Mercurial > repos > blastem
graph
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Optimized sprite renderingSat, 21 Sep 2019 11:17:40 -0700, by Michael Pavone
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Calculate fine scroll once per line for a small speedupSat, 21 Sep 2019 11:01:07 -0700, by Michael Pavone
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Slightly gross fix for edge case introduced in border cropping changeSat, 21 Sep 2019 10:53:51 -0700, by Michael Pavone
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Implement interrupts in call dispatch mode in CPU DSLSat, 21 Sep 2019 10:48:10 -0700, by Michael Pavone
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Implement overscan crop in libretro targetTue, 17 Sep 2019 21:04:17 -0700, by Michael Pavone
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Don't render lines that are cropped by overscan. Allows submitting frame earlier when bottom overscan is non-zero which can reduce latency in some casesMon, 16 Sep 2019 00:45:48 -0700, by Mike Pavone
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Cache operator phase increment for a small perf improvementSat, 07 Sep 2019 22:18:09 -0700, by Michael Pavone
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Split ym_run into a few different functions to enhance clarityFri, 06 Sep 2019 09:13:44 -0700, by Michael Pavone
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Small optimization to render_normal and a minor bugfix in left border debug register handlingTue, 20 Aug 2019 20:18:27 -0700, by Michael Pavone
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Fix sprite rendering regression introduced by H40 line at a time optimizationTue, 20 Aug 2019 07:07:31 -0700, by Michael Pavone
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Only do full sync on VDP data port reads instead of all VDP port reads, provides a perf bump for games that busy wait on the status or HV registersMon, 19 Aug 2019 19:15:52 -0700, by Michael Pavone
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Small optimization to render_map in VDP codeMon, 19 Aug 2019 19:06:22 -0700, by Michael Pavone