Mercurial > repos > blastem
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Added ROM DB entry for Super 19-in-1 based on hash reported by SashaMon, 26 Jun 2017 23:40:07 -0700, by Michael Pavone
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Fix DMA from byte-wide SRAMMon, 26 Jun 2017 21:13:17 -0700, by Michael Pavone
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Fix a silly variable shadowing bug in read_wordMon, 26 Jun 2017 21:12:46 -0700, by Michael Pavone
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Add smd extension to default extension filter. Make file extension check case insensitiveMon, 26 Jun 2017 09:38:41 -0700, by Michael Pavone
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Add a file extension filter to the menuSat, 24 Jun 2017 23:37:47 -0700, by Michael Pavone
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Support a couple of bootleg X-in-1 cartsSat, 24 Jun 2017 13:55:54 -0700, by Michael Pavone
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Move Sega mapper implementation out of romdb.cFri, 23 Jun 2017 23:16:44 -0700, by Michael Pavone
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Move I2C EEPROM and NOR Flash functions out of romdb.c into new filesFri, 23 Jun 2017 21:48:38 -0700, by Michael Pavone
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Sonic 3 & Knuckles lock-on is now 100% functional with working savesThu, 22 Jun 2017 23:40:05 -0700, by Michael Pavone
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Load SRAM/EEPROM from lock-on cart directory if the lock-on cart is the one with the save deviceThu, 22 Jun 2017 19:36:51 -0700, by Michael Pavone
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WIP support for handling S3 save RAM when locked onThu, 22 Jun 2017 09:49:41 -0700, by Michael Pavone
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Initial SRAM support for lock-on cartsTue, 20 Jun 2017 22:56:07 -0700, by Michael Pavone
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Fix and enhance Sega/SSF2 mapper support to handle homebrew and hacks that use it in combination with SRAMMon, 19 Jun 2017 23:27:11 -0700, by Michael Pavone
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Better handling of S&K lock on support. Pre-combined ROMs and large (>2MB) S&K hacks should now work. Implemented correct behavior from locking on a 4MB cartMon, 19 Jun 2017 19:18:50 -0700, by Michael Pavone
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WIP ROM DB entry changes for Magistr 16Mon, 19 Jun 2017 09:44:37 -0700, by Michael Pavone
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Minor simplification of default fragment shaderSat, 17 Jun 2017 17:43:47 -0700, by Michael Pavone
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Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is usedSat, 17 Jun 2017 15:56:07 -0700, by Michael Pavone
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Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolationSat, 17 Jun 2017 15:43:44 -0700, by Michael Pavone
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Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderersThu, 15 Jun 2017 22:51:28 -0700, by Michael Pavone
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Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specifiedThu, 15 Jun 2017 19:24:16 -0700, by Michael Pavone
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Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback rendererThu, 15 Jun 2017 09:45:21 -0700, by Michael Pavone
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Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entryWed, 14 Jun 2017 21:59:30 -0700, by Michael Pavone
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Remove E from region header of menu so it does not run at 50Hz if the user changes the default_region setting to EWed, 14 Jun 2017 21:17:35 -0700, by Michael Pavone
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Fix absolute mouse mode when non-default overscan settings are usedWed, 14 Jun 2017 20:46:11 -0700, by Michael Pavone
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Initial support for drag and drop. Some work needed for proper menu integration.Wed, 14 Jun 2017 09:48:46 -0700, by Michael Pavone
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Only capture mouse if an emulated mouse is attachedMon, 12 Jun 2017 21:12:28 -0700, by Michael Pavone
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Initial work to support parallel NOR flash and the Magistr 16Wed, 07 Jun 2017 23:06:14 -0700, by Michael Pavone
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Small fix to handling of the "bus" option in a RAM type ROM DB memory mapMon, 05 Jun 2017 23:03:46 -0700, by Michael Pavone
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Updated version string for 0.5.1 pre-releasesSun, 04 Jun 2017 10:08:20 -0700, by Michael Pavone
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Added a "subtle" CRT shader contributed by Anael SeghezziSun, 04 Jun 2017 10:07:36 -0700, by Michael Pavone
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Added tag v0.5.0 for changeset 990a26391933Fri, 02 Jun 2017 01:44:36 -0700, by Michael Pavone
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D&D - Warriors of the Eternal Sun has 6-button pad issuesFri, 02 Jun 2017 00:41:22 -0700, by Michael Pavone
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Add device override for Fun n Games as it supports the mouseFri, 02 Jun 2017 00:36:07 -0700, by Michael Pavone
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Might and Magic - Gates to Another World has a bad SRAM headerFri, 02 Jun 2017 00:34:17 -0700, by Michael Pavone
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Force J region for Japanese version of Light CrusaderWed, 31 May 2017 21:34:59 -0700, by Michael Pavone
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Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune timeWed, 31 May 2017 21:10:49 -0700, by Michael Pavone
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Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menuWed, 31 May 2017 09:45:37 -0700, by Michael Pavone
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Updated changelog for 0.5.0 releaseTue, 30 May 2017 23:39:09 -0700, by Michael Pavone
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Second Samurai is slightly incompatible with 6-button controllersTue, 30 May 2017 23:10:14 -0700, by Michael Pavone
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Added Rockman Mega World to ROM DB as it has EEPROMTue, 30 May 2017 23:05:18 -0700, by Michael Pavone
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Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that modeMon, 29 May 2017 22:19:33 -0700, by Michael Pavone
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Update SMS code for changes supporting slow rise time emulation in IO codeMon, 29 May 2017 18:25:11 -0700, by Michael Pavone
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Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border renderingMon, 29 May 2017 17:30:40 -0700, by Michael Pavone
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Implemented SMS pause buttonSun, 28 May 2017 21:03:55 -0700, by Michael Pavone
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Implemented Z80 NMISun, 28 May 2017 21:02:47 -0700, by Michael Pavone
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Avoid splitting m68k_check_cycles_int_latch code across memory chunks since it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register movesFri, 26 May 2017 19:18:19 -0700, by Michael Pavone
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Go back to resetting the refresh counter after a DMA. Probably not quite correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)Tue, 23 May 2017 23:47:40 -0700, by Michael Pavone
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Fixed regression from VDP sync changes. Direct color DMA demos are now achieving stable sync againTue, 23 May 2017 23:17:24 -0700, by Michael Pavone
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Attempt at improving refresh emulationTue, 23 May 2017 23:00:32 -0700, by Michael Pavone
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Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hackTue, 23 May 2017 21:09:38 -0700, by Michael Pavone
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Fix interrupt latency for move.l with memory destinationTue, 23 May 2017 21:07:56 -0700, by Michael Pavone
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Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2Tue, 23 May 2017 19:09:57 -0700, by Michael Pavone
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Fix small blank spot on line -2 in "ninja escape" border fade in OD2Tue, 23 May 2017 09:39:22 -0700, by Michael Pavone
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Force 3-button pad for combat cars as the options menu has some issues with a 6-button padMon, 22 May 2017 22:04:07 -0700, by Michael Pavone
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Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other gamesMon, 22 May 2017 21:11:13 -0700, by Michael Pavone