Mercurial > repos > blastem
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Add support for VGM 1.50 PCM data blocksThu, 06 Feb 2014 22:18:19 -0800, by Michael Pavone
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Add a zp command to the 68K debugger to allow printing Z80 registers while in the 68K debuggerThu, 06 Feb 2014 10:04:31 -0800, by Michael Pavone
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Fix accidental use of the conditional jump instruction jp instead of jmpThu, 06 Feb 2014 10:03:59 -0800, by Michael Pavone
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Add 3 wait states to Z80 access to bank area since that seems to be roughly the average in normal usageTue, 28 Jan 2014 08:36:06 -0800, by Michael Pavone
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Fix timing of certain ld and jp instructions in the Z80 coreMon, 27 Jan 2014 22:12:22 -0800, by Michael Pavone
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The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.Mon, 06 Jan 2014 22:54:05 -0800, by Michael Pavone
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Add support for left and right shift keysThu, 31 Oct 2013 01:00:32 -0700, by Mike Pavone
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Small optimization for H40 modeThu, 31 Oct 2013 00:28:27 -0700, by Mike Pavone
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Fix allocation and memset size for field buffers when using OpenGLTue, 29 Oct 2013 23:13:15 -0700, by Mike Pavone
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Use OpenGL by default. Add OpenGL switch to help textTue, 29 Oct 2013 19:11:45 -0700, by Mike Pavone
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Preserve aspect ratio unless config file says otherwiseTue, 29 Oct 2013 19:09:19 -0700, by Mike Pavone
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MergeTue, 29 Oct 2013 00:03:11 -0700, by Mike Pavone
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Pull shader file names from config file.Mon, 28 Oct 2013 23:59:59 -0700, by Mike Pavone
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Move shader files to their own directory. Read shaders from /.config/blastem/shaders or from path_to_exe/shaders instead of the current working directory.Mon, 28 Oct 2013 23:50:28 -0700, by Mike Pavone
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Extract function to determine executable directory from load_config so it can be used elsewhereMon, 28 Oct 2013 21:48:46 -0700, by Mike Pavone
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Allow OpenGL support to be disabled at compile time. Move generic utility functions out of config.cMon, 28 Oct 2013 19:37:30 -0700, by Mike Pavone
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Initial implementation of sprite overflow and sprite collision status register flagsMon, 07 Oct 2013 10:02:08 -0700, by Mike Pavone
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Add support for UI bindings on gamepad buttons and dpadsFri, 04 Oct 2013 20:16:18 -0700, by Mike Pavone
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Merged OpenGL branchSun, 27 Oct 2013 22:08:02 -0700, by Mike Pavone
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Update opengl branch from default. Fix build breakage unrelated to merge openglSat, 26 Oct 2013 22:38:47 -0700, by Mike Pavone
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Add an FPS counter to the title barThu, 03 Oct 2013 21:22:05 -0700, by Mike Pavone
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Follow amd64 ABI stack alignment requirements in places it matters so we can call sprintf with floating point arguments without crashingThu, 03 Oct 2013 21:21:47 -0700, by Mike Pavone
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Add support for test instruction to x86 generator libraryThu, 03 Oct 2013 21:20:29 -0700, by Mike Pavone