Mercurial > repos > blastem
graph
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Added ROM DB entry for Super 19-in-1 based on hash reported by SashaMon, 26 Jun 2017 23:40:07 -0700, by Michael Pavone
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Fix DMA from byte-wide SRAMMon, 26 Jun 2017 21:13:17 -0700, by Michael Pavone
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Fix a silly variable shadowing bug in read_wordMon, 26 Jun 2017 21:12:46 -0700, by Michael Pavone
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Add smd extension to default extension filter. Make file extension check case insensitiveMon, 26 Jun 2017 09:38:41 -0700, by Michael Pavone
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Add a file extension filter to the menuSat, 24 Jun 2017 23:37:47 -0700, by Michael Pavone
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Support a couple of bootleg X-in-1 cartsSat, 24 Jun 2017 13:55:54 -0700, by Michael Pavone
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Move Sega mapper implementation out of romdb.cFri, 23 Jun 2017 23:16:44 -0700, by Michael Pavone
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Move I2C EEPROM and NOR Flash functions out of romdb.c into new filesFri, 23 Jun 2017 21:48:38 -0700, by Michael Pavone
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Sonic 3 & Knuckles lock-on is now 100% functional with working savesThu, 22 Jun 2017 23:40:05 -0700, by Michael Pavone
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Load SRAM/EEPROM from lock-on cart directory if the lock-on cart is the one with the save deviceThu, 22 Jun 2017 19:36:51 -0700, by Michael Pavone
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WIP support for handling S3 save RAM when locked onThu, 22 Jun 2017 09:49:41 -0700, by Michael Pavone
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Initial SRAM support for lock-on cartsTue, 20 Jun 2017 22:56:07 -0700, by Michael Pavone
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Fix and enhance Sega/SSF2 mapper support to handle homebrew and hacks that use it in combination with SRAMMon, 19 Jun 2017 23:27:11 -0700, by Michael Pavone
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Better handling of S&K lock on support. Pre-combined ROMs and large (>2MB) S&K hacks should now work. Implemented correct behavior from locking on a 4MB cartMon, 19 Jun 2017 19:18:50 -0700, by Michael Pavone
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WIP ROM DB entry changes for Magistr 16Mon, 19 Jun 2017 09:44:37 -0700, by Michael Pavone
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Minor simplification of default fragment shaderSat, 17 Jun 2017 17:43:47 -0700, by Michael Pavone
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Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is usedSat, 17 Jun 2017 15:56:07 -0700, by Michael Pavone
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Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolationSat, 17 Jun 2017 15:43:44 -0700, by Michael Pavone
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Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderersThu, 15 Jun 2017 22:51:28 -0700, by Michael Pavone
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Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specifiedThu, 15 Jun 2017 19:24:16 -0700, by Michael Pavone
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Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback rendererThu, 15 Jun 2017 09:45:21 -0700, by Michael Pavone
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Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entryWed, 14 Jun 2017 21:59:30 -0700, by Michael Pavone
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Remove E from region header of menu so it does not run at 50Hz if the user changes the default_region setting to EWed, 14 Jun 2017 21:17:35 -0700, by Michael Pavone
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Fix absolute mouse mode when non-default overscan settings are usedWed, 14 Jun 2017 20:46:11 -0700, by Michael Pavone
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Initial support for drag and drop. Some work needed for proper menu integration.Wed, 14 Jun 2017 09:48:46 -0700, by Michael Pavone
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Only capture mouse if an emulated mouse is attachedMon, 12 Jun 2017 21:12:28 -0700, by Michael Pavone
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Initial work to support parallel NOR flash and the Magistr 16Wed, 07 Jun 2017 23:06:14 -0700, by Michael Pavone
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Small fix to handling of the "bus" option in a RAM type ROM DB memory mapMon, 05 Jun 2017 23:03:46 -0700, by Michael Pavone