Mercurial > repos > blastem
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Add support for breaking into the debugger while game is runningSun, 20 Jan 2013 19:10:29 -0800, by Mike Pavone
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Add instruction address logging to translator and support for reading an address log to the disassemblerThu, 17 Jan 2013 20:00:07 -0800, by Mike Pavone
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Implement pc indexed mode as move dstThu, 17 Jan 2013 08:19:29 -0800, by Mike Pavone
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Fix 6-button controller emulationWed, 16 Jan 2013 22:50:02 -0800, by Mike Pavone
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Implement ABCD an SBCD. Fix BTEST with register source.Wed, 16 Jan 2013 22:40:56 -0800, by Mike Pavone
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Implement support for self-modifying codeTue, 15 Jan 2013 00:14:36 -0800, by Mike Pavone
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Prep work for handling games that modify code in RAMMon, 14 Jan 2013 21:56:54 -0800, by Mike Pavone
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Fixes for direct color dma stuffMon, 14 Jan 2013 20:23:17 -0800, by Mike Pavone
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Small fix to bg drawing that yields the proper res for direct color DMAMon, 14 Jan 2013 02:13:14 -0800, by Mike Pavone
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Fix background rendering when display is off and improve refresh cycle emulation so that direct color DMA demos workMon, 14 Jan 2013 02:03:35 -0800, by Mike Pavone
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Fix movem.w when dest is register listSun, 13 Jan 2013 23:48:04 -0800, by Mike Pavone
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Fix return address for areg displacement mode JSRSun, 13 Jan 2013 23:06:26 -0800, by Mike Pavone
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Cleanup VINT code and fix bug in which VINT cycle would be set incorrectly after a VDP control port writeSun, 13 Jan 2013 16:11:28 -0800, by Mike Pavone
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Add ability to print out current 68K cycle in debuggerSun, 13 Jan 2013 15:55:43 -0800, by Mike Pavone
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Fix a bunch of bugs in the CPU core, add a 68K debuggerSun, 13 Jan 2013 13:01:13 -0800, by Mike Pavone