translating movem with a large register list. Fixes bug in which Fantastic Dizzy was completely broken on 32-bit buildsSat, 25 Mar 2017 00:21:32 -0700, by Michael Pavone
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Fix SBCD edge cases to pass Flamewing's test ROM. Could use some cleanup to produce better code for the SBCD case, but produces correct results nowWed, 22 Mar 2017 22:16:39 -0700, by Michael Pavone
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Change the default screenshot path as per ticket:14Tue, 21 Mar 2017 21:59:05 -0700, by Michael Pavone
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Make save directory configurable. Satisfies ticket:4Tue, 21 Mar 2017 21:40:47 -0700, by Michael Pavone
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Allow variables in screenshot_path like initial_pathTue, 21 Mar 2017 19:56:50 -0700, by Michael Pavone
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Don't leak a ternary tree when building the menu's initial pathTue, 21 Mar 2017 19:48:08 -0700, by Michael Pavone
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Allow initial_path to contain variable references which allows the default value to be actually specified in the default config fileTue, 21 Mar 2017 00:40:25 -0700, by Michael Pavone
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Adjust Z80 interrupt pulse duration to match hardware measurementsSun, 19 Mar 2017 18:32:49 -0700, by Michael Pavone
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Change handling of invalid scroll plane sizes. Fixes title and high score screens in The Incredible HulkSun, 19 Mar 2017 12:54:20 -0700, by Michael Pavone
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Adjust DMA start delay to not break the FIFO Wait State test in the VDP FIFO Testing ROMSun, 19 Mar 2017 11:17:40 -0700, by Michael Pavone
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Minor fix to hacky refresh emulation code to more closely match my intentSun, 19 Mar 2017 11:14:34 -0700, by Michael Pavone
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Basic refresh emulation that doesn't break direct color DMA demos. Fixes sound after entering pause menu in Pacman 2: The New AdventuresSat, 18 Mar 2017 23:18:37 -0700, by Michael Pavone
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Remove hacky post-DMA delay add proper pre-DMA delay based on logic analyzer capture. 512 color screen is a bit messed up but mostly works. Needs investigationSat, 18 Mar 2017 17:09:14 -0700, by Michael Pavone
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Minor fix to timing of "early" overflow case in divs when the dividend is negativeFri, 17 Mar 2017 08:05:55 -0700, by Michael Pavone
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Fixed some deficiencies in the 68K test generatorFri, 17 Mar 2017 08:02:03 -0700, by Michael Pavone
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Cycle accurate implementation of divsWed, 15 Mar 2017 19:05:27 -0700, by Michael Pavone
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Fix heuristic detection of SRAM for 3MB ROMs with SRAM at the 3MB markTue, 14 Mar 2017 00:06:19 -0700, by Michael Pavone
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Added a ROM DB entry for Hardball III. This game lacks a proper SRAM headerTue, 14 Mar 2017 00:05:33 -0700, by Michael Pavone