Mercurial > repos > blastem
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Make VDP VSRAM capacity respect model selectionThu, 27 Feb 2020 18:38:15 -0800, by Michael Pavone
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Fix fm setting for Model 3 VA2Wed, 26 Feb 2020 22:41:10 -0800, by Michael Pavone
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Implement selectable YM2612/YM3834 invalid status port behaviorWed, 26 Feb 2020 22:40:37 -0800, by Michael Pavone
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Fix edge case in Z80 interrupt handling. Fixes music in Metal Blast 2277Tue, 25 Feb 2020 20:03:04 -0800, by Michael Pavone
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Fix YM2612 busy flag timingMon, 24 Feb 2020 20:06:29 -0800, by Michael Pavone
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Set version reg and TAS behavior based on model configSun, 16 Feb 2020 10:46:35 -0800, by Michael Pavone
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Added UI for selecting configured modelSun, 16 Feb 2020 10:33:20 -0800, by Michael Pavone
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Fix crash in OD2 Titancade scene when border is completely cropped by overscan settingsSun, 02 Feb 2020 22:38:49 -0800, by Mike Pavone
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Make sure save_type is properly initializedSun, 02 Feb 2020 13:32:51 -0800, by Mike Pavone
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Fix crash in 68K debugger from forced VDP frame update when framebuffer is not acquiredThu, 09 Jan 2020 22:27:20 -0800, by Michael Pavone
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Reset 68K supervisor state and interrupt mask on soft resetTue, 07 Jan 2020 22:52:27 -0800, by Michael Pavone
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Fix debug view window stuff that got broken when FRAMEBUFFER_UI got addedMon, 06 Jan 2020 22:02:57 -0800, by Michael Pavone
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Fix regression in handling of color index 0 in Mode 4. Support Mode 4 in CRAM viewer windowMon, 06 Jan 2020 18:36:36 -0800, by Michael Pavone
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Only look at low 24-bits of reset vector in ROM type detection heuristicThu, 05 Dec 2019 09:33:30 -0800, by Michael Pavone
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Properly mask addresses to 24-bit in disassemblerThu, 05 Dec 2019 09:32:52 -0800, by Michael Pavone
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Wait to reacquire framebuffer so that switching to UI does not require pushing a new frame if it happens in between bottom and top of displayWed, 09 Oct 2019 23:06:02 -0700, by Michael Pavone
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Hopefully final fix for line advancement/frame end calculationWed, 09 Oct 2019 22:19:04 -0700, by Michael Pavone
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Report more accurate frame and sample rates to frontend in libretro targetSat, 21 Sep 2019 20:26:12 -0700, by Michael Pavone
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Fix regression in H32 from fine scroll optimizationSat, 21 Sep 2019 20:23:53 -0700, by Michael Pavone
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Small optimization to read_map_scrollSat, 21 Sep 2019 20:20:03 -0700, by Michael Pavone
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Optimized sprite renderingSat, 21 Sep 2019 11:17:40 -0700, by Michael Pavone
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Calculate fine scroll once per line for a small speedupSat, 21 Sep 2019 11:01:07 -0700, by Michael Pavone
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Slightly gross fix for edge case introduced in border cropping changeSat, 21 Sep 2019 10:53:51 -0700, by Michael Pavone
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Implement interrupts in call dispatch mode in CPU DSLSat, 21 Sep 2019 10:48:10 -0700, by Michael Pavone
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Implement overscan crop in libretro targetTue, 17 Sep 2019 21:04:17 -0700, by Michael Pavone
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Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some casesMon, 16 Sep 2019 00:45:48 -0700, by Mike Pavone
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Cache operator phase increment for a small perf improvementSat, 07 Sep 2019 22:18:09 -0700, by Michael Pavone
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Split ym_run into a few different functions to enhance clarityFri, 06 Sep 2019 09:13:44 -0700, by Michael Pavone
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Small optimization to render_normal and a minor bugfix in left border debug register handlingTue, 20 Aug 2019 20:18:27 -0700, by Michael Pavone
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Fix sprite rendering regression introduced by H40 line at a time optimizationTue, 20 Aug 2019 07:07:31 -0700, by Michael Pavone
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Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registersMon, 19 Aug 2019 19:15:52 -0700, by Michael Pavone
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Small optimization to render_map in VDP codeMon, 19 Aug 2019 19:06:22 -0700, by Michael Pavone
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Draw entire lines in H40 mode when possible. Still seems to have an edge case or two, but mostly working wellSat, 17 Aug 2019 18:44:15 -0700, by Michael Pavone
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Fix regression in sprite rendering in H32 modeFri, 02 Aug 2019 18:51:13 -0700, by Michael Pavone
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Forgot to commit the header changesSun, 28 Jul 2019 10:35:15 -0700, by Michael Pavone
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Fix debug register output regression in border regionSat, 27 Jul 2019 21:11:53 -0700, by Michael Pavone
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Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMsSat, 29 Jun 2019 00:17:22 -0700, by Michael Pavone
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Fix accuracy bugs used by Novedicus to detect BlastEm/ExodusMon, 24 Jun 2019 23:47:16 -0700, by Michael Pavone
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Fix libretro and stateview targetsMon, 24 Jun 2019 09:11:38 -0700, by Michael Pavone
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MergeThu, 20 Jun 2019 23:28:18 -0700, by Michael Pavone
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Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex KiddThu, 20 Jun 2019 22:31:31 -0700, by Michael Pavone
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Split generic part of audio code into a separate file so it can be used in other targets besides SDLFri, 17 May 2019 08:43:30 -0700, by Michael Pavone
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add input descriptorsSun, 02 Jun 2019 23:16:15 -0700, by hizzlekizzle
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Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapperTue, 14 May 2019 23:20:35 -0700, by Michael Pavone
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Basic UI navigation with controllerWed, 08 May 2019 23:44:40 -0700, by Michael Pavone
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Reprocess bindings when SDL2 mappings, controller types or controller order changeFri, 03 May 2019 18:56:12 -0700, by Michael Pavone
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Reorder controllers based on which one receives player input firstFri, 03 May 2019 18:40:13 -0700, by Michael Pavone
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Allow changing SDL2 mapping and controller type after initial configurationFri, 03 May 2019 18:33:26 -0700, by Michael Pavone
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Fix a couple of small memory leaksMon, 29 Apr 2019 19:18:55 -0700, by Michael Pavone
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Fix buffer overrun in shader list UIMon, 29 Apr 2019 19:08:43 -0700, by Michael Pavone
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Added "sharp" shaderSat, 27 Apr 2019 17:37:12 -0700, by Michael Pavone
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Make combo boxes keyboard navigableSat, 27 Apr 2019 11:23:35 -0700, by Michael Pavone
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Minor improvements to keyboard navigationThu, 25 Apr 2019 21:54:47 -0700, by Michael Pavone
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Allow game save path to be edited from UIWed, 24 Apr 2019 20:46:35 -0700, by Michael Pavone
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Allow config file to be saved with executable for "portable" setupsWed, 24 Apr 2019 19:08:49 -0700, by Michael Pavone
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Demote screenshot message to debug level so that a popup is not spawned when saving a screenshotTue, 23 Apr 2019 23:37:15 -0700, by Michael Pavone
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Allow rom directory and rom name in screenshot path. Allow rom name in screenshot name. Remove ability for path variables to contain underscoresTue, 23 Apr 2019 23:33:16 -0700, by Michael Pavone
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Don't print out a message when saving a state to the serialization pseudo-slotTue, 23 Apr 2019 23:31:34 -0700, by Michael Pavone
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16-bit wide save RAM is stored in memory byteswapped for performance reasons, but saving it to disc that way isn't great. Swap before save/after load to fixTue, 23 Apr 2019 18:37:08 -0700, by Michael Pavone
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Make sure on-cart memories are fully initialized in all casesTue, 23 Apr 2019 08:47:52 -0700, by Michael Pavone
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Add keyboard navigation to toggle and "property" widgets. Property widgets still need some workMon, 22 Apr 2019 20:54:18 -0700, by Michael Pavone
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Adjust scroll of parent layout object if widget newly selected by keyboard is offscreenMon, 22 Apr 2019 20:03:55 -0700, by Michael Pavone
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Fix mouse selection of files. Keep keynav from selecting a non-existent widgetMon, 22 Apr 2019 09:36:10 -0700, by Michael Pavone
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Get Android build target working on mame_interp branch mame_interpThu, 18 Apr 2019 22:06:47 -0700, by Michael Pavone
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WIP keyboard nav for Nuklear menusFri, 19 Apr 2019 21:09:46 -0700, by Michael Pavone
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MergeThu, 18 Apr 2019 19:48:04 -0700, by Michael Pavone
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Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)Sun, 14 Apr 2019 23:37:11 -0700, by Michael Pavone
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WIP new 68K core using CPU DSLThu, 18 Apr 2019 19:47:50 -0700, by Michael Pavone
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Minor fix to 68K test generator scriptThu, 18 Apr 2019 19:47:33 -0700, by Michael Pavone
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Fix upload path to take into account separate Win64 directoryTue, 09 Apr 2019 22:48:06 -0700, by Michael Pavone
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MergeTue, 09 Apr 2019 22:46:43 -0700, by Michael Pavone
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Get rid of writes to INVALID_LINE in the framebuffer and fix a crash in OD2 from the recent accuracy workTue, 09 Apr 2019 22:39:01 -0700, by Michael Pavone
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Use separate directories for Win32 and Win64 nightly buildsTue, 09 Apr 2019 00:19:53 -0700, by Michael Pavone
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Get OS param from config file for win nightly build/upload scriptSun, 07 Apr 2019 23:17:18 -0700, by Michael Pavone
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Fix regression in handling of context recreation in Nuklear UISun, 07 Apr 2019 23:07:19 -0700, by Michael Pavone
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Update build_release script to support Win64Sun, 07 Apr 2019 22:53:23 -0700, by Michael Pavone
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Fix callee saved regs for Win64Sun, 07 Apr 2019 22:48:58 -0700, by Michael Pavone
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Get 64-bit builds working for Windows targetSun, 07 Apr 2019 00:06:29 -0700, by Michael Pavone
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Fix windows buildSat, 06 Apr 2019 21:38:11 -0700, by Michael Pavone
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Don't force NONUKLEAR on when NOGL is set at build time since the Nuklear UI works without GL nowThu, 04 Apr 2019 23:09:48 -0700, by Michael Pavone
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Allow Nuklear UI to be used when OpenGL is disabledThu, 04 Apr 2019 23:08:45 -0700, by Michael Pavone
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MergeWed, 03 Apr 2019 00:17:46 -0700, by Mike Pavone
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Add an explicit rule for termhelper as it was relying on a built-in rule beforeWed, 03 Apr 2019 00:17:30 -0700, by Mike Pavone
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Make libretro target successfully build for Windows and possibly MacWed, 03 Apr 2019 00:14:09 -0700, by Mike Pavone
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Fix crash that occurs when changing video screen settings if the emulator window is currently fullscreen. Add a little more error handling to Open GL codeSun, 31 Mar 2019 14:53:29 -0700, by Mike Pavone
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Update verison number in liblastem.cSun, 31 Mar 2019 12:38:47 -0700, by Mike Pavone
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Include ROM DB in library binary for libretro targetSun, 31 Mar 2019 12:37:28 -0700, by Mike Pavone
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Fix build breakage for libretro targetSun, 31 Mar 2019 12:07:20 -0700, by Mike Pavone
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Fix bumper/trigger binding boxes for "normal" style conntrollers. Change label of "Back" button to "Save" when there are unsaved changes in controller bindingSat, 30 Mar 2019 23:35:16 -0700, by Mike Pavone
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Update version number for nightly buildsSat, 30 Mar 2019 23:20:06 -0700, by Mike Pavone
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Fix crash when pressing escape with no ROM loaded. Fix immediate cancel in keybinding view when mouse happens to be where the cancel button appearsSat, 30 Mar 2019 23:18:22 -0700, by Mike Pavone
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Added tag v0.6.2 for changeset 8aeac7bd9fa7Thu, 28 Mar 2019 00:47:25 -0700, by Michael Pavone
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Update version number, special thanks, CHANGELOG and README in preparation for possible 0.6.2 release v0.6.2Wed, 27 Mar 2019 23:34:53 -0700, by Michael Pavone
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Add unit to gain label and change color of checkbox selected state to hopefully make it more clearWed, 27 Mar 2019 23:04:42 -0700, by Michael Pavone
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Restore some newlines in debug output that got lost when fixing GDB remote debugging issueWed, 27 Mar 2019 22:23:55 -0700, by Michael Pavone
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Request float 32 sample format since it saves us a conversion now that the gain code has been addedWed, 27 Mar 2019 22:19:49 -0700, by Michael Pavone
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Operator results should be delayed by one sample when used as a modulator in some cases based on relative execution time and pipeline lengthWed, 27 Mar 2019 22:04:54 -0700, by Michael Pavone
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Fixed contents of left and right shoulder boxes for VARIANT_6B_BUMPER controllersTue, 26 Mar 2019 23:55:41 -0700, by Michael Pavone
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Skip buttons or axes in the mapping UI that have no label for the selected controller typeTue, 26 Mar 2019 23:45:11 -0700, by Michael Pavone
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Remove some problematic entries from the game controller dbTue, 26 Mar 2019 23:27:46 -0700, by Michael Pavone
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Support controllers that have their dpad mapped to an axisTue, 26 Mar 2019 23:26:08 -0700, by Michael Pavone
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Zero offset should also impact output channels that a channel is panned away fromTue, 26 Mar 2019 22:34:41 -0700, by Michael Pavone
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Fix a couple of minor cases of extra precision in LFO implementationTue, 26 Mar 2019 22:27:23 -0700, by Michael Pavone
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Fix and update JSON payload for webhook in build scriptsMon, 25 Mar 2019 23:34:52 -0700, by Michael Pavone
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Post build results to discord via webhookMon, 25 Mar 2019 23:13:08 -0700, by Michael Pavone
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Initialize gain_mult when creating an audio source so things work okay for clients that don't explicitly set the gainSun, 24 Mar 2019 20:09:22 -0700, by Michael Pavone
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Optionally emulate the offset around zero in the imperfect DAC of a discrete YM2612Sun, 24 Mar 2019 19:59:41 -0700, by Michael Pavone
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Make sure there are no races between main thread and audio thread around mix_buf. Fix lack of proper termination in shader loading codeSun, 24 Mar 2019 13:31:22 -0700, by Mike Pavone
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Configurable gain for overall output and individual componentsSat, 23 Mar 2019 17:18:10 -0700, by Michael Pavone
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Fix Windows buildSat, 23 Mar 2019 00:05:37 -0700, by Michael Pavone