Mercurial > repos > blastem
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Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardwareFri, 19 May 2017 20:54:04 -0700, by Michael Pavone
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Fix to M68K interrupt latency for most instructions. Still needs some work for RAW_IMPL instructions besides moveFri, 19 May 2017 20:27:35 -0700, by Michael Pavone
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Fix regression in games that disable the display early like F1 World Championship. Remove debug printfSun, 14 May 2017 12:07:39 -0700, by Michael Pavone
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WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape sceneSun, 14 May 2017 11:15:56 -0700, by Michael Pavone