Mercurial > repos > blastem
graph
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Pass all sprite masking testsSat, 08 Dec 2012 23:09:40 -0800, by Mike Pavone
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Small fix to overflow flagSat, 08 Dec 2012 23:06:13 -0800, by Mike Pavone
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Improve sprite masking to almost completely pass Nemesis' sprite masking testSat, 08 Dec 2012 22:50:14 -0800, by Mike Pavone
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Add support for simple resolution scalingSat, 08 Dec 2012 22:07:25 -0800, by Mike Pavone
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Fix horizontal sprite mirroringSat, 08 Dec 2012 21:39:01 -0800, by Mike Pavone
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Make horizontal scrolling closer to correct, Comix Zone looks good, Sonic 2 slightly offSat, 08 Dec 2012 20:25:56 -0800, by Mike Pavone
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Small cleanupSat, 08 Dec 2012 20:02:10 -0800, by Mike Pavone
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Fix horizontal scroll offsetSat, 08 Dec 2012 19:59:32 -0800, by Mike Pavone
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Fix BG plane B render bugSat, 08 Dec 2012 19:42:07 -0800, by Mike Pavone
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Fix sprite transparency for overlapping spritesSat, 08 Dec 2012 16:58:11 -0800, by Mike Pavone
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Fix management of context->sprite_draws so the sprite layer only draws when it shouldSat, 08 Dec 2012 16:46:47 -0800, by Mike Pavone
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Fix vertical scroll value for plane BSat, 08 Dec 2012 16:16:18 -0800, by Mike Pavone