view shaders/extra_window.v.glsl @ 2489:fd04b139a73a

Add files forgotten in a previous commit
author Michael Pavone <pavone@retrodev.com>
date Wed, 17 Apr 2024 20:50:24 -0700
parents
children a0837ea61fda
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attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5 * width, -0.5 * height) + vec2(0.5 * width, 0.5 * height);
}