Mercurial > repos > blastem
graph
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Fix so vgmplay builds againMon, 16 Nov 2015 22:00:32 -0800, by Michael Pavone
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Approximation of refresh wait statesMon, 16 Nov 2015 21:57:17 -0800, by Michael Pavone
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Fix Mega Drive peripheral ID for 3-button padSat, 14 Nov 2015 22:06:24 -0800, by Michael Pavone
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Prevent the current interrupt number from being changed while interrupt is being processed. This fixes a bug in Sonic 2 split screen that showed up when interrupt timing was adjustedSat, 14 Nov 2015 13:56:41 -0800, by Michael Pavone
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Clear out IO port input state when setting bindings. This fixes a bug where pressing start in the menu after returning to it only worked on the second try.Sat, 14 Nov 2015 10:01:43 -0800, by Michael Pavone
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Allow menu ROM to be debuggedSat, 14 Nov 2015 09:49:39 -0800, by Michael Pavone
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Selecting a second game from the menu now worksFri, 13 Nov 2015 22:56:59 -0800, by Michael Pavone
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It is now possible to switch back and forth between the menu ROM and the gameFri, 13 Nov 2015 19:15:37 -0800, by Michael Pavone
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SDL_AndroidGetExternalStoragePath did not do what I thought. Use JNI directly to call Environment.getExternalStorageDirectoryMon, 09 Nov 2015 22:34:36 -0800, by Michael Pavone
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Change default config to make first gamepad mapped as gamepad 1, add a second gamepad maping. Player one on keyboard and player two on controller does not make sense as a default configMon, 09 Nov 2015 21:34:32 -0800, by Michael Pavone
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Another .hgignore fix and add the symlink to menu.bin in android/assetsMon, 09 Nov 2015 21:26:47 -0800, by Michael Pavone
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Send info/warning/fatal messages to logcat on AndroidMon, 09 Nov 2015 21:26:25 -0800, by Michael Pavone
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Added android Java source that was erroneously ignored beforeMon, 09 Nov 2015 20:58:45 -0800, by Michael Pavone
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Make executable paths rooted so that the blastem subdir in the android tree does not get ignoredMon, 09 Nov 2015 20:58:17 -0800, by Michael Pavone